Let's Play Fighting Fantasy 41: Master of Chaos

Stories about games that you run and/or have played in.

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Darth Rabbitt
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Post by Darth Rabbitt »

I had meant blue option but now I'm in favor of keeping the book.
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Post by SlyJohnny »

You wander round the old warehouses, looking through the piles of rubble for any clue. It's hot today, and the search is time-consuming and tiring. You must eat a meal. Finally, you find one building that is more or less intact, and you peer round the doors into a huge, musty warehouse filled with piles of dry and ruined crates and sacking. Enough sunlight streams in through two holes in the roof for you to make out something of what is in here.

You enter and take a closer look around. Roll two dice; if you do not have the Acute Hearing Skill, you must add 2 to the number rolled; but if you do have this Skill, you may subtract 2 from the number rolled. If the total is less than or equal to your SKILL, tum to 391. If it is greater than your SKILL, tum to 136

(12-2=10. We pass. Not sure why I bothered rolling it.)
You manage to react just in time and jump out of the way as a sharp-spined tentacle flails at you from behind a pile of crates; but now you must fight this unexpected enemy!
Image

Your enemy is surprisingly swift and deadly - and repulsive to behold! Maybe it was once human, but the twin tentacles it has for arms, the beaked maw full of tiny, razor-sharp teeth, and the scaly legs ending in clawed eagle-like feet make you wonder... but you have no time for wonder, only for fighting to save your life!

CHAOS MUTANT SKILL 7 STAMINA 8
Combat Log
Huge = 21, Mutant = 13. Huge 15, Mutant 6.
Huge = 14, Mutant = 9. Huge 15, Mutant 4.
Huge = 17, Mutant = 11. Huge 15, Mutant 2.
Huge = 21, Mutant = 13. Huge 15, Mutant dead.
This is a large building and while no other enemy is visible, there are plenty of dark corners for others to be lurking in. Will you take a chance on searching here thoroughly or leave and go elsewhere?
Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 10/12

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 10/12 Provisions
Boots with hidden coin compartments
7gp (hidden in boots)
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 1 bag
Potion of Healing
Bronze Bracelet
Iron Key
Sword
Crossbow, 5 bolts
Magic Scimitar (+1 SKILL when below 11, sheds light as a lantern)
Brandy, 2 tots
29-ray Silver Amulet
Rope
Baalberith's Scimitar (+1 SKILL)
Book entitled The Three Hundred and Thirty Incantations of Ssassuzlit
Last edited by SlyJohnny on Fri Dec 05, 2014 11:46 pm, edited 1 time in total.
SGamerz
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Post by SGamerz »

Search. We've explored almost everywhere, it's gonna be 50/50 chance of finding the entrance to the Pits here.

If we explored every area and still don't find the entrance, then maybe we can consider giving the book to Kanestin for his directions (although I still don't trust him.....if he knew where the book was, why the hell was he searching in another area?)
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Sirocco
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Post by Sirocco »

Agreed on both counts.
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Post by Darth Rabbitt »

Sirocco wrote:Agreed on both counts.
This.
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Post by SlyJohnny »

SGamerz wrote:If we explored every area and still don't find the entrance, then maybe we can consider giving the book to Kanestin for his directions (although I still don't trust him.....if he knew where the book was, why the hell was he searching in another area?)
I think the idea is that he thought the Master of Undead was in the Mausoleum (apparently not realising that guy was already killed back in Ashkyos, which begs the question of why he thought the necromancer was alive and in Kabesh), and since he wasn't sure that he could take him alone, he was just crashing in one of the ruined houses while he figured out a plan. Once we showed up, he was happy to take advantage of the situation and get us to go do his dirty work for him.
If you have the Tracking skill: (We do.)
Your former assailant has left a trail of slime droplets from its tentacles which you can follow, and they lead to a trapdoor cover, which you open; you reveal a set of stone steps which descend far below the ground!
This must surely be the entrance to the Chaos Pits, and the Mutant was guarding them. You can go down these steps by turning to 173. If you do not want to descend immediately, you can find another part of the ruins to visit by turning instead to 4 - make a note that, when you are ready to enter the Chaos Pits, you can do so by turning to paragraph 173.
"Another part of the ruins" now consists solely of the Ruined Coliseum, all the rest having been explored, and the nomads having broken camp.
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Post by Sirocco »

