I often see "what if Shadowrun didn't have magic" discussions, but how about the other way around? Setting Shadowrun in a modern setting but keeping all of the magical elements in it.
Obviously this makes magic users far more flexible than mundane dudes with smartphones, but is the system robust enough without cybernetics and the matrix to run as a "World of Darkness" kind of game?
Shadowrun without future tech= modern horror setting?
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- OgreBattle
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If you port over shadowrun magic as-is to 2015, it will be very, very powerful. You're not looking at a horror setting, you're looking at a superhero setting, and not a low-end one.
Last edited by Orion on Fri Jan 16, 2015 11:43 am, edited 1 time in total.
- Whipstitch
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What about the inverse? What would shadowrunning be like if neither side had magic?
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More like today?
No dragons going on rampages, no great ghost dance creating hurricanes, volcanoes, earth-quakes and the such . . Australia would be only as lethal as today and not even more hillariously so . .
China does not have a magocracy, there is no ghoul state in africa, there are no elves stealing countries wholesale for themselves, the night of rage has never happened, there are no devilrats worldwide as a carrier of VITAS . .
No dragons going on rampages, no great ghost dance creating hurricanes, volcanoes, earth-quakes and the such . . Australia would be only as lethal as today and not even more hillariously so . .
China does not have a magocracy, there is no ghoul state in africa, there are no elves stealing countries wholesale for themselves, the night of rage has never happened, there are no devilrats worldwide as a carrier of VITAS . .
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