OSSR: Redhurst Academy of Magic

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Ancient History
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OSSR: Redhurst Academy of Magic

Post by Ancient History »

OSSR: Redhurst Academy of Magic
Student Handbook

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Yeah, we went there.

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So did they.
AncientH:

I found this thing wedged into the sprawling, ill-organized back wall of my favorite local used book-and-record store in Tampa. It stood out - literally - from the rest because it's been published in a horizontal format (i.e. it is wider than it is tall; the authors call this "widescreen format," I call it "does not fit well on a shelf"), which makes it look like somebody mis-shelved a children's book next to the copies of Heavy Gear. The first curious flip-through did not seriously challenge this assertion, because this book is seriously a half-priced Harry Potter sourcebook for d20. I didn't seriously twig this was actually an RPG until I saw that Margaret "Books of Heavy-Ass Metal" Weis had written the introduction.

Naturally, I felt this was ripe for an OSSR, and Frank agreed.
FrankT:

People always want to bring stuff from their favorite fantasy stories into Dungeons & Dragons. Hell, Gygax and Arneson were doing that when they invented the damn thing. Trolls are green rubbery regenerating giants that fear fire because Gygax really liked Three Hearts & Three Lions. Treants and Halflings were originally called Ents and Hobbits because Arneson and Gygax loved Tolkien more than Tolkien's lawyers loved them back. And so on. But D&D is also over forty years old, and even in 2003 it was 30 years old. There are fantasy series that have become popular that D&D players have grown up with that were written after D&D hit the shelves. Hell, some of them had writers that were in part inspired by games that were inspired by D&D (Game of Thrones, I'm looking at you).

But D&D is not the wild and wooly wilderness where nothing fucking works and anyone can bring in a battle bishop vampire hunter or whatever the fuck and have the authors of the game fit that into the world on the fly. Hell, the authors of the game are dead. These days, and for over two decades now, D&D has been fairly nailed down in what it does and does not do. D&D is now its own genre, and it has what it has in it and not other things.

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This is D&D's answer to every single attempt to get the creators to add anything to the base system.

Which is not to say that you can't add bird men or a new form of weather control or even a whole new flavor of magic to D&D – it's just that you have to add them on D&D's terms. And those are actually pretty specific these days. You can never add a fifth great race, because D&D already has hundreds of races. You can never add the mystery of discovering magic because the game puts magic users in on the player side from level 1. And so on.

Now there are lots of things that keep coming up because people want them and they aren't in the game and that seems weird to people. There's no support for playable swashbucklers who wear tight pants and blouses and have thin swords and pencil mustaches. There's no reason for that to be missing, it's just that D&D combat largely revolves around how heavy your armor is, and the mechanical support happens to not be there. Also people want to play warrior mages who alternate between casting mighty magics and swinging a rune sword around. There's no particular reason that isn't supported, the mechanics for that sort of thing just happen to suck monkey ass. Other things people want are conceptually incoherent. People are constantly asking why they can't play low powered concepts and contend against high powered challenges and still win. Or asking why they can't play an underdog who is vanishingly unlikely to win and does anyway like in most fantasy paperbacks from the spinning rack. You can't do those things because they are incoherent demands.

But this book isn't about any of that. This book is about wanting to do Harry Potter adventures in D&D. That doesn't work for a whole different set of reasons. Mostly having to do with the fact that D&D really doesn't have any space at the bottom. A starting character is already a trained warrior and yet their numbers really aren't that big. Level 1 really isn't that much higher than Level 0, and characters any weaker than starting PCs have quite a bit of difficulty with house cats.

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The general inability of common humans in D&D to reliably win battles to the death against small furry animals was considered funny enough to generate demotivators. Because the internet.
AncientH:


Not that the whole scholastic angle hasn't flared up like a particularly antibiotic-resistant disease. Early D&D seriously had fighter schools and shit that you were supposed to go to train at between levels, and wizards went to colleges (despite working on an apprentice system), as did bards. A large part of this might be attributed to the fact that for much of its existence the people writing the D&D game were often in university themselves, but that never quite jived either - because the historical examples of universities were nothing like the fantasy versions. Yes, there were schools for swordsmanship and things in Renaissance Europe, and colleges like Oxford can trace their history back to the Middle Ages, when it was just six dudes renting some rooms to tutor people and congratulating themselves on the scam that they could get people to pay them for a piece of paper - and that was primarily geared toward producing clerics, lawyers, and medical doctors, and all three of those had overlap. The entire academic system in fact, with its credits and degrees and semesters is as mind-numbingly complex and baroque as any RPG system, but sadly not one that quite fits into the whole "Why am I here when I could be earning XP by slaughtering rats?" system of XP generation. Seriously, I would take killing a minotaur over a Latin II final any fucking semester. It's been a few years since I was in school, and I still have nightmares about failing, the kind where I wake up and for rather longer than I like to admit I worry that I've signed up for an online course and have somehow forgotten about it and oh shit.

