[LP] Virtual Reality Adventure Book: Down Among the Dead Men

Stories about games that you run and/or have played in.

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SGamerz
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Post by SGamerz »

Long Dong is all about in-depth penetration.
Some distance along the shore you find a ladder of knotted vines dangling down from the clifftop. 'Looks like there are natives,' observes Oakley unnecessarily. 'Perhaps we'd be wiser to go back to the boat and shove off.'

Your experience has been that not all islanders are hostile. It usually depends on the way they have been treated by the outsiders they've met. On the other hand, there are some who are unabashed cannibals and will attack with no provocation if they see the chance of an easy meal.

If you decide to climb the vines, turn to 249. If you return to the jollyboat and continue on your voyage, turn to 116.
Exact same option to leave. I don't think seeing a ladder of vines is any justification for turning back. We already knew that could be natives living here.....
Reaching the top of the cliffs, you stand atop a spar of rock which gives you a clear view of the interior of the island. Lush jungle clings to the flanks of a sharply peaked mountain in the centre. The summit of the mountain is hidden by a haze of cloud. Nearer at hand you spy succulent fruits. From beyond the curtain of foliage comes the gurgling of a brook. If you have not already collected provisions and wish to do so now, turn to 306. If you want to explore the interior of the island, turn to 325. If you decide to return to the boat and resume your journey, turn to 116.
Third consecutive chance to turn back. Do we heed that as some kind of warning, or are we determined penetrate the interior?
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Post by Silent Wayfarer »

J-j-j-jam it in!
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Sirocco
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Post by Sirocco »

(Metagaming alert)

Guys, the paragraph # of exploring further is the same as the one if we didn't have AGILITY. I don't think there's anything good for us here. I think we should quit while we're ahead and sail off.
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Post by Darth Rabbitt »

Sirocco is right. This isn't worth penetrating any further.
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Post by Sirocco »

(Yeah, sorry, I hadn't seen that we progressed further. But the logic, and my vote, still stand: we should sail off.)
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Post by Silent Wayfarer »

I didn't notice either. Well, I suppose SGamerz will tell us what we missed in the wrapup. Changing my vote to leave and look for other things to penetrate.
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Post by SGamerz »

We chose to quit while we're ahead....
There is some danger in going further in, as there are indeed cannibals on the island, but if we made the right option we could have gotten away with some nice loot.
Another day passes, and your voyage becomes an increasing ordeal as heat and fatigue take their toll.

The sea sits all about you like a gleaming leaden plate; the sun turns the sky into a furnace of white haze. By night you shiver under the uncaring gaze of a million stars.

If you have any provisions, cross one off your Adventure Sheet and turn to 136. If you have none, turn to 155.
We ate one of our 2 coconuts.
The second of the four islands comes in sight: a vivid jungle-clad shoreline dominated by the immense hump of a smouldering volcano. High up on the volcano's slopes you can see the dull red gleam of lava. Grey sulphurous smoke sits in a wreath around the cone.

'We'd be foolhardly to put ashore here,' maintains Blutz. 'That volcano could erupt and bury us all!' If you have WILDERNESS LORE, turn to 193. If not, decide if you will land or continue going west.
We still got one unit of food. Search for more here or wait till the next island?

Adventure Sheet:
Name: Long Dong Silver
Profession: Swashbuckler
Skills: AGILITY, CUNNING, STREETWISE and SWORDPLAY
Life Points: 9
Possessions:
1) Sword
2) Book of charts
3) Monkey
4) Coconut (provisions)
5)
6)
7)
8)
Money: 10 doubloons
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Post by Silent Wayfarer »

Search dat shit yo. Find us a honey with a nice cunny yo.
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Post by SGamerz »

Who's scared of a puny volcano?
Putting in to a small cove, you moor the boat beside a large rock and then scramble ashore up a rocky moss-coated slope. Immediately you are confronted by lush jungle teeming with colour and life. Bright bulbous fruits dangle enticingly from the tree branches, yours for the taking. High up amid the emerald foliage, parrots in stained-glass hues peer down at you curiously, heads cocked to one side giving them a comical expression.

You and your friends have no difficulty in gathering food and fresh water. Note that you have two meals' worth of provisions for yourself; record
these among the possessions on your Adventure Sheet, each as a separate item. Whenever you are told you need to consume provisions, cross off one of the meals.

If you have SPELLS and conjured up a storm earlier to prevent pursuit, turn to 250. Otherwise turn to 269.
We are no magical pirate....
'In God's name, the devil's caught up with us!' says Oakley with a gasp of horror as the four of you return to the shore.

You were bringing up the rear and are still pushing your way out of the undergrowth. Hearing this oath, you hurry to catch up and see what it is that has stopped Oakley and the others dead in their tracks. When you do, it is as though the chill wind of a midwinter night had blown for an instant through the sweltering heat of this tropical jungle. For, out at sea but coming nearer by the minute, lies Skarvench's ship: the dreaded Belle Dame. Drenched in the blood-red light of sunset, it is a sight that closes icy fingers of fear around your heart.

