On Mechanics/Fluff Integration

General questions, debates, and rants about RPGs

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ishy
Duke
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Post by ishy »

OgreBattle wrote:It feels like a hate crime when a level appropriate dragon is killed by single digit level characters, and reminds me of that painting of a baby dragon that is hanging from a tree as adventures smile
What is wrong with that?
Back in the old days, you could enslave dragons by doing hit point damage to them. The example had 3 fighters sneaking up on a sleeping ancient red dragon and getting toasted trying to enslave it. So it makes sense to go after baby dragons instead.
Last edited by ishy on Sun May 10, 2015 12:05 pm, edited 2 times in total.
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Kaelik
ArchDemon of Rage
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Post by Kaelik »

Ice9 wrote:I think you can make the case that jumping on top of a dragon (or other big creature) should be a lot easier than putting said dragon in a full-nelson, however.
Landing on top of it might be easier, but how easy it to stay on a giant dragon with not much in the way of handhold. There isn't a specific DC for "stay on a bucking bronco" but whatever you would make up for that should be higher than 20, and the DC to stay on a dragon you can't reach around or grip in any meaningful way, with 30 times the strength of a bronco, and intelligence, and possibly the ability to snake his neck around and attack or breath fire, and the ability to literally fly up or down at 6-8 times the speed of bronco...

I mean can you make a DC 93 ride check? No. Oh well then you can't ride a dragon who doesn't want you to.
MGuy wrote:Whether it fucking fails on a dragon at any point in time isn't even the point. The game should be able to handle at least having it. Jumping on shit to attack is something actual animals do and for fuck sake the game should be able to handle it.
If you want to make an attack, that is fine, but making an attack is different from staying something.
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deaddmwalking
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Post by deaddmwalking »

Today is the day I learned that Kaelik shits all over player agency worse than Viking Helmets.

Even if it's not a dragon, fighting on top of an unfriendly beast should be something that could happen. Legolas did it with the Oliphants. Balance, Ride, Grapple - use whatever you think makes sense. It's to bad the rules don't have it, but that's no reason to go full auto-fail.
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OgreBattle
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Post by OgreBattle »

Well here's what Tomes has to say 'bout it:
Grab On

Sometimes, you want to attach yourself to a larger creature, getting inside their reach and then repeatedly stabbing them or simply weighing them down. As an attack action you may attempt to grab on to an opponent.

Grabbing on to an opponent provokes an attack of opportunity and requires a check with the same bonuses as a melee attack. The DC to grab on to an opponent is their Touch AC plus their BAB. If you have 5 ranks of Climb or Ride, you get a +2 synergy bonus on this maneuver for each skill.

Holding on: Once you've attached yourself to your opponent, you go wherever they go. Move in to their space, and move where they do automatically (this movement does not provoke attacks of opportunity or count against your movement in any way). You may attack with any light or one handed weapon, and your opponent is denied his Dexterity bonus against you.

Being Held on to: If another creature has grabbed on to your character, their weight counts against your carrying capacity. If you're overloaded, you may be unable to move or even collapse until you shake your opponent off. You can attempt to attack a creature holding on to you, but your strength modifier is halved for such attacks and your attacks are at -4. You may attempt to shake your opponent off as an attack action by making a check with a bonus equal to your melee attack or Escape Artist and a DC of 10 + the greatest of your opponent's BAB, Climb Ranks, or Ride Ranks.

Edge Options: If you have the edge on an opponent when you grab them, they may not attack you at all once you have grabbed on to them. Further, grabbing on to an opponent does not provoke an attack of opportunity.
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