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Wasteland 2

Posted: Tue Nov 18, 2014 12:15 pm
by silva
So, I just installed this and it looks interesting. But I'm completely overwelmed by all the options. Any tips for how to build a party, and overall tips ?

Btw, I always like to make the charismatic smooth talking leader. Is it a viable build here ?

Thanks.

Posted: Tue Nov 18, 2014 2:14 pm
by DSMatticus
Wasteland 2 chargen is retro-stupid. There are painfully superior options that make the entire thing a giant waste of time.

Charisma is almost completely fucking useless. The dialogue skills don't depend on charisma in anyway, and when the game does check your charisma it checks the party's total - which means every character has to blow points on charisma for it to matter. One character should have medium-ish charisma and leadership, and everyone else should have 1 charisma.

On a similar note, luck actually is completely fucking useless and every character should have 1 luck.

Intelligence is a god stat. Every even point in intelligence gives you another skill point per level, and skills are the things you use to murder people and solve problems. 10 intelligence is widely considered to be going overboard, but every character should have 8 intelligence.

The remaining four attributes (coordination, awareness, strength, speed) are... complicated. You're in a delicate balancing act between three different good things:
1) Combat initiative. Having a high CI means you get to act earlier and more often than people with a low CI. Yes, having a high CI means you get more turns.
2) AP. You spend AP on your turn to do things, and having a high AP means you get to do more things each turn.
3) Armor and carrying capacity. Having a high strength score means you have an easier time wearing better armor and you get to carry more shit around. But you really don't need to go over 4 or 6.

Combat initiative is equal to 5 + awareness + (speed/2). You should have at least 12 CI.

AP are equal to 3 + (coordination/2) + [(intelligence+strength+speed)/4]. You should have at least 8 AP.

Every term rounds down, so coordination and speed should be divisible by 2, and the total of (intelligence+strength+speed) should be divisible by 4.

Balanced Array (as many as you want):
[*]8 intelligence, 2 coordination, 8 awareness, 4 speed, 4 strength, 1 luck, 1 charisma. +4 sp/level, 15 CI, 8 AP.
[*]8 intelligence, 4 coordination, 6 awareness, 4 speed, 4 strength, 1 luck, 1 charisma. +4 sp/level, 13 CI, 9 AP.

Light Armor Array (no more than one, optional but if used should be sniper):
[*]8 intelligence, 2 coordination, 8 awareness, 6 speed, 2 strength, 1 luck, 1 charisma. +4 sp/level, 16 CI, 8 AP.
[*]8 intelligence, 4 coordination, 6 awareness, 6 speed, 2 strength, 1 luck, 1 charisma. +4 sp/level, 14 CI, 9 AP.
[*]8 intelligence, 6 coordination, 4 awareness, 6 speed, 2 strength, 1 luck, 1 charisma. +4 sp/level, 12 CI, 10 AP.

Mule Array (no more than one, optional but if used will be best melee dude - still train him to use a gun though, melee is not always safe):
[*]8 intelligence, 2 coordination, 8 awareness, 2 speed, 6 strength, 1 luck, 1 charisma. +4 sp/level, 14 CI, 8 AP.
[*]8 intelligence, 4 coordination, 6 awareness, 2 speed, 6 strength, 1 luck, 1 charisma. +4 sp/level, 12 CI, 9 AP.

Charisma Dude Array (no more than one, optional but if used should have leadership):
[*]8 intelligence, 4 coordination, 6 awareness, 2 speed, 2 strength, 1 luck, 5 charisma. +4 sp/level, 12 CI, 8 AP.

You'll notice that the real trade-off here is CI vs AP. That is a difficult decision for complicated reasons but as a general rule I'm going to say go for the high CI, 8 AP variants. And when you get attribute points from levelling up, put them into awareness for more CI, then coordination for more AP.

Posted: Tue Nov 25, 2014 8:23 pm
by deathdealingjawa
I saw the game going for $19.99. Is the game worth it?
I thought fallout 1 and 2 were a lot of fun, so is it worth buying, should I wait, or are there better games to meet my tactical post-apocalyptic needs?

