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Aeries (Race)

 
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AndreiChekov
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PostPosted: Tue May 19, 2015 6:35 pm    Post subject: Aeries (Race) Reply with quote Add User to Ignore List

The Irikara

According to Irikara legend, the world was created by two birds, Irik and Ara. The first of their kind formed were Thoth and Horus. When those to deities took flight, their feathers fell to the ground, and became the first Irikara. They call themselves Irikara to honor the creators of the world, and there are two lineages of Irikara, each one dedicated to their parent deity.

Irikara look almost identical to humans, except that they have wings. Those wings are either the wings of an ibis or the wings of a hawk. Hawk winged Irikara usually serve as warriors and leaders, and follow Horus. Ibis winged Irikara serve as sages, scribes, and other positions that require intelligence, and follow Thoth. While there is some rivalry between the two groups, it is not malicious.

They are led by a Pharaoh who has supreme command, he is always a Horusite, and the rising of the sun is attributed to him. Under him is a council of chiefs that rule their various tribes. They have one great city where the pharaoh resides.

Irikara use the same tables as humans for random race height, weight, and age. However, Irikara are extremely light, and weigh only half as a much as a human of the same size.

Mechanics
• Type Humanoid
• Land Speed of 30 ft.
• Size of medium
• Fly Speed: 30 ft. with average maneuverability Irikara cannot fly while carrying a medium or heavy load. Flying requires a standard action to maintain. From 3rd level onwards, flying no longer requires a standard action to maintain. At 6th level, their fly speed increases to 60 ft. with good maneuverability.
• Dark-vision out to 60 ft.
• Wing Aided Jump: Irikara can use their wings to boost their jumping, giving them a +10 racial bonus to jump checks.

Attributes of an Irikara of Thoth
Thoth, the god of knowledge granted his Ibis winged following great intellect, and the secrets of the Book of Thoth.
• +2 to Intelligence or wisdom (This is chosen at character creation, and can never be changed.)
• +2 racial bonus to knowledge checks. All knowledge skills are always class skills.
• +2 racial bonus to decipher script.
• Speak with Animals: Once per day, as a spell-like ability, an Irikara of Thoth can cast speak with animals, with a caster level equal to their hit die.
• Commune with Thoth: Beginning at 10th level, once per day, as a spell-like ability, an Irikara of Thoth can cast Commune with Thoth, with a caster level equal to their hit die. This spell functions the same way as a commune spell, except that it only allows contact with Thoth.

Attributes of an Irikara of Horus
Horus, the Sky, god of kingship and sun granted his falcon winged following the charisma to lead nations, and the freedom of the sky. He also gives them the powers of the Eye of Horus.
• +2 to Dexterity or Charisma (This is chosen at character creation, and can never be changed.)
• +10 movement speed in flight.
• Immunity to mind affecting spells and abilities from evil creatures, and +2 racial bonus to saves against mind affecting spells and abilities.
• +2 sacred bonus to armour class against evil creatures.
• Fast healing = to Ό of hit die, minimum 1.

EDIT: clearly defined the imunities from the Horusite Irikara.
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Last edited by AndreiChekov on Sat May 23, 2015 3:33 am; edited 2 times in total
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AndreiChekov
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PostPosted: Wed May 20, 2015 8:41 pm    Post subject: Reply with quote Add User to Ignore List

Irikara Heretic

Prereqs
• 5 HD
• Must be an Irikara
• Proficiency with longspear and shields
• Patron Deity must be Ares, alternatively you can take Ares to become your patron deity when entering this class.

Skills: Same as a class you had before entering this one + intimidate. +4 per level.

BAB: Good
Saves: good fort and will


LevelClass Features
1Strong Arms, Ares Theritas , Battlelust, Flyby Attack
2Phobos, Deimos
3Domains, Pounce
4Gift of Ares, Swiftness
5Slayer of Titans
6Kydoimos, Super Bear

Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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EDIT: fixed battle lust, and some minor points of grammar. clarified a few abilities.
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Last edited by AndreiChekov on Mon Jul 27, 2015 6:49 pm; edited 1 time in total
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RelentlessImp
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PostPosted: Thu May 21, 2015 12:47 am    Post subject: Reply with quote Add User to Ignore List

One thing I can suggest is changing all references to "hit die" when equating to things like caster level to "Character Level". The "hit die" nomenclature has caused too many arguments when referencing things like save DCs for SLAs for stock 3.5 creatures, and has only been rarely clarified by the terminology "racial hit die".
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Aryxbez
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PostPosted: Thu May 21, 2015 11:47 am    Post subject: Reply with quote Add User to Ignore List

For the race, you should clarify that the immunity to "Mind Control" is referring to dominate and Geas effects (it's not a tag by itself). The stat alignments for the race seems it would conflict somewhat with the Prestige Class. Given you can't Weapon Finesse with a spear (Unless its meant for [Tome]), and the warrior race portion is dex based.

I haven't done a SGT, or compared the numbers in detail, but I imagine the extra dice over time + wounding ability helps ensure this class stays relevant in meleeing opposition. I was wondering if instead of dice for the wounding, it should be a straight value equal to 1/3 level, although I've failed to compute for multiple instance of lost HP. Having looked at what the Dire Bear offers, and what TWF traditionally does for 6th+ level, 8th level pounce seems to be relevant for the level you get it.

The Domains, I can understand why you get each one, considering all their 1-4th slots aren't that impressive. Aside from later on spells, they don't really expand your options much, simple damage-like spells may simply not use over 60ft-120 pounces (120ft-240ft flight at 9th).

