I've just written up a bunch of rambling texts. Just to contextualize where y'all are. The jerkoffs that are hiring you is the orange fucks. You'll be sent on a mission to try to infiltrate one of the brown fucks holding over what is the remnants of the capital. Mostly due to all the undead activities that are going on, and other sorts of clusterfucks that happen. Feel free to criticize it, as again my feelings about my writings skills is rather crap at best. If this is okay. Then we'll just rock and roll there.
Also y'all can just go do whatever. Though I do advise against taking on the main leaders early, as they are considerably more powerful than what most nations are in DnD games. Everything else is kind of a crapshoot.
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Distribution of Races:
http://i.imgur.com/kG9e58u.png
Climates and Geogrpahy:
http://i.imgur.com/Rgu6YHT.png
Parenthesis indicates name
The continent is about the size of Australia and is directly off west to the greater world. Though the hurricanes impede travel and knowledge of other landmasses are particularly foreign. It takes a great deal of magic to cross the hurricanes that constantly ravish the very seas themselves and as such, the coasts high and low seasons are especially pronounced. Even casting greater teleport from one continent to another is a shakey proposition.
Note that “Tiefling” also refer to the pretty devil/demonic succubi-derived aasimar. It’s just a national way of saying evil-derived outsider/humanoid mixture. Visa Versa with the Aasimar.
Pink: (Col Amena) A land ruled by the degenerate spawn of various sorts of lowlly to highly sorts of evil outsiders. A crime-ridden hellhole where various rebellions are currently taking place. Many of these revolutionaries are rather vile, but a few fight for good causes. Just a tiny minority. The exports of the reason include various sorts of alchemical ingredients used in various Necromantic potions, a decent level of metallurgical advancements and an equally decent level of arcane enlightenment across the land with deep pockets of rich infernal devotion across various religious sectors. Most other races have a harsh time, particularly Orcs who are abused and used as slaves. Half-Orcs are routinely experimented on with more mentally stimulating experiments. The lack of scientific rigor in these experiments are lacking however, and it is not an unknown fact within various magi circles. Ruled by the cleric Bone Devil Descended-Aasimar Cleric queen Diripos Flos.
Brown: (Dai Tera) Territorial dwarves that possess an average level of technological, arcane enlightenment. More like a various coalition of dwarven clans that fight among everyone and even themselves with their berserker fury. Despite the pretense of dwarven culture, the dwarves have not really produced any sort of art, and due to the fact that they are on difficult terms with everyone outside of their clans hamper their development. The westernmost division is especially noticable as the pillars of massacre. Where it is said that vampires rest away from the sun, hiding away with their dark dwarven slaves. Where they rule with an iron fist. Yet these vampires are just as dwarven as regular dwarves. The dwarves are notable for their complete lack of the knowledge of the sea, and this lack tears the natural alignment of the region, where the unbalanced dwarven druids shaped the lands with earthen supremecy.
Orange: (Caelot) A broken land once ruled by tyrannical human masters, though this empire was corrupt an unusual level of arcane enlightenment was achieved in these lands, although at the cost of technological advancements most notably the windmill, lack of scientific method and even crop rotation cycles are things that are not bothered with. Because of the lack of pragmatism, the Caelot kingdom was easily taken over by swarms of dwarven berserkers and the fell dragon kingdom. As such due to such massacres, the humans that resided in the once expansive empire was turned into the slaves of dragons. Now the old remnants of this empire desires to return power into human hands, though many believe that this is an impossibility. It is frankly a shithole at the moment, with most of the cities turned to ruins and where people are forced to hide inside of the hills. Where the dragon guards swoop across the lands, looking for their enemies. There is no actual rulers for the kingdom, only bands of humans who have no converted to the rival kingdoms.
Red: (Laclorert) Dragon kingdoms that possess a good deal of superior steel compared to their neighbors. Due to the fact that they possess a great deal of arcane mastery, yet they often outright forbid the use of magic in the hands of individuals that are not sactioned by the dragon councils. Even the usage of crossbows are heavily regulated. Do not even dream of being able to pass through Laclorert with heavy swords and obvious signs of magic. Guards also patrol the streets, mostly on the look out for slaves and it is not unknown for guards to go out towards near-by villages and hunt for slaves. On the topic of slavery, only about 25% of the populace is slaves, instead of simply being serfs and abuse is rampant across the lands. Despite this fact, crime is just as common, and people are often forced to sacrifice their souls to gain even a tiniest glimmer of hope against their nigh-omnipotent oppressors. Even devils and demons join forces in an effort to wry dragon kind’s clasp from the lands. Yet they still stand strong, as a powerful force with an unusually high level of life expectancy of children, and the elderly are taken care of rather decently. Only the most trusted of Laclorert agents are transformed into dragonborn, and only in the cases that they feel would help the individual bring across their aims. Laclorert is largely ruled by a council of dragons. The numbers ranging from Chromatic to Metallic. Each dragon ruling over a different city, unique to their region. Yet they follow the laws present in the cities. Even the more chaotically ruled regions are under scrutiny.