The only thing I'm glad about is that I have those nightmares about post-graduate classes and not fucking highschool.

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Seriously, no one really wants to stop adventuring to go hit the books.

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Okay, almost no one.

That said, schools as a setting aren't too terribad - there is a set geography which can be sorted out with a couple maps, most people have gone to school so they're vaguely familiar with how this shit works, there's lots of petty office politics and secret and not-so-secret clubs, a general schedule of events, and for university and above honest-to-ghost research and money and shit, so that you're not playing 21 Jump Street or World of Darkness High.

...but there is, as Frank points out, the issue of how the fuck you're supposed to actually make that work at the table. If the players are students or teachers, they have classes and other time obligations that limit their meeting/communication times; this can be partially overcome if it's a boarding school, but since those haven't really taken off in the US, we mostly use the British public school model (and what the Brits call a "public school" we would call a "private school," because...Brits.) That can be...problematic.

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Also, British public schools have inspired entire genres of pornography, and were mostly noted for the British who could afford to spending as little time with their children as humanly possible. Fortunately, these days British public schools feature far less corporeal punishment, homosexual rape, general child abuse, and child abandonment. Quality of education...eh, about the same.

So if you are a student, you're presumably there to learn - solving mysteries taking a "D" priority beyond "Graduate," "Survive," and "Shag That One Goodlooking Girl/Boy in that Class You're in." Teachers are there mainly to earn money, try and shag, drink on the job, and possibly do research or (if they can't avoid it) teach someone. Admin are there to justify their pathetic existences with petty power displays and earn money. Staff are pretty much just there to earn money, unless they really love their job, like Librarians or that one Janitor that has audited every class over thirty years and spends most of the fucking day feeding the feral cats, but he also knows every secret the school has and the president of the college is fucking terrified of him.

If you're not a student or teacher or admin or staff...then why the fuck are you there? This is sort of a critical problem. It's even more critical in an RPG context because, as Frank showed, there isn't a lot of room at the bottom. Unless you're using the stupid apprentice rule system, you start out at Level 1. Level 1 is the lowest you can go. Level 0 isn't just dead, it's pre-life.

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FrankT:

Human Head Studios is a Wisconsin video game company. But between 2002 and 2006, they decided to publish a small number of non-electronic games. That division was closed back when Bush Jr. was president, and all web enhancements for this title are now housed on the personal website of the main author: Matt Forbeck. There are also four other authors, but Matt Forbeck is the only author who is also credited for editing, art direction, graphic design, and “creative direction.” This is Matt Forbeck's baby. You probably haven't heard of him. He is... a guy. He has been kicking around minor corners of game design for over a decade. I think he's from Wisconsin, which used to be the heart of D&D thinking and now really really isn't. He does mercenary game design for various companies. Like... Marvel Heroes Battle Dice sort of mercenary game design work. And in 2002, a video game company offered to hire him to do a d20 Harry Potter tie-in with the serial numbers rubbed off. Why the fuck not?

I mean, the second Harry Potter film was just coming out, and someone wanted to cash in on that. But they didn't want to pay money to Rowling and Company, because that involves less money for hookers and champagne. Or cheese. Or whatever the fuck Wisconsin area game companies spend their profits on. Cheese and Settlers expansions or something.

Human Head Studios must have been happy enough with his work, because they brought Matt Forbeck back to make a line of horror board games in their Gothica line over the next several years. He was local and turned his shit in on time, what's not to like? A common complaint about really everything that comes out of Human Head Studios is that it doesn't feel like anything is finished or developed, and their non-electronic games forays get that complaint leveled against them pretty often.

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This is a shoddy piece of Ameritrash shovelware, which we will not be doing an OSSR of because it is a board game and not a source book.
AncientH:

It was also well into the d20 bubble, so this kind of thing probably got a few sales just for not looking completely like ass at the right point in time. I mean hell, I found a thread where somebody was doing a Pathfinder conversion for this in 2014. That's pretty bold. There's not a lot of stuff that I look at a decade after it's sell-by date and think "Yes, this just needs a spot of paint and a rules tweak."

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I thought it was Groundhog's Day.

