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king of Dragon Pass - Sequel is in the making

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PostPosted: Thu Nov 27, 2014 10:52 pm    Post subject: king of Dragon Pass - Sequel is in the making Reply with quote Add User to Ignore List

Fifteen years ago, A Sharpís first game went on sale. King of Dragon Pass was a unique blend of interactive storytelling and resource management, set in the mythical world of Glorantha.

In fifteen years, there has never been another game like it. King of Dragon Pass had its own influences, and has influenced other games. But nothing else interwove stories of politics, culture, and individuals, and tied them together with a living world of magic.

We are now working on a successor, with the working title Six Ages.

Over the years, lots of people asked for a sequel of some sort. The obvious follow-up would be a game that was just King of Dragon Pass with new scenes. I know that some players would be pleased with that, but that never felt like enough. If Iím going to work on something for over a year, the project needs to have at least some novel twist. (It doesnít have to be as groundbreaking as King of Dragon Pass, which I believe was the first storytelling strategy game!) Over the years I toyed with some ideas, but nothing seemed like it would work. Finally, a few months ago, I had an inspiration.

Unfortunately, I canít tell you much. Partly thatís because development is still in the early stages. Mostly itís because Six Ages is an ambitious project, and wonít be released for well over a year. A lot can change in development. And right now, thereís nothing interesting to show anyway.

But I can say that the game will consist of meaningful story choices tied together by the economic challenges facing a small community. It will be set in Glorantha and draw from its rich cultures and mythology. And itís intended to be highly replayable.

And Iím excited that I will again be working with writer and game designer Robin D. Laws, and artists Jan PospŪöil (who did illustrations for King of Dragon Pass) and Pat Ward (who I worked with at Shenandoah Studio). And when the game is further along, Liana Kerr will again be doing QA.

Over the coming months, we will be posting more, both here and on Twitter @SixAges. Anything of a more permanent nature will be on the gameís web site.

The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen

Last edited by silva on Thu Nov 27, 2014 10:55 pm; edited 1 time in total
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