Blades in the Dark
Moderator: Moderators
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- Prince
- Posts: 2606
- Joined: Fri Apr 30, 2010 11:43 pm
Incidentally, I wasn't expecting followup contact from Bethesda so fast, but they contacted me yesterday, asked some follow-up questions, and then thanked me profusely and said that because of the nature of potential legal actions they couldn't comment any further on the subject.
So apparently someone thought it was important enough to wake Legal up on a Sunday to look into.
So apparently someone thought it was important enough to wake Legal up on a Sunday to look into.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
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- Knight-Baron
- Posts: 701
- Joined: Tue Mar 09, 2010 11:03 am
Yeah, after browsing the KS page I am very interested in how this plays out legal-wise because that author has definitely visited the Limbo-of-the-Lost-School-of-Game-Inspirations.
Two weeks after that: "Lawyers in the Dark - Defend your favourite brand against the villainy of an entire internet."RelentlessImp wrote:Two weeks from now: KICKSTARTER: Our Legal Defense
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust
Silva, a few days ago you were asking me where you can get a quickstart. Excuse me if I don't believe you have any info about the game or the legal processes.silva wrote:Hehehe.
Just got an awesome info from a very privileged source about the lawsuit. Its both relieving and totally ironic.
But I cant divulge, unfortunately.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
Interesting how things can change after just one email, no ?Longes wrote:Silva, a few days ago you were asking me where you can get a quickstart. Excuse me if I don't believe you have any info about the game or the legal processes.silva wrote:Hehehe.
Just got an awesome info from a very privileged source about the lawsuit. Its both relieving and totally ironic.
But I cant divulge, unfortunately.
The miracles of internet.
Silva, either back up your claim or shut the fuck up.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
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- Prince
- Posts: 2606
- Joined: Fri Apr 30, 2010 11:43 pm
Of course there's no lawsuit. And I didn't say there would be. I said that Bethesda's legal team was going to investigate, and that I, as a fan of Dishonored, was legitimately confused as to if this was licensed IP or not. I doubt that anyone has gone over anything in the last... 16 hours or so.
And even in my email I specifically said I was unfamiliar with IP law and that it might be totally legitimate. It didn't seem that way to me but I'm not a lawyer.
And even in my email I specifically said I was unfamiliar with IP law and that it might be totally legitimate. It didn't seem that way to me but I'm not a lawyer.
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- Prince
- Posts: 2606
- Joined: Fri Apr 30, 2010 11:43 pm
It's possible he's telling the truth. Not likely since I'm fairly certain that there'd be a period of investigation and then if that turns up dirt an official Cease & Desist well before there would be even the mention of a lawsuit.Leress wrote:Silva, either back up your claim or shut the fuck up.
I assume it's always possible that someone has gotten the blessing from Bethesda/Arkane too, in which case cool and game on. But I'd actually play that *up* in that situation, since it's a selling point.
But whatever. I'm done with the subject and moving on.
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- Knight-Baron
- Posts: 737
- Joined: Sat May 07, 2011 6:01 pm
- Contact:
There's no way anything has been decided as far as whether or not to file a claim this fast. Silva is blowing smoke, or at the very least his "source" is blowing smoke to reassure a backer.
*********
Matters of Critical Insignificance
Matters of Critical Insignificance
Can't reveal my source, no. Either believe me or dont. Whatever, really.
Going back to the game, some (potentially) interesting tidbits:
- the crew sheet, which the group creates collectively, and which "gains experience" the same way as a characters, as the crew ascends in the city´s underworld ladder. Also, the sheet defines what the main group activity is (stealing, smuggling, conning, cult-like endeavors, etc) and gives bonuses, obligations and goals according to it.
- each characters picks a vice at creation. Engaging in this vice during "downtime" is one of the ways to alleviate "stress" (a kind of damage) done during missions.
- the GM dont roll dice, only the players (yes! ). Except when generating random stuff based on tables or something.
And lastly: the author said there will be another round for those that came late to the project. He is still thinking how this will be, but he assured the it will happen.
Going back to the game, some (potentially) interesting tidbits:
- the crew sheet, which the group creates collectively, and which "gains experience" the same way as a characters, as the crew ascends in the city´s underworld ladder. Also, the sheet defines what the main group activity is (stealing, smuggling, conning, cult-like endeavors, etc) and gives bonuses, obligations and goals according to it.