And just so we can get this out of the way, for a brief period in the early 2000s I was very...weird about the whole d20 OGL. I liked the idea that I could - finally! - get in on the ground floor of a D&D edition, and I liked that they were innovating a lot of stuff, and that WotC in particular was working toward a united visual aesthetic. But the third-party supplements were quite clearly a weird fucking thing, and there was no guarantee of quality. I was a terrible freak for a little while on what was "canon" and what was "official," and I flipped my shit on things like Kingdoms of Kalamar.

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I might need a bribe to go through this one. I accept reviews.

But at the time it was seriously open season, so you had some companies looking to produce generic supplements to cash in on D&D, and other people that did insane stuff like DragonMech and DragonStar and Margaret Weis' Production's DragonLance Campaign Setting (also published in 2003!)
FrankT:

The Foreword is indeed by Margaret Weis. Why? I mean seriously, what the actual fuck? The short story here is probably that she also physically lives in Wisconsin and someone on the project ran into her at the grocery store and offered her a page in their Harry Potter fanfic. Based on what I know about Margaret Weis, I'm sure that she didn't take a whole lot of convincing to do it.

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Margaret Weis has herself photographed like this for interviews. The crude clipart picture of her in this book is not unusual for her.

So this foreword is rambling and insane, and written “in-character” as if Margaret Weis was really a fucking warlock and the reader of the book was actually an apprentice mage getting a pep talk after arriving at a boarding school. And that's insane, but the thing is that roleplaying books used to be like that. This rambling, joking, in-world and out-of-world diatribe was just the sort of thing that happened in the 80s. Back when she and Greenwood were vying for dominance of the direction of D&D, that is how they ran shit. And it was crazy. But it seemed normal at the time, because the D&D world was a lot less “settled” than it is today. Back then, D&D wasn't a genre that was established, so people often felt that they needed a more Narniaesque intro to the setting. Bringing characters into the fantasy world from the modern day like it was fantasy fiction from the 1940s because the authors lacked confidence in the genre conventions and wanted to explain shit to naive characters who had the same assumed worldview as the readers. Fuck, the D&D Cartoon started the same way.
AncientH:

It's also part of the traditional 80s-style thing where the book was presented as a sort of "in-world" document, except with shiny typefaces and some really shitting 3D render art and glossy paper. It was designed that way for immersion purposes, like how all Shadowrun place books are written as in-world documents. Unlike Shadowrun, nobody involved in this book had apparently learned a fucking thing about sourcebook design since 1989, so there are mechanics embedded in-text. That's...not a great idea. It's the type of thing FASA stopped doing because they realized that it brought people out of the text when they suddenly ran into a numbers-dense statblock. But on the other hand, most of this book is written up like a fucking extended Dragon Magazine article.
FrankT:

There are five chapters, and we're going to try to do one per post. It's pretty light, so we might do two per post sometimes.
AncientH:

Before we sign off on the foreword, I'm just going to point out that this game was as close as you ever got to a GURPS-style book for D&D 3e. I mean, there were plenty of weird, shitty, generic pseudo-medieval fantasy books about monster sex or human sex or drugs and piercings, but this one was supposedly explicitly designed to be compatible with a bunch of different d20 generic fantasy settings - they specifically name Nyambe, Seven Cities, Freeport, Dungeon World, Codex Arcanis, Scarred Lands, and Sovereign Stone, most of which you probably haven't heard of, just as most gamers today haven't heard of...fucking Arduin, or something.

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THerein lies a very different OSSR.

So keep in mind, this is at once a Harry Potter bootleg, and built on a free mechanic skeleton, and marketed as compatible to a bunch of different settings. So this is going to be about as flavorful as calorie-free near-beer.

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Add a couple supplements and you too can roleplay your favorite Potterverse fanfic. Engorgio robustus!
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Post by Lago PARANOIA »

Oh Jesus, Kingdoms of Kalamar.

My Auntie got me the 2E boxed set for that that I still haven't opened. And sitting on my shelf right now, staring right at me, is the KoK campaign setting and that weird-ass Villain handbook.

Would you believe that the KoK Villain Design Handbook is still less retarded than the Book of Exalted Evil? And the KoK VDH is stupid.
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In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Re: OSSR: Redhurst Academy of Magic

Post by Koumei »

Ancient History wrote: It's been a few years since I was in school, and I still have nightmares about failing, the king where I wake up and for rather longer than I like to admit I worry that I've signed up for an online course and have somehow forgotten about it and oh shit.
Oh good, I'm relieved that other people have this one.
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Post by Guyr Adamantine »

AH's Second paragraph wrote:"Why am I hear when I could be earning XP by slaughtering rats?"
AH'sThird paragraph wrote:"Yes, this just needs a spot of paint and a rules tweek."
Also that Margaret Weis picture isn't showing.


