Is your objection that Gil is fractional or that it exists at all?PhoneLobster wrote:What? You think that's acceptable? Really now? REALLY? You're just going to throw in fractions of units in there? Yeah, THAT will clear up the already overly elaborate mess.Ancient History wrote:my Craft/Profession conversion was at 0.5 Gil per +10 or part thereof. So it's pretty easy to go back and forth.
I can see the fraction thing being dumb. Personally, I'd set the exchange rate at 1 Gil = 1 gp and call it a day. Still, as AH said, there is a solid benefit to distinguishing between $CURRENCY and shiny yellow metal. If you produce X, which can be exchanged for goods and services, and X isn't shiny yellow metal, you're going to want to represent it somehow.
I don't know. I can see not wanting to get bogged down with the difference between a +3 and +4 to Craft (Weaponsmithing), but the example was a difference between +3 and +20. I can see the benefit between tracking differences between unskilled laborers, skilled laborers, and master craftsman. Especially since AH's stated position is that the PCs might want to get involved. If you want this system to interact with D&D proper, you need a way for the PCs to put stuff into it and take stuff out of it.PhoneLobster wrote:NO THEY ARE NOT. I don't know how much this point can be hammered home for you to stop fucking ignoring it, but this is supposed to be the backdrop to a D&D game not a god damn Anno 1404:Fantasy Expansion game. The players are NOT supposed to care about minutia of minor crafting bonuses on individual god damn minions. This isn't about production lines and markets and trading, it's a D&D fantasy adventure about fighting and looting, but with a sweet dungeon that a lot of it should happen in.and people are going to want to be able to distinguish between an orc with a hammer (Craft (Weaponsmithing) +3) and an Orc Expert 10 (Craft (Weaponsmithing) +20). And you'd really want that distinction if your PC wants to get involved.
You could still end up with one Kaelik, like in the "No Homer's Club".FrankTrollman wrote:Seriously AH, put a "No Kaeliks" on the thread title, because he's not going to stop thread shitting until you do and possibly not even afterwards.