Main premises:
1. Game starts at planetfall.
2. Each player picks a class and a faction (between default ones from SMAC)
3. Each faction has its own sheet, which brings with it ads, disads, surpluses and needs. Also, the faction sheet also "levels up"
4. Play is semi-competitive (GM stablishes common challenges for the group, while each player seeks to further its own agendas and evolve its faction)
5. Play is generational
6. Between each generation: techs are researched, facilities built, colonies founded.
7. Within one´s generation: Secret Project / Wonders are built.
8. Each player acumulates a currency for evolving the aspects cited above. The more his objectives one accomplishes, more pts one earns. At the "end of the turn"/end of a generation, player chooses what "improvement" he wishes to enact. The improvement (tech, facilities, etc) will have an effect on its child sheet, faction sheet, both, or neither, depending on the specific improv.
9. Game should rely on 4 main types of "scenes": social, diplomatic, exploration, military.
10. Each player may "frame" a number of scenes, which have explicit objectives and rewards in the form of the aforementioned currency and/or fixed changes on the faction sheet. Each scene requires the presence of a number of other players to work. Eg: One player may use its turn to frame a Diplomatic scene between him and its neighbour with the objective of making an alliance between them.
11. Each generation has a set number of "rounds". In each "round" a player may frame a scene. So, for example, if the first generation has 3 "rounds", it means each player in the table will be able to frame 3 scenes each.
12. The GM may also frame scenes, related to overarching plots/threats.
13. After the number of set rounds for a generation is over, all current player characters die (except those which bought specific techs/projects that allow them to keep living).
14. The faction with the most "currency" at the end of a generation may imprint its ideology on the upcoming generation in some way. ( ? )
15. To reflect the game dark themes, each faction will portray a "dark side".
So, thoughts ? Ideas ?