Otherwise I'm curious. I never heard of that book before, but I know 11 year old me would have loved the shit out of it.
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Post by Prak »

Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Post by Ancient History »

Fix'd.
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Post by DrPraetor »

Luna Lovegood is very definitely of Good alignment. I am deeply offended. She's not even chaotic! She's Neutral Good, and wacky.

Peter Pettigrew is probably Chaotic Neutral - he betrays his allies and kills a bunch of random bystanders, for no reason, frames some other people, and then shapechanges into some random child's pet rat for 12 years. That's CN and also why CN characters make worse PCs than LE ones.
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Post by Prak »

Pettigrew is more like NE.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Heaven's Thunder Hammer »

Huh - I've seen this supplement and gave it a read through. At the time I didn't think much of it because it just... didn't grab me in 2005. Now I'm curious to see this ripped to pieces like a pack of starving jackals on a deer with a limp.
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Post by Guyr Adamantine »

The Weis pic looks like she's posing for a dollar store halloween costume's packaging, complete with fake lightning and purple glow. I can't fathom why she would willingly let that photo get distributed.
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Post by Prak »

There's also the forced "This is how humans smile, correct?" grin and the fact that she is just old enough, and wearing a haircut short enough, to look ever so slightly like Emperor Palpatine.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Username17 »

DrPraetor wrote:Luna Lovegood is very definitely of Good alignment. I am deeply offended. She's not even chaotic! She's Neutral Good, and wacky.

Peter Pettigrew is probably Chaotic Neutral - he betrays his allies and kills a bunch of random bystanders, for no reason, frames some other people, and then shapechanges into some random child's pet rat for 12 years. That's CN and also why CN characters make worse PCs than LE ones.
Peter Pettigrew is certainly evidence that Rowling is Chaotic Neutral. The revelation that he had been Ron's pet rat the entire time couldn't have been done in a way that made less sense. Figuring it out took a few minutes of looking at the map, which Ron got from his brother. Apparently Ron's family didn't think it was weird for Ron to be sleeping with an old man every night for years at a time. Hardly the only revelation in that book series that made no sense given what world building had been done, but it's possibly the most egregious example.

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Post by Shrapnel »

That was in the fourth book, right? Because that was the exact moment the series began to die.
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Post by Darth Rabbitt »

Nah, it was in the third book. Which was decent enough that I'm willing to forgive that the whole Pettigrew thing was kind of ridiculous. By no means the greatest piece of writing ever made but it's a good read for a kid's book. In the first three books (where the reader wasn't necessarily expected to have read any of the other books) this kind of thing wasn't too problematic.

The fourth book is where Rowling tries to make the books more than stand-alone Scooby Doo adventures featuring the same characters, and that's where the series starts to fail. Because if you're going to start introducing plot elements that are supposed to carry over from book to book, you start getting things like the stupid prophecy that both sides want even though they both know what it says because they acted on its very advice. They want these over the fucking time machines kept in the same room despite the fact that they would win if they used the time machines. The fifth book is one of the worst things I've ever read, and I've read Ayn Rand.
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Post by schpeelah »

What I want to know is what is supposed to be lawful about Snape and why Umbridge is not the face of Lawful Evil.

I agree about the fourth book.

Darth, the Order doesn't want the prophecy. Voldemort and Harry want the prophecy because Voldemort knows the first half and Harry knows nada, the Order is just guarding it.

That no one uses time travel for solving problems is a larger issue not tied to any particular book. Third if anything, for introducing it.
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Post by Darth Rabbitt »

My bad. I haven't read the fifth book for quite a while.
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Post by Fucks »

Mat Forbeck's career really took after since 2002, at least according to his website. :ohwell:
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Post by Ancient History »

Chapter 1: Welcome to Redhurst

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This chapter attempts to evoke the grand majesty of a bumbling wizard giving pep talks to children.
FrankT:

In honor of the fact that we are reading a nonsensical knockoff, I will be drinking Northern Irish Cream. It comes in a bottle shaped very much like Baileys and tastes pretty similar. But it's made in Ulster, which is part of the United Kingdom and it's much much cheaper than Baileys. Because it's from Northern Ireland, it is technically correct to call the stuff “Northern Irish Cream” and that's close enough in form to the more famous Baileys “Irish Cream” that everyone knows what is what, but not close enough to get them sued.

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This logo is meant to evoke Gryffindor, and it does, but it is not similar enough for Rowling to sue them.