Let's not leave loose ends. To the Coliseum.
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Post by SGamerz »

Might as well check everything.
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Post by Darth Rabbitt »

Check all the things.
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Post by SlyJohnny »

The Old Coliseum is a circular stadium in ruins; it is formed by concentric rings of stone descending to an arena which is half-filled with clogging dust and sand. There is a wide entrance passage leading in, the roof of which is supported by pillars; some of them have collapsed to the ground, and others look distinctly unstable. If you want to investigate this entrance, turn to 152- If you want to go elsewhere, turn to 4.
I think the general feeling is investigate no matter the cost, so we'll do that rather than wait on votes for another "are you sure?" choice.
You struggle through the calf-high sand down the tunnel which leads into the central arena. You must Test your Luck. If you are Lucky, turn to 92 If you are Unlucky, tum to 75. (6-We are Lucky.)
An unsteady pillar wobbles and falls - but you have time to jump away before it hits the spot where you were standing! Gain 1 LUCK point for this piece of good fortune. You wait for the choking sand and dust to clear. If you want to proceed with checking the pillars and the entrance passageway, turn to 20. If you want to go elsewhere, turn to 4.
Again, will assume to scour the place.
Searching the tunnel is as futile as searching the arena. There seems to be nothing here - and even if there was, you'd never find it below all this sand. The effort of struggling through the deep sand drains your strength - you must eat a meal now. After this you leave; turn to 4.
Well, that was pointless, but at least we know we've picked Kabesh bare. To the stairs to the pits!
Image

You descend the steps slowly and carefully. You can hear revolting noises coming from below: squelchings and slurps, with an occasional clang of metal or nerve-tingling scream of some abomination down in the depths. It is dark and shadowy when you reach the bottom of the steps and edge along a passageway- light enough to see by, but the shadows may help you remain unobserved. You edge along, close to the wall by the end of the passage, and look around at the scene before you.

The passage opens out to become a circular ledge, several feet wide. To your right, there is a stone spiral stairway which leads down to a vast open cave- In the centre of the cavern is a huge pit filled with an elemental Chaos which is truly nauseating: the pit is a seething mass of tentacles, suckers, parts of half-formed bodies and limb buds, covered in viscous green slime, with thick knotted cords of yellow-brown mucus. The churning morass sucks and splashes at the walls of the pit. Around the pit stand several Chaos Mutants - vaguely human-shaped things with a variety of loathsome mutations: some have extra heads or suckered tentacles for limbs, others have somebody parts misplaced or have the body parts of an animal affixed to a human torso, or are covered in scales or mottled, leprous flesh. This scene is so disgusting it makes you cower back, nauseous.

Further round the right-hand side of the ledge, you see an open doorway set into the wall, and a shadow inside the room beyond. To the left is a closed door. Directly opposite you, a metal portcullis bars the way to a dark passageway beyond. What will you do now? Will you:

Go down the spiral stairway?
Step carefully round the ledge to the right?
Move cautiously round the ledge to the left?
Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 10/12

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 9/12 Provisions
Boots with hidden coin compartments
7gp (hidden in boots)
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 1 bag
Potion of Healing
Bronze Bracelet
Iron Key
Sword
Crossbow, 5 bolts
Magic Scimitar (+1 SKILL when below 11, sheds light as a lantern)
Brandy, 2 tots
29-ray Silver Amulet
Rope
Baalberith's Scimitar (+1 SKILL)
Book entitled The Three Hundred and Thirty Incantations of Ssassuzlit
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Sirocco
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Post by Sirocco »

Check out the door to the left, while we still have the element of surprise.
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Post by Omegonthesane »

Hold on a squig. Is it too late to give away the book before we go into the point of no return?
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Post by SGamerz »

