For the time being, I'm going to work within my means. My PC can't really handle Unity, and I don't have the C# knowledge for it anyway. At some point when I have a new machine I'll look into GameFactory or similar things, but the free one I tried has been rather annoying on this PC. So it's RPGMaker for now. Whatevs.
Temple of Fiscally Irresponsible Elves. Yes, that game. I'm going to try to make something as a 100% free game, so people here can get a chuckle from it, based on Frank's rather cool idea. Some overall points to it:
- You don't have GP/Gil/Zenny. Even gold bars are inventory items, and everyone uses a crafting or barter economy.
- Getting into combat will be like Mugen Souls/Hyperdimension Neptunia/Grandia, where you see encounters roaming about the map and can choose to avoid them, as opposed to Final Fantasy A FIGHT APPEARS! Combat will play out like standard jRPG format though.
- Each character can choose their class (from a list of three, each different per character) at the start, and can "prestige class" at a certain point.
- It's a relatively small world, but with frequent changes, and your various actions and inaction can result in areas growing or falling. Just ignoring one faction entirely could result in them starving or waging war on someone else.
- An attempt at making classes feel different. I can't do a full-on Next Edition style thing exactly, but similar things can be managed by playing with durations, buffs that cancel other buffs, "use Limit Break to restore MP" and so on.
- Applying status effects will be a bigger deal, often more important than "just cast Omnicide!"
Would people want updates on "So currently ____ is implemented", or even "Okay, here's a Demo release, it covers up to _____"?
Also, if it goes ahead, we need to decide on the four playable characters. Technically there could be others added, but that involves swapping people in and out of the party, and also involves adding another three classes (more for prestige classes) and a bunch of other story and character development options for each character.
One of them is locked in as the Yuan-ti, because I think they're awesome and I am executive director of my own projects.
Class options for the Yuan-ti: Wizard (caster), Kensai (warrior), Ninja (adventurer). This is the stranger who is trying to bring a unique perspective.
The others should probably be taken from the races most represented by the failing societies:
-Halfling: ??? (caster), Swashbuckler (warrior), Bard (adventurer)
-Elf: Druid (caster), ??? (warrior), Rogue (adventurer)
-Drow: Warlock (caster), Monk (warrior), Assassin (adventurer)
-Orc: Cleric (caster), Berserker (warrior), Ranger (adventurer)
-Dwarf: Runesmith (caster), Paladin (warrior), ??? (adventurer) nope