While we're on the subject of Northern Ireland, you ever notice that there is no correct adjectival form for people from there? The term “British” refers to people from the island of Britain, which is most but not all of the UK. The term “Irish” refers to people from the country of Ireland, which is most but not all of the emerald isle. People who are from the United Kingdom but not from Britain do not have an officially correct word. Turns out that people from Northern Ireland refer to themselves, they choose to call themselves “British” or “Irish” depending on how they feel about national politics.

Don't feel bad if this seems too complicated for you – it's apparently far beyond the people who actually live in the country. I was talking to a Northern Irish nurse who, when attempting to register with a GP in England, was asked when she moved to the UK. And after she explained that she was from Belfast, which is a city that is and has been in the UK for hundreds of years was told by a genuine English person that “That's in Ireland, we need to know when you moved to the UK.” That conversation apparently went on for almost 10 minutes. Le sigh.

Of course, Puerto Rico voted for statehood years ago, and Congress still hasn't ratified an act of union, because doing things is something the US Congress is currently allergic to. So the English aren't alone in their inability to figure out what parts of the world are inside their own fucking country. But it's pretty impressive nonetheless.
AncientH:

Okay, that went to a weird place, but I blame the Northern Irish Orangemen Cream.

This is a book about a magic school. This implies a lot about the setting, because it implies that magic can be taught. That sounds kindof a no-brainer, but it's important because starting around the Middle Ages a distinction was made between scholastic magic (normally practiced by older, educated males out of books of magic) and non-scholastic magic (normally claimed to be practiced by uneducated older women accused of witchcraft and burned at the stake); the guys with the books really didn't want to be associated with the old ladies that were supposed to be giving the Devil rimjobs on Sabbat-Night, and met with limited success. And, amazingly enough, that was represented in early D&D by the distinction between the scholarly Wizard class and the Witch class, which based their powers on a pact with infernal forces. You might remember we touched on this in the Crusades OSSR.

Anyway, eventually academic magic pretty much won - there were (and are) lots of people that claim to have Second Sight or something, but most kids that get interested in the occult do so because they know they are not special, and the idea that they can gain power or success through books and secret knowledge that they can't get through native talent and ability is appealing. Even the Wicca movement based a lot of their magic and rituals around books that supposedly recreated ancient oral traditions, although they did not. It really wasn't until relatively recently (it's fuzzy, but let's say a little bit after the turn of the century) that the idea of people born with native supernatural abilities that did not require hard work and study and a pair of gonads and a long white beard came back into vogue.

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D&D 3rd eventually tried to balance this approach with opposing clsses of arcane casters - the Sorcerer and the Wizard - while Harry Potter combined them by saying that you were special to be a wizard or witch, but you still had to go to school.

Which is a long way to say, Redhurst just assumes you're a wizard.
FrankT:

The first chapter is presented as an in-world orientation pamphlet. It successfully imitates the combination of boosterism and appeal to tradition that is typical for school brochures. Well, that are typical for university brochures. We start with a word from the dead, then with get a congratulations for newly accepted students, then a short and vague but very pompous bit on how much history the school has, then a one page map (with 55 numbered locations), then a rant on how the campus teleports around, then a paragraph about how awesomesauce the students are, then a bit on how prospective students have to pass entrance exams, then
another piece on the student body, then half a page on the minutiae of registration, then a bit about pederasts continuing education, a tirade about sliding scale tuition and/or student loans, a short rant about faculty, a blurb about research facilities, an article about touring the premises, some weird musings about people traveling with the school, a bit about how the school's halls are open for public functions, a thing about community outreach, and some hokey crowing about the school's awards. And this is all delivered at a breakneck pace such that all of those headings fit into less than a dozen pages.

I would bet real money that this entire chapter was templated on a real brochure from a real-world school with just fantasy rantings plugged in for all the topics. It would explain why some of these bits don't really work, and why the genuinely new bits about teleporting campuses and the implications thereof run over-long. With enough digging, I could probably figure out exactly which university's pamphlet this chapter was templated off of, but I genuinely don't care enough.

The only thing this is missing is pictures of diverse students engaged in academic and extra-curricular activities.

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Or some teachers. A sports ball game wouldn't go amiss either.
AncientH:

Very weirdly, the "generic" setting for this wizard school seems pretty explicitly based on the Forgotten Realms. They call things the "Known Realms" and they talk about the "Time of Troubles." I just find that incredibly weird, it's not even a nature development like this was somebody's home setting that they were just porting to a generic milieu, it seems like very deliberate call-outs tacked on to a generic setting. Bizarre.