There seems to be someone in the right door ("shadow"). It could be a possible ally for a fellow contender (or even the Dark Elf), in which case we should get rid of him before we confront the big bad. Either way, I say go right.
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Post by Starmaker »

The shadow creeps me out (although not nearly as much as the infamous Vlodblad), so let's go see whom it belongs to.
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Darth Rabbitt
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Post by Darth Rabbitt »

Who knows what evils lurk in the hearts of men? The Shadow knows. Huge Nuge wants to learn what these evils are.
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Post by SlyJohnny »

Omegon, I think the consensus was a desire to keep the book out of a mistrust of Kanestin, but if I'm wrong about that, we can certainly retcon?
You edge along the path, closer to the open doorway, and when you reach it you risk a look inside. You see a chamber which contains many weapons - swords, cleavers, halberds, bardiches, clubs and cudgels. You also see a man, clad in leather armour and wielding a broadsword, wearing an unusual helm on his head. He is half-turned away from you, so you duck your head back to avoid being seen.

What will you do now? Will you:

Double back and take the left side of the ledge (if you haven't taken that path before)?
Try to sneak past the guard to the portcullis?
Attack the guard?
Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 10/12

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 9/12 Provisions
Boots with hidden coin compartments
7gp (hidden in boots)
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 1 bag
Potion of Healing
Bronze Bracelet
Iron Key
Sword
Crossbow, 5 bolts
Magic Scimitar (+1 SKILL when below 11, sheds light as a lantern)
Brandy, 2 tots
29-ray Silver Amulet
Rope
Baalberith's Scimitar (+1 SKILL)
Book entitled The Three Hundred and Thirty Incantations of Ssassuzlit
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Post by SGamerz »

He's guarding an armoury? Attack and LOOT!
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Post by Darth Rabbitt »

Nah, we have Move Silently for a reason. Sneak past the loser for now.
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Post by SGamerz »

I would agree with that if we had the option to "Sneak past him into the armoury and loot it under his nose without him noticing".
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Post by Sirocco »

Again, go check out the left door before we lose that option. We can come back here later (probably).
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Post by SGamerz »

Since it looks like we're in a 3-way deadlock, I'll go with Sirocco's vote to check out the left door so that this can move on.
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Post by SlyJohnny »

Tie broken. Solid Snakin' it up to the left, aye aye.
Image

After edging your way along the ledge for a few yards, you come to a door which is very slightly ajar, so you risk a peek through the crack. You see an otherwise bare chamber containing some vats filled with sludge, and large iron ladles and buckets beside them. The air is warm and the smell is yeasty, but not unpleasant- A Mutant wanders in, takes a bucket, ladles some sludge into it, and goes away out of your sight. A minute or so later, you hear slurping and thrashing sounds coming from the Thing in the pit. If the Thing feeds on sludge, could you eat some? Will you:

Enter the room and eat some sludge?
Head for the portcullis?
Backtrack and go right round the edge (if you haven't taken that path before?)
Backtracking right takes us to the same paragraph as previous, so if you want to backtrack, please also specify whether you want to attack the dude or whether you'd rather we sneak past him.

Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 10/12

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 9/12 Provisions
Boots with hidden coin compartments
7gp (hidden in boots)
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 1 bag
Potion of Healing
Bronze Bracelet
Iron Key
Sword
Crossbow, 5 bolts
Magic Scimitar (+1 SKILL when below 11, sheds light as a lantern)
Brandy, 2 tots
29-ray Silver Amulet
Rope
Baalberith's Scimitar (+1 SKILL)
Book entitled The Three Hundred and Thirty Incantations of Ssassuzlit
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Post by Sirocco »

Yeah, no.

Back to the armory and preemptively kick that dude's butt. We might make noise trying to open the portcullis and attract his attention. Better get him while we have the advantage.
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Post by Darth Rabbitt »

Agreed.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

Although I don't have any real objections to going back to beat up the guard and loot his stuff (that was my original vote), I think it might be worth trying out the sludge if we can come back later. If there's one thing we've learnt about FF, it is that what looks like sh*t or even taste like sh*t may not necessarily turn out to be sh*t (and vice versa).
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