Why no Classplosion in 5e?

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Koumei
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Re: Why no Classplosion in 5e?

Post by Koumei »

I can explain this one: after a lot of GooglingDuckDuckGoing with no success, I asked rad if he could find the CYOA post in question. Not only did he find it, he then applied html magic (or php or whatever) to make it into that little thing that doesn't involve scrolling around the screen. Posting it here on the original seems as reasonable as anything else, too.
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The Adventurer's Almanac
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Re: Why no Classplosion in 5e?

Post by The Adventurer's Almanac »

Dogbert wrote:
Sun Apr 24, 2022 5:46 am
Image
Probably not the most relevant image in 2022...
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Kaelik
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Re: Why no Classplosion in 5e?

Post by Kaelik »

We have always had a tradition of preferring necromancy to making a new thread in general, so I'm not sure why anyone would check the posting date ever.
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The Adventurer's Almanac
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Re: Why no Classplosion in 5e?

Post by The Adventurer's Almanac »

It doesn't help that this particular topic is still depressingly relevant nearly 7 years later. One of the few ways I can stomach 5e is with homebrew/third party classes. What happened?
Zaranthan
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Re: Why no Classplosion in 5e?

Post by Zaranthan »

Yeah, we actually prefer thread necromancy over reposting a topic, so we can refer to the older conversation more easily. Otherwise people end up saying the same thing over and over.
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deaddmwalking
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Re: Why no Classplosion in 5e?

Post by deaddmwalking »

If classes don't do anything, you don't need much variation. You can do nothing with all the classes that already exist.

But hey, ham it up as a gnome. You can play a heck of a game just by getting offended when anyone notices you're short.
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JonSetanta
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Re: Why no Classplosion in 5e?

Post by JonSetanta »

The class specialization and feats that allow dabbling cut down on variant classes, which is good but still not great.
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OgreBattle
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Re: Why no Classplosion in 5e?

Post by OgreBattle »

The 5e Classes I'd say are fun to build are...

Warlock: Big changes between subclasses, some oddities like using Proficiency to damage seems like this class was the first one fleshed out then they had to make sure the other classes were Not Too Fun

Sorcerer: Kinda Warlock-like in how subclasses affect how they play, but Not Too Fun-ized

Making new subclasses (patrons, origins) for 'em is open ended. Being able to go into your ring like a genie is neat, summoning a cold tentacle is neat, growing dragon wings is cool.
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