Anyway, to maximize the chance that you can use other game settings with this book, they have taken the precaution of saying that the entire fucking school/castle teleports randomly to different cities. I can see how that might sound awesome for actually using your Dragonlance and Freeport books together for once, but you have to think of this from the grounds of the local cities - a fucking castle full of wizards just plopped its sorry ass down nearby, with enough arcane juice to probably outnumber and kill the local constabulary. At the very least that has to unbalance the local economy, and if they're like any school I know, those little grubby-handed bastards would be worse than plague rats.

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This is what happens when 14-year-olds get charm person but not cure disease.
FrankT:

There is much to quibble about the proposed dimensions of the map of the castle that the school is in. It's a pentagon 1600 feet on a side. Now, the hospital that I work at is 1300 feet across, and it's not supposed to contain a museum or its own graveyard. But quibbling about nonsense proportions on fantasy maps in roleplaying games is low hanging fruit. There isn't nearly enough open space, or latrine space, or graveyard space, or food preparation space or any of that shit for a project this size, but D&D maps are like that. If you put in accurate proportions to cities, they would look wrong to D&D players. Also they wouldn't fit on battle mats.

No: the thing I want to talk about is that this map looks like it was done in MS Paint. This kind of crappy computer art is the kind of thing that just screams the book's 2002 production date.

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For reasons that defy ready analysis, a fan made a 3d version of this map. It looks much better than the original, and is precisely to scale.

Of course, what really blows my mind is the fact that this image exists at all. There are apparently people who really cared about Redhurst as Redhurst, rather than as the shallow excuse to cash in on Harry Potter movies that it always obviously was. I know this is the internet and there are still fans of The Snorks and people make porn involving the Flintstone Kids and shit – but seriously what the fuck? This is like people making fan works building off of the legend of Wise Puppet and other shoddy Chinese knockoff toys.

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The grim reality of the balkanization of internet culture is this shit probably does get its own fanfics.
AncientH:

On the other hand, since they just teleport places, I imagine the school just dumps their shit and dead bodies and trash over the wall, and leaves it for the locals to clean up.

Also, they use Drow. I was pretty sure that was WotC product identity, but it turns out not. How about that!

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Hmm, Drowtales.

There's some talk of research, and how big the school's library is, which is kind of a dick size boast for a magical university. In practice, however, D&D rules are made to discourage actual research into building your own spells and magic items, and D20 doesn't quite have a "Library Use" skill so you can just easily look shit up - the closest they have is, I think, the Research feat from the fucking Eberron setting, and honestly I think you're better off with a Bardic Knowledge check.

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But do you have a librarian?
FrankT:

Despite the fact that the school travels to different dimensions, the students are apparently mostly standard PHB races for the most part. Mostly humans and elves and shit. It talks about how there are relatively few of the “evil races,” which just makes me want to face palm. You'd think that a dimension traveling mage school would look like a damn cantina scene.

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Or at least a trans-dimensional bazaar from a Robert Asprin book.

You don't get that. And I genuinely don't know why. If you wanted to make the school be made up almost exclusively of Alliance races with just a few Horde transfer students, why not just announce it was in Alliance territory to begin with? What is the fucking point of making things transdimensional if you aren't even going to have Kobolds and Githyanki?

I mean, other than by claiming that it teleports around you can skip over writing all the parts about the surrounding countryside. “It changes” you say, sagely, and then don't write anymore because that sounds like work.
AncientH:

The bit about the fees to attend is...weird. They don't actually give out numbers (or currency), so I suppose it's just fuck-you amount of gold coins.

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D&D is at least better at currency than Rowling's Wizarding Money.

There's also a couple "other options" which seem basically set up for NPCs - taking out a student loan (do you really want to default on a debt to a necromancer?), whoring yourself out as an apprentice to defray costs, or a NEW program where you get to attend school for free, but they take 10% of your earned income for the rest of your unnatural life. That sounds like it was intended to be an honest option for player characters, which is somewhere between scary and insulting.

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Your payment is laaate. Now you must pay the penaaalty.
FrankT:

New students get folded in during the breaks for the summer and winter equinoxes. Now, the school teleports around to different dimensions, and many of them probably don't have winter or summer equinoxes. In fact, most dimensions probably don't have a winter equinox on their calendar because equinoxes, by definition, are marked in the Spring and Autumn. So there's that.

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Fantasy worlds do not have to work like this, but most of them do. Honestly, I think the makers of this book do not know what an Equinox is.

