You are wrong. Different walls do different things. They are for different things, and they accomplish those things in different ways. The wall of fire is something that is used to hurt people. It's the thing from Siegfried and Brunnhilde. It creates waves of fire that damage people on one side of it, and trying to go through it hurts even more. It's opaque, but intangible. If you have weapons that can survive the journey through the flames, you can shoot them through it. On the other end of the scale, wall of stone produces physical masonry. It can be used to make stairs or bridges or fortifications with windows. It's tangible and structural. The wall of fire intrinsically has a good side and a bad side, but the wall of stone is just physical architecture.Captain Pike wrote:if two spells say "wall of [something]" the they SHOULD be the same shape, or they should not both be called walls. for the same reason that if two spells are called "sphere are [something]" they should be the same shape.
Where I am from walls can turn and still be considered walls.
The parameters of these two spells are completely different. The fact that you can't form a wall of fire into a bridge or a staircase is completely irrelevant. The fact that a wall of stone doesn't have an attack side means nothing because it doesn't do any damage.
Then we have outliers in other directions like the wall of thorns, which is the thing from Sleeping Beauty. While wall of stone has a thickness measured in inches, the wall of thorns fills 10 foot cubes. It's a field of death that you can trap people inside of when you make it.
All of these things are "walls" in the sense that you would obviously describe them as walls. But they are different spells that accomplish the wall function differently. And if your game can't handle those three classic wall effects, then your game sucks. This is why, for example, 4e sucks and no one likes it.
Spoken like a true 4rry. Look, until you accept that 4th edition was and is roundly despised by the fanbase and performed abysmally badly by every possible metric, you're always going to be made fun of. You're well into Titanium Dragon's "Hundreds of Thousands" territory, and everyone can tell that you are an unreasonable fanboy who holds stupid opinions in the face of overwhelming evidence.CptPike wrote:the problem is that a power made to be an at-will warlock power does not work as a daily power for a wizard. what you plan MIGHT be ok if every power is basically used the same way.
The 4e thing where everyone was on the same power schedule was really bad. Everyone hated it. And it's completely unnecessary. It is in fact extremely easy to make a system where one character has limited uses of powerful abilities, limited used of medium abilities, and falls back to weak abilities when those charges are used up or not worth using while another character has unlimited uses of medium abilities. That's extremely easy to game balance.
Like everything else you refuse to accept people hated about 4th edition, it was a very heavy handed "solution" to a problem that didn't need one and no one liked it. The cure 4e proposed was much worse than the disease. Having charge casters stand side by side with at-will casters without either feeling small in the pants is actually an extremely easy problem. The 3e Warlock gets more benefit from every spell they get, and they are weaker than Sorcerers. Give them some slightly better spells to cast (without giving them anything that would break their casting method like fabricate, summon monster, or heal), and you are done. There is no reason and no excuse for forcing Warlocks and Sorcerers to both used spell slots in the same way.