Posted: Tue Nov 25, 2014 8:48 pm
by Longes
Wasteland 2 is nothing like Fallout.

Posted: Thu Nov 27, 2014 10:28 pm
by silva
deathdealingjawa wrote:I saw the game going for $19.99. Is the game worth it?
I thought fallout 1 and 2 were a lot of fun, so is it worth buying, should I wait, or are there better games to meet my tactical post-apocalyptic needs?
Im having tons of fun with the game right now, but it still feels like a late beta in the way things are unbalanced, in special combat and stats like DSMatticus stated above. I would advice awaiting the next patch, which will address exactly the balance aspect.

And regarding Fallouts comparison, I would say its a hybrid of Fallout and FO: Tactics in that it feats the open-endness and reactivity of the first, with lots of obligatory combat like the later. So if youre the kind of player who likes to avoid combats, you will be disappointed.

Posted: Sun Nov 30, 2014 3:07 am
by Hadanelith
I desperately wish it was MORE like Fallout. I was hoping so very much. I hoped in vain. At least with patches, it looks a little more playable now; but it still has crippling structural flaws.

Posted: Sun Nov 30, 2014 4:17 pm
by Meikle641
Yeah, I've been holding off on buying it until it goes majorly on sale.

Posted: Sun Nov 30, 2014 8:41 pm
by Stahlseele
did you people know that there is an fallout2 mmorpg? O.o

Posted: Mon Dec 01, 2014 5:42 am
by Meikle641
Nope, I did not. Link?

Posted: Mon Dec 01, 2014 10:08 am
by Stahlseele

Posted: Tue Dec 23, 2014 3:04 am
by Stahlseele
Wasteland 2 . . i have been playing this for hours on end now . .
2 main problems with the game:
NO FUCKING FAST TRAVEL SYSTEM? ARE YOU FUCKING MAD?
NO WAY TO FUCKING END COMBAT WITHOUT KILLING EVERYTHING?
NO RUNNING AWAY? ARE YOU CRAY CRAY?
sheeesh x.x
Also, speccing for assault rifle, getting an M-16 i think and modding it a bit means you will more or less oneshot 80% of anything you will meet . .
Getting that one female ranger as soon as possible means you will have a character with you that is just as awesome if you hand her one such AR as well.
And it's really programmed to be mean to the player as well . .
There's an instant death button for example.
And then there's rubbing in that it does not have fast travel by simply doubling the asked ammount of stuff so you have to run around even more.
And if you don't end some quests propperly, you get really bad resulsts from that . . like the people of a settlement simply being dead because you did not kill all enemies . .
Furthermore: Not even a rudimentary stealth/sneak system? Are you fucking kidding me?!?
WHY is stuff that Fallout 1 did 20 years ago impossible to propperly implement today?

Posted: Wed Dec 24, 2014 9:57 pm
by JigokuBosatsu
Yeah, it's weird, it's like they started with a modern port of Fallout then said "What this needs is a step back to needlessly complicated and annoying mechanics from before the 'Cyberpunk' album ruined Billy Idol's career."

Posted: Wed Dec 24, 2014 11:01 pm
by Stahlseele
verily . .
I mean . . for crying out loud, these people MADE Fallout!
Because they could not get the License to the Wasteland IP.
You'd EXPECT them to know why people loved Fallout 1, 2 and Tactics and simply port over the mechanics into a more modern engine and their Wasteland universe for fucks sake . .

Posted: Thu Dec 25, 2014 9:28 am
by Longes
Stahlseele wrote:verily . .
I mean . . for crying out loud, these people MADE Fallout!
Because they could not get the License to the Wasteland IP.
You'd EXPECT them to know why people loved Fallout 1, 2 and Tactics and simply port over the mechanics into a more modern engine and their Wasteland universe for fucks sake . .
Fargo left and made inXile studio, the rest of the staff went on to become Troika and Obsidian. I think it's safe to say that all the talent was in Fargoless part of the team.