As they teleport around they conduct mage tests looking for prospective new students. Apparently it is normal to pick up just one or two students from each setting, which is a bit odd considering that this is still an RPG and there are like 4 or 5 player characters. So the expectation is that everyone makes a character from a radically different setting and then no one has anything in common or gives a single rat's ass about anything any other character cares about. This is not an indefensible design choice, but it's a very strange one to me. Considering that there could be any number of people from your setting that aren't among the main characters because they got sorted into House Ravenclaw or something, I don't see why they didn't set the number of new applicants from each setting at like ten. Or more. Even with twenty students coming from each setting, you could still have all four or five PCs come from a different setting if that's what the players wanted to do.

The mechanics of turning this into a game don't seem well thought out. It doesn't seem developed at all. Someone came up with a first pass excuse for allowing players to make whatever characters and slap them down at the same table, and then no one developed or refined that shit. Seems like a waste.
AncientH:

There's a couple of pitches for other ways to drop Redhurst in your setting without being snot-nosed 0-level brats. You can drop in to use the facilities (for a fee), or use the dimension-hopping to play tourist (for a fee), or teach Elvish Runes for a few semesters or something. Nothing terribly exciting, but I guess it's something.

I would like to hit one thing that nobody likes to talk about though: the D&D magical economies don't make sense. I mean, the setting has gone through plenty of inflation, but at a certain level of fuck-you archmagedom you pretty much pass into post-scarcity economy territory, so you wonder why the fuck people are doing this whole teleporting-around-with-children thing. I'm just saying, it's the kind of thing that looks from the outside a lot like a magical pedophile ring. Even if it isn't, why the fuck are you charging (presumably) thousands of gold pieces per head for a magical education that...well, what's the fucking endgame? I mean, for my university they made no bones that education was second place to making fucking money. Hogwarts doesn't care about money, they're state-funded by bullshit wizarding economy or something. I don't remember any of the fucking little bastards in Griffondor having to leave because they couldn't afford the next semester. So I don't know why you'd have the whole money headache at all. Just...do the Men in Black thing, where they own the patent to fucking buttons or something.
FrankT:

There's a pitch for magical faculty and how you have to put in your resume with the headmaster and he'll call you if he needs you. The claim here is that there are rarely openings for new faculty. This is fucking bullshit. It's terrible for stories and it doesn't make much sense from a realizarm stance. It's an academic institution with a huge staff. People are going on study leave and being eaten by demons all the fucking time. The institution should obviously be hurting for faculty.

But it's also out of genre.

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In actual Harry Potter, the Defense Against The Dark Arts teacher changed every single year.

From a genre emulation standpoint and a simple storytelling standpoint, “the new teacher” is an incredibly useful tool. Your little teenage mysteries can have a new teacher as a hero or villain or just an innocent suspect all the time. It's such an obvious and important plot hook that there's no reason to throw it under the bus.
AncientH:

On the same page, it says Redhurst keeps in contact with the local rulers and undertakes diplomatic missions because they're basically a group of nomads...and it also says that they don't maintain embassies. Well, which the fuck is it? I mean, I guess I can understand why you don't have satellite campuses (well, no I don't, you'd think buying the land they teleport to and making sure it's clear of trees, buildings, and people so that the foundations of the school aren't studded with the body parts of the people merged into them when the teleport went through would be a good thing), and maybe you just farm out the school merch to the local gnome factory or something.

The one actual rate we get in this thing is for the local inn, the Dragon's Flagon (say that after a few whiskys), where presumably parents spend the night when visiting their children and explaining why they're not coming home yet, and holy shit, it's 50-500 GP per night. Does that come with complimentary oral sex? That better come with complimentary oral sex. There should just be a tap on the tub, labeled "oral sex," and you turn the tap and a lube elemental oozes out and starts the oral sex.
FrankT:

The Awards section is poorly thought out. It's really short and doesn't cover things well.

Basically, in order for there to be awards you could win, there would have to be a framework those awards existed in. In Harry Potter, there were those other Wizard Schools. So there could be competition for those awards. By making the school transdimensional, they made it peerless. No peers means no meaningful awards. Unless they just like awarding themselves Five out Five James Wyatts or something.
AncientH:

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They do say there are other wizard colleges out there, but they don't name them, so...uh...I suppose you could do a crossover with somebody's homebrewed Harry Potter d20. That would actually make a really weird group event at a convention; just people sitting there reading their fanfic at each other.
FrankT:

All in all, I don't think the transdimensional aspect of Redhurst Academy was used to positive effect. Ways in which multi-planar school teleportation could be cool and helpful for storytelling are not capitalized on, while ways in which the school having no clear cultural frame of reference might be problematic are kind of front and center.