- each characters picks a vice at creation. Engaging in this vice during "downtime" is one of the ways to alleviate "stress" (a kind of damage) done during missions.
- the GM dont roll dice, only the players (yes! ). Except when generating random stuff based on tables or something.
And lastly: the author said there will be another round for those that came late to the project. He is still thinking how this will be, but he assured the it will happen.
Last edited by silva on Mon Apr 13, 2015 7:52 pm, edited 1 time in total.
- nockermensch
- Duke
- Posts: 1898
- Joined: Fri Jan 06, 2012 1:11 pm
- Location: Rio: the Janeiro
It may not surprise you that the Portuguese word for "Industrial" is "Industrial", meaning "exactly the same fucking thing it does in English". Silva seemingly decided that "industrial" works a synonym for "dark and oppressive", but that's his own fault.Kaelik wrote:Is this a language barrier? Is the Portuguese word for "industrial" a synonym for "absolutely not industrial in any way shape or form, and feature advanced technology invtented in real life by people in a time period that we currently call Before Comman Era"?
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
Warhammer Fantasy Roleplay 3rd Edition did that 6 years ago. We can also count the Covenant from Ars Magica, though covenants are more complex.silva wrote:Can't reveal my source, no. Either believe me or dont. Whatever, really.
Going back to the game, some (potentially) interesting tidbits:
- the crew sheet, which the group creates collectively, and which "gains experience" the same way as a characters, as the crew ascends in the city´s underworld ladder. Also, the sheet defines what the main group activity is (stealing, smuggling, conning, cult-like endeavors, etc) and gives bonuses, obligations and goals according to it.
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- Knight-Baron
- Posts: 701
- Joined: Tue Mar 09, 2010 11:03 am
Mildly liked. IMHO, the less discussion points the crew sheet has - the better. Each group decision adds a failure point where some people want to do A, some want to do B, and some want to go play Shadowrun. Example of bad "crew sheet" is the squad creation in Only War. The group needs to make 8 decisions, each of which is between 12 different options.silva wrote:Cool. Whats your experience with "crew sheets" ? Liked, disliked ?
By the way: this may give a nice Shadowrun game.
Edit: and oh my, this is exactly what Ive been trying to do with Shadowrun right here.
I'm still not convinced that BitD is a good game on its own. I don't feel like highly abstract games are rewarding enough to play crime-centric games, where loot is very important. In Shadowrun when we go to steal a giant mech, I get a giant mech in the end. In BitD I get monopoly money no matter what I do.
Makes sense. I didnt take a good look on the Blades crew sheet yet, but judging from the "lightness" of the game, I suspect its options are fewer.Longes wrote:Mildly liked. IMHO, the less discussion points the crew sheet has - the better. Each group decision adds a failure point where some people want to do A, some want to do B, and some want to go play Shadowrun. Example of bad "crew sheet" is the squad creation in Only War. The group needs to make 8 decisions, each of which is between 12 different options.
Are you sure about it in the specific case of Blades ? Coming from other similar abstract games, I never had this "monopoly money" problem.I'm still not convinced that BitD is a good game on its own. I don't feel like highly abstract games are rewarding enough to play crime-centric games, where loot is very important. In Shadowrun when we go to steal a giant mech, I get a giant mech in the end. In BitD I get monopoly money no matter what I do.
*edit* just saw there is an "asset" concept for acquiring specific things that you want. And some classes have more advantages for aquiring assets, based on their special abilities. So I think we have the answer right there - there is the monopoly money ("coins") but there is also the giant mech ("assets").
Last edited by silva on Mon Apr 13, 2015 9:37 pm, edited 3 times in total.
Hey Longes, if you have the quickstart, please explain to me the "devil bargain" rule.
Oh, and: https://www.pinterest.com/onesevendesig ... -the-dark/ (cool )
Oh, and: https://www.pinterest.com/onesevendesig ... -the-dark/ (cool )
Last edited by silva on Mon Apr 13, 2015 11:33 pm, edited 1 time in total.
I don't know why it would matter. silva's gonna keep on truckin' no matter what. It's not like there's any sense of pride or anything to go along with his actions. Call him an idiot all day as long as SOMEONE is responding to him he'll go home a successful troll.nockermensch wrote:It may not surprise you that the Portuguese word for "Industrial" is "Industrial", meaning "exactly the same fucking thing it does in English". Silva seemingly decided that "industrial" works a synonym for "dark and oppressive", but that's his own fault.Kaelik wrote:Is this a language barrier? Is the Portuguese word for "industrial" a synonym for "absolutely not industrial in any way shape or form, and feature advanced technology invtented in real life by people in a time period that we currently call Before Comman Era"?