Blue: (Laxonat) A hodgepodge of races reside in Laxonat, even foreign races not known to the continent are known to wash over here though the hurricanes are typically too deadly for most adventurers to survive in. Yet the dominant numbers of humans, dwarves and tiefling still prominent. It is said that every continent in the world actually possesses a “gate” to one another. Even across towards different lands. Is it any wonder that the planetouched desire to control the place? Ruled predominantly solely by the demons and ruled with a cruel, harsh hammer that could hardly even have the consistency of the ironclad rule of Col Amena. As such the land is as fractured as it is prosperous. With breakthroughs of all sorts of forbidden technologies and magecraft being held at the nation. Yet Laxonat’s official armies are faltering in a three-pronged war against it’s nations. Ruled by a despotic human King Sorcerer/Wizard Velvadorn Kosharm ultimate magus favored towards Wizard and the less powerful Queen Mystic Theurge Wizard/Ur Priest Lotani Kosharm
Gold: (Kos Lokonai Va) A machine empire that possesses the divine denizens of good. Yet despite this, the nation is under a massive long-standing war between the Laclorert empire and the Laxonat, with all the sources that they possess swiftly dwindling up. Non-Aasimar are not permitted to hold any sort of land, or property and as such a few Aasimar take it upon themselves to heavily tax the serfs that serve under them. Otherwise a rather unnoteworthy nation, ruled by a Silver Dragon Empress, known despising her own kind and how they operate with a council of Aasimar to keep her in check.
Purple: (Kesh Zatani) A lineage of rather bastardized elves from their high standing from ages ago. Exclusive domain of elves, the Kesh hunt down and even cannibalize non-elves that pass their territory. Known for their use of mage-assassins that infiltrate councils far beyond what other nations use. Hobgoblins in particular are treated particularly terribly, as they are devoured alive and then have their skulls flung across their borders. Despotic, iron-clad rule with Wild, Sea and Forest elves used as slave labour. With the High Elves ruling the nation, with the other elves merely sort of tolerated. Their mage-craft is restricted solely to the high elven clans, yet they are known for their excellent warriors. Far beyond the piers of a regular human grunt with each elven warrior. Currently ruled by a trio of High Elves. One being a Master of the Nine/Eternal Blade, the second a Warrior-Wizard and another being a Psion/Wizard Cerebremancer.
Baby Blue: (Hart Ln) A comparably egalitarian nation with most of it’s denizens being either Wizards, Rogues or some combination in between. Known heavily for their highly intoxicating recreational drugs, state-sponsored prostitution and army of conjuration wizards specializing in Summoning outsiders. Often get into minor wars with their elven neighbors, with nether side being capable of marching towards their own territories. Often engages with trade with other nations, and is on a decent standing with non Kesh Territories. Ruled by a council of Gnome and Halfling mix of sorcerers, wizards and rogues.
Crimson: (Zkwal) A harsh land ruled by Hobgoblins, though it is noted for a strange influx of holy lawful warriors who rush towards other lands, acting as advisors and assassins against what appears to be a rather bold move from the infernal outsiders that control the lands. Detailed down to the last minutia, Zkwal is known for it’s potent militaristic might, technological breakthroughs and mastery over the balance between the mystic and physical properties of the world. Awkward racial tensions exist between the last of the sterile Anthropomorphic Animals, where druids truly reign across the frozen north. Ruled by a Hobgoblin Druid named “Divine One” who is constantly in the form of a Triceratops. Only shaping out of said form to eat particularly rare food.
Grey: (Utagin Lrak)A mysterious if not a rather queer land full of various fruits and vegetables along with the only democracy in existence. Granted such rights are only granetd to the elemental planetouched, and the sparse genies and dragons that coexist. Yet the land is rather sparse of war, where patrols of druids, wizards and roguely sorts engage in all sorts of hypnotic drugs that effect solely the planetouched of the elements. While non-Tiefling/Aasimar may mingle, those who share celestial or infernal blood are harshly persecuted. As they are seen as natural enemies to the natural order of things. Ruled by a Wizard/Druid Mystic Theurge dubbed “Star amongst the seasons”