Dimensional crossroads can be used to expand storytelling. But here it's basically just used to lazily shirk world building duties.
AncientH:

And, that's chapter one! Today we learned that magical education costs an unknown shitload of money, but it doesn't really matter because there are easy credit options and the school probably doesn't need it anyway, because they're skipping town every fortnight. The castle is too small and the mechanic for how it moves is problematic and bullshit. Seriously, you'd have done better just to make it a demiplane, except I guess that's not in the OSD. Next time: Chapter two! Campus Life.

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infected slut princess
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Post by infected slut princess »

Ahh, I'll never forget that summer in Wayne County... Good times. Mostly.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
Lago PARANOIA
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Post by Lago PARANOIA »

The teleporting campus thing is just weird on first principles because very, very few stories have the protagonists switching out to a Big Institutional Adventure mid-story -- which as far as I can tell is the only reason to have a teleporting campus, so that you can just stick it into the middle of an on-going campaign. There's always some backstory and some foreshadowing for characters about to embark on a Big Institutional Adventure, but the idea of someone being an accomplished wizard or superhero or whatever with their own set of adventures deciding that it's time to go to boarding school or college is just alien to the genre. And because the Big Institutional Adventure tends to be the opening gambit of the campaign the DM can just decide to integrate a campus into their setting. The ramifications of plopping down a university town with its own industry and constabulary and shops and apartments and shit frankly isn't a huge deal when the campaign hasn't started yet.

That said, I don't think it's a terrible idea to set up a Big Institutional Adventure story with the expectation that the students you are getting are more Robin and Raven than Harry Potter. It happens. There are students in the real world who get out of the military or were previously janitors and technicians and auto mechanics and shit and then have fun-time Big Institutional Adventures. However:

[*] Big Institutional Adventures glorify and I would even say fetishize the whole 'coming of age' plot where small-type children have friendships and hormones and rite of passages and shit forced onto them. There's nothing important in Harry Potter that really requires Harry and friends to be tweens and teenagers, but few authors would want to have their protagonist being a 30-year old IT specialist with a pink slip and divorce papers when they could instead be Honey Boo Boo.
[*] Depending on how the story handles it, it can make the character look like a Mary Sue or a wussy. I'm not sure whether it's more annoying to watch the magician vigilante protagonist getting his face wrecked by snot-nosed punked and Dean Bitterman or become a boring overpowered big man on campus.
Last edited by Lago PARANOIA on Wed Jan 21, 2015 1:04 am, edited 2 times in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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angelfromanotherpin
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Post by angelfromanotherpin »

Franktrollman wrote:While we're on the subject of Northern Ireland, you ever notice that there is no correct adjectival form for people from there?
I don't know if it's still used, but a lot of my books refer to them as 'Anglo-Irish.'
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DrPraetor
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Post by DrPraetor »

FrankTrollman wrote: Peter Pettigrew is certainly evidence that Rowling is Chaotic Neutral. The revelation that he had been Ron's pet rat the entire time couldn't have been done in a way that made less sense. Figuring it out took a few minutes of looking at the map, which Ron got from his brother. Apparently Ron's family didn't think it was weird for Ron to be sleeping with an old man every night for years at a time.
Actually, I just figured this out!
Ars Magica, 5th edition wrote:A Bjornaer maga really is her heartbeast, and so ... Hermetic magic is unable to tell whether an animal is actually a Bjornaer, and the same applies to most other kinds of magic.
So, since the magic map doesn't label rats, and Scabbers was his HeartbeastAnimagus form, so he actually was a rat.
Last edited by DrPraetor on Wed Jan 21, 2015 4:48 am, edited 1 time in total.
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Maxus
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Post by Maxus »

Except the map did label Pettigrew on it, that's how Lupin figured out he was still alive.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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GreatGreyShrike
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Post by GreatGreyShrike »

AH wrote:I don't remember any of the fucking little bastards in Griffondor having to leave because they couldn't afford the next semester.
There's a character named Sally-Anne Perks who is sorted directly before Harry in The Philosopher's Stone that is then never referred to again in the entirety of Harry Potter; even when she would normally be called directly before Harry as in for example the silly-named wizard tests she is just skipped. Maybe the tuition fees got her?

Less facetiously... reading this review, I think that honestly that one thread on this board about crossing Narnia with HP, full of arguments about using guns in Harry Potter as it is... might still constitute a more helpful guide to ideas for running a school of wizardry for an RPG than this actual published book's first chapter has.
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DrPraetor
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Post by DrPraetor »

Maxus wrote:Except the map did label Pettigrew on it, that's how Lupin figured out he was still alive.
Oh, nevermind then.

Is there a possibility he was in human form when that happened? I've never actually read the fifth book.
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