MGuy, sorry but I dont get the point. Bloodborne features industrial age elements, as acknowledge by the very creator Miyazaki:
And this was one of the first results from google.
Now, if you dont see the victorian/industrial age elements in Bloodborne, well, thats your opinion and I totally respect. I just dont agree with it. And trying to force our opinions down each other throats well... lets just say I dont have 12 years old anymore.
*edit* in the very wikipedia article the game world is described as "Victorian Gothic".
http://www.vg247.com/2014/06/12/bloodbo ... lains-why/VG247 interview wrote:Bloodborne takes place in the city of Yharnam, which exists in a different era to Dark and Demon’s Souls, as made clear by all the Victorian architecture, steampunk elements and gunplay. When asked why he prompted a shift in time period, he explained, “There are several reasons, the first of which is the combat.
“We were already thinking of a shift to a combat system where you would enter battle more actively than the sword and shield-based combat of Demon’s. So we adopted the idea of guns, but there was a prerequisite that we didn’t want the game to turn into a shooting game, and the Victorian age fit perfectly. It’s an era where the imagery of old guns still remains.”
And this was one of the first results from google.
Now, if you dont see the victorian/industrial age elements in Bloodborne, well, thats your opinion and I totally respect. I just dont agree with it. And trying to force our opinions down each other throats well... lets just say I dont have 12 years old anymore.
*edit* in the very wikipedia article the game world is described as "Victorian Gothic".
Last edited by silva on Tue Apr 14, 2015 1:17 am, edited 2 times in total.
And this is why you should not get your information from interviews when you know literally nothing about the game. Anyone who actually played the game would know that there is nothing industrial anywhere in the entire fucking game, and that literally steam power is used zero fucking times, (and in fact, punk does have an actual meaning which doesn't fit bloodborne either) so the fact that a designer through out some buzzwords that don't mean anything is completely fucking pointless.silva wrote:MGuy, sorry but I dont get the point. Bloodborne features industrial age elements, as acknowledge by the very creator Miyazaki:
VG247 interview wrote:Bloodborne takes place in the city of Yharnam, which exists in a different era to Dark and Demon’s Souls, as made clear by all the Victorian architecture, steampunk elements and gunplay. When asked why he prompted a shift in time period, he explained, “There are several reasons, the first of which is the combat.
“We were already thinking of a shift to a combat system where you would enter battle more actively than the sword and shield-based combat of Demon’s. So we adopted the idea of guns, but there was a prerequisite that we didn’t want the game to turn into a shooting game, and the Victorian age fit perfectly. It’s an era where the imagery of old guns still remains.”
And the fact that he refers to Victorian architecture is both 1) not proof of anything fucking industrial, because those are different things. 2) Actually anti-industrial, in the sense that Victorian Architecture was a fundamentally backward looking rejection of the architecture spawned by the industrial revolution.
So where you can see the large square buildings of dunwall with rail lines, in bloodborne you see the ornamented, spired, architecture with no goddam metal visible anywhere.
You don't see the victorian/industrial age elements in Bloodborne either, because there are zero fucking industrial age elements, and Victorian is counter industrial.silva wrote:Now, if you dont see the victorian/industrial age elements in Bloodborne, well, thats your opinion and I totally respect. I just dont agree with it. And trying to force our opinions down each other throats well... lets just say I dont have 12 years old anymore.
Also, I like how silva was trying to say that only 12 year olds try to convince other people they are correct, but what he actually said, is that he murdered his 12 year old son for disagreeing with him.
So the article described it as "notpunknotindustrial notindustrialnotpunk" and you think this supports your position? Or you just don't know what any of those words mean?silva wrote:*edit* in the very wikipedia article the game world is described as "Victorian Gothic".
EDIT: As relates to the legal thing, Guys, do remember the silva has proven over and over again in the past that he lies about how distant he is from things that he shills, so even though there definitely isn't a lawsuit yet and he is totally wrong about that, it could be that he actual does have an inside source, because if someone told me that his friend was the kickstarter person and he was just lying about suddenly hearing about a cool thing in order to shill for his friend, I would only be able to say, "So just like every time he opens his mouth."
Last edited by Kaelik on Tue Apr 14, 2015 1:25 am, edited 1 time in total.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.