Lastly, is this supposed to be a D10 Hit die for the class or what?
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angelfromanotherpin
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PostPosted: Thu May 21, 2015 12:06 pm    Post subject: Reply with quote Add User to Ignore List

Both Dominate and Geas are (Compulsion) effects, so that's probably the tag you should use for the immunity/resistance.
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AndreiChekov
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PostPosted: Thu May 21, 2015 10:35 pm    Post subject: Reply with quote Add User to Ignore List

Aryxbez wrote:
For the race, you should clarify that the immunity to "Mind Control" is referring to dominate and Geas effects (it's not a tag by itself). The stat alignments for the race seems it would conflict somewhat with the Prestige Class. Given you can't Weapon Finesse with a spear (Unless its meant for [Tome]), and the warrior race portion is dex based.

This is because hoplites fought with a spear and shield, and the spears were usually quite long. I could just add using weapon finesse for it, but the saves for the abilities are all strength, and having a +2 to dex is not a terrible thing for a melee type, because most of them want a dex of atleast 14, and those a points to be used elsewhere

Quote:

I haven't done a SGT, or compared the numbers in detail, but I imagine the extra dice over time + wounding ability helps ensure this class stays relevant in meleeing opposition. I was wondering if instead of dice for the wounding, it should be a straight value equal to 1/3 level, although I've failed to compute for multiple instance of lost HP. Having looked at what the Dire Bear offers, and what TWF traditionally does for 6th+ level, 8th level pounce seems to be relevant for the level you get it.

My own SGTs are not finished yet. I figured I would post what I have from my research in Mythology first. Most of what you have said is the same reasoning I used in the original design. The thing about rolling dice for the Con dmg was simply because I like rolling dice. There is no mechanical reason for that.

Quote:

The Domains, I can understand why you get each one, considering all their 1-4th slots aren't that impressive. Aside from later on spells, they don't really expand your options much, simple damage-like spells may simply not use over 60ft-120 pounces (120ft-240ft flight at 9th).


Those are simply the domains that a cleric of Ares gets in Deities and Demigods. Not actually any thought there. I was toying around with granting the rest of the spells even as you continue taking other classes, but that would make 2 levels of this class a ridiculous dip for a martial.

Quote:

Lastly, is this supposed to be a D10 Hit die for the class or what?

Glad you pointed that out. I am torn between d8 and d10. Some mathematics and SGTs are required before I finalize that.

angelfromanotherpin wrote:
Both Dominate and Geas are (Compulsion) effects, so that's probably the tag you should use for the immunity/resistance.

Thank you, I haven't finished the fine details of the class/race yet, just the general purpose and abilities of them.

EDIT: fixed tags. Sry bout that
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Last edited by AndreiChekov on Thu May 21, 2015 11:39 pm; edited 1 time in total
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...You Lost Me
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PostPosted: Thu May 21, 2015 11:23 pm    Post subject: Reply with quote Add User to Ignore List

Andrei your tags are broken somewhere.

Also Battlelust is begging for abuse. Don't do that.
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AndreiChekov
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PostPosted: Thu May 21, 2015 11:45 pm    Post subject: Reply with quote Add User to Ignore List

...You Lost Me wrote:
Andrei your tags are broken somewhere.

Also Battlelust is begging for abuse. Don't do that.


I can change how it works, but getting better for having less hp is something that isn't leaving. I suppose I could instead give them a few maneuvers that they can pick from at each hp tier.

And, now that I think about it, they can have possibly 60 hp at that level. which means theoretically 5d4 COn dmg, which is an auto kill. average, and this is an estimation, of 12 dmg per hit. and ontop of weapon dmg which with a long spear is 1d8+str(+4)+1d8 for strength 13, 2 attacks... and each 2 points of con dmg... is 6 more dmg... I see where this is going, and I didn't really think about that. 35 dmg at lvl 6 and then the enemies have worse fort saves against your party casters...

Later on this just increases. if you have 150 hp, potential 14d4 con dmg.

I was thinking in text there, so there are some leaps.
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AndreiChekov
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PostPosted: Fri May 22, 2015 4:48 am    Post subject: Reply with quote Add User to Ignore List

RelentlessImp wrote:
One thing I can suggest is changing all references to "hit die" when equating to things like caster level to "Character Level". The "hit die" nomenclature has caused too many arguments when referencing things like save DCs for SLAs for stock 3.5 creatures, and has only been rarely clarified by the terminology "racial hit die".


Or people can just learn what it actually means in the game.
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RelentlessImp
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PostPosted: Fri May 22, 2015 7:36 am    Post subject: Reply with quote Add User to Ignore List

AndreiChekov wrote:
RelentlessImp wrote:
One thing I can suggest is changing all references to "hit die" when equating to things like caster level to "Character Level". The "hit die" nomenclature has caused too many arguments when referencing things like save DCs for SLAs for stock 3.5 creatures, and has only been rarely clarified by the terminology "racial hit die".


Or people can just learn what it actually means in the game.


People are proven to be unwilling to do that, though, given the general nerd fights about the subject on the internet.
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AndreiChekov
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PostPosted: Tue May 26, 2015 3:01 am    Post subject: Reply with quote Add User to Ignore List

Tons of work lately so I have been slow on this.

Battlelust: Irikara heretics get stronger as they take more injuries. For every 15 hit points lost, he gains +10 to his movement speeds, +2 to attack rolls, and deals an 1d6 of damage with each successful melee attack.
when he falls below 50% hit points, he deals an extra 2 points of con damage with each successful attack. (There is some abuse available here with iterative attacks, and two weapon fighting, but that's a potential of 8 dmg at level 6, so I'm not particularly worried.)
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