He says he is starving and you leave some food for him (cross off one Provision from your Adventure Sheet - if you have none, you cannot help him). You reassure the boy that you will be as quick as you can and you tell him firmly not to leave the cellar under any circumstances, for it is very dangerous. He begs you to come back as soon as possible. You promise to do so and to bring those scum of the sea, the Chaos pirates, to justice. You may now search the bungalow or the stable, if you have not already done so, Alternatively, you can investigate the temple or the village hall; or, if you prefer, you can leave the village and go to the cove where the pirate ship should be.
Prior votes determined that we search the stables next.
The stable and smithy prove rather uninteresting. You do find 6 Gold Pieces in an old leather pouch under a pile of straw on the upper level of the stable, however. You are just pocketing it when you hear some noise outside. Looking cautiously out through a window, you spot two pirates, one an Orc and the other a large Ogre, laughing evilly outside and sharing a gourd of wine. One has a burning torch in his hand, and to your consternation he suddenly throws it into the stable. Within seconds the dry
straw goes up in flames, much to the merriment of the cut-throats. Desperately you make a run for the door, but the wooden building is rapidly catching fire. Test your Luck. If you are Lucky, tum to 206. If you are Unlucky, turn to 111.
Fortunately, thanks to Lhyss' blessing, we're currently immune to Bad Luck.
With only seconds to spare, you manage to leap from the raging inferno that was the stable, just as a flaming timber crashes to the ground behind you. Unfortunately you run straight into the two pirates; they step back in surprise for a moment before snarling unpleasantly.
It'd have been a real embarrassing end for a hero: accidentally burnt to death by a couple of goons who didn't even realize we were there.
But then
since this book wasn't written by Ian Livingstone or the UK Steve Jackson, failing the Luck roll would just have cost us a few STAMINA points. instead of insta-death.....unless we were already low on STAMINA.
'So, one more for my trusty axe,' growls the Ogre, an ugly hulking beast, all muscle and fur, and with a dog-like head. It swings its huge two-handed axe. The Orc chuckles horribly and hefts its saw-toothed cutlass. You must fight them both at the same time.
CHAOS PIRATE OGRE SKILL 7 STAMINA 10
CHAOS PIRATE ORC SKILL 7 STAMINA 7
If you win, tum to 62.
They're both at same SKILL, so I'm going for the Orc first as he can be taken down more quickly.
COMBAT LOG:
Ogre 9, Orc 16, Gonad 17. Orc is at 4.
Ogre 17, Orc 16, Gonad 15. Gonad is at 11 (1 STAMINA loss taken from each pirate).
Ogre 17, Orc 10, Gonad 11. Orc is at 1, Gonad is at 10.
Ogre 15, Orc 15, Gonad 21. Orc is killed.
Ogre 11, Gonad 12. Ogre is at 7.
Ogre 13, Gonad 12. Gonad is at 9.
Ogre 10, Gonad 13. Ogre is at 4.
Ogre 14, Gonad 17. Ogre is at 1.
Ogre 13, Gonad 19. Ogre is killed.
You find 10 Gold Pieces and a pack containing one lot of Provisions on the body of the Ogre, but nothing else (note them on your Adventure Sheet). Now you may search the large house or the bungalow, if you have not already done so. Alternatively, if you decide you have done with searching the houses, you can investigate the temple or the village hall; or you can leave the village and go to the cove where the fishing boats should be.
The Provision is a good find, considering we're running low on that despite all our bonuses.
Again, as prior votes dictate, we search the bungalow next:
Searching the bungalow proves fruitless. You find nothing except the body of a poor murdered fisherman. Cursing Mortis and his pirate allies, you leave. You may now make your way to the large house or the stables, if you have not already searched these two places. Alternatively, if you have not done so, you can investigate the temple or the village hall; if you would rather, you can leave the village and go to the cove where the fishing boats should be.
Brick > wood > straw was right. Brick house gave us a free quest (ok, not exactly free since it cost us 1 unit of Provisions), stables brought us a fight, but at least we got some minor loot for that. And Thatched bungalow gave us....nothing.
We have only one place in the village that we haven't search. Remember, the book keeps checking whether we have searched the whole village, so obviously
something is happening, but we don't know if it's something good or bad.
Do we want to finish searching the last place in the village (town hall), or go find the ships now?
Adventure Sheet:
Name: Gonad the Penetrator
SKILL 9/9
STAMINA 9/18
LUCK 11/15
RESOLVE: 11 (12 for next test)
Equipment: Sharpened Sword (+1 damage), Leather Armor, Ring of Communing (1 charge remaining), Spear of Qadarnai (double-damage when fighting undead), Golden Whistle, Elixir of Lhyss, Suit of Fine Armour (-1 to all damage taken), Ring of Fays, Polished Shield (-1 SKILL to 1 Undead opponent during combat at a time)
Provisions: 3 Meals (+4 STAMINA)
Gold: 41
Codeword: PIRATE