'They're making anchorage outside the cove,' says Grimes, shielding his gaze against the low sun. 'It's too shallow for them to bring her right in, lucky for us. They won't know we're here yet. Maybe we'll have a chance of slipping away under cover of darkness.'

You rub your jaw, mulling over other options. Despite your hatred of Skarvench - and, yes, admit it: your fear of him - you are curious to know why he's come here. 'We could haul the jollyboat up into the jungle and hide it,' you suggest. 'Then if Skarvench sends a party of men ashore, we can spy on them.'

'Foolishness,' avers Oakley. 'I agree with hiding the boat, but then we should go deep into the jungle and lie low until Skarvench has left. Let's stay well clear of him and his cronies.'

What will you do: try to get off the island after dark, spy on Skarvench's shore party, or stay out of sight until they're long gone?
Flee, hide or spy?

Adventure Sheet:
Name: Long Dong Silver
Profession: Swashbuckler
Skills: AGILITY, CUNNING, STREETWISE and SWORDPLAY
Life Points: 9
Possessions:
1) Sword
2) Book of charts
3) Monkey
4) Coconut (provisions)
5) Provisions
6) Provisions
7)
8)
Money: 10 doubloons
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Post by Sirocco »

Spy on them; let's see what they're up to.
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Post by Darth Rabbitt »

Spy on the BBEG.
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Post by Silent Wayfarer »

Peep on Skarvench.
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Post by Silent Wayfarer »

Peep on Skarvench.
If your religion is worth killing for, please start with yourself.
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Post by Silent Wayfarer »

Peep on Skarvench.
If your religion is worth killing for, please start with yourself.
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Post by Sirocco »

^ You can post it as many times as you like, it still counts as one vote. :p
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Post by Silent Wayfarer »

Whoops. Must have been a forum bug.
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SGamerz
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Post by SGamerz »

Long Dong's a Peeping Tom....
You hide the jollyboat and lie in wait until the next morning, when Skarvench comes ashore in a rowboat with five other men: his quartermaster - the whippet-thin villain named Curshaw, his lumbering first mate Porbuck, Borograve the master gunner, and two seamen carrying spades.

You crouch in the cover of the bushes and watch this sinister band making their way purposefully through the trees, with Skarvench striding ahead, pacing out distances and from time to time referring to a map he is carrying. Blutz gives a muffled gasp. 'They've come to dig up some treasure!' he realizes.

Oakley narrows his eyes. It is all he can do not to leap up from your hiding place and charge at Skarvench, so filled with hatred are his memories. But much as you yearn for revenge on the evil pirate captain, you know that to attack him now in your weakened state would mean almost certain death. It would be wiser to bide your time.

If you have a monkey, turn to 99. If not, you can either stay in hiding and spy on Skarvench (turn to 4) or else give the go-ahead for attacking him (turn to 267).
Would our animal-loving nature serve us well...?
Recognizing its former master, the little animal suddenly slips out of your grasp, bursts from the undergrowth and goes scampering towards him. Skarvench and his men leap up and seize their weapons, instantly alert. Standing rigid with a snarl stamped on his cruel face, he scans the jungle and then his eyes lock on yours despite the cover of foliage. You realize the game is up - he's spotted you. You rise to your feet with a defiant battle-cry as he levels his pistol. Thirty paces separate you - a distance you might cover in six seconds, from a standing start. A bullet can cross it in an instant...

Just as Skarvench squeezes the trigger, the monkey leaps up and gives his wrist a painful nip. He bellows in rage and the shot goes wide, whistling past your ear to embed itself in the bole of a tree. But you have no time to give thanks; within moments the pirates have closed in. The battle is joined, and you and your comrades are fighting for your lives.

If you have both SWORDPLAY and MARKSMANSHIP (and the necessary weapons) lose 7 Life Points. If you have BRAWLING and MARKSMANSHIP, but not SWORDPLAY, lose 8 Life Points. Any other combination of skills is insufficient to save you, and you are quickly slain. If you are still alive, turn to 23.
This is an example of how combats usually go in this book. We would lose Life points, but the amount we lose will depend on what combat skills we have. Normally, we only need 1 of the 3 combat-type Skills to fare well in a fight, and SWORDPLAY or MARKSMANSHIP tend to fare slightly better (but not always) than BRAAWLING. As long as we survive the loss of said Life points (even without a combat Skill), we are generally presumed to have won the fight.

However, there's one thing different about this particular fight, because even though we do have SWORDPLAY and have just enough Life points to bear the loss, this is what happens:
Who can say how long the carnage lasts? Amid explosive gunshots, hoarse yells and the clang of steel blades, your ragged but valiant band struggles to the death against Skarvench and his murderous henchmen.

Eventually the battle shrinks to just you and Skarvench. Crouching behind his cutlass, he weaves and lunges and parries - cocksure and vicious at first, his sneering smile only gradually fading as he realizes you are the better fighter. Then his taunts turn to weary gasps as he struggles desperately to defend himself against you.

You are exhausted too. You gulp at the air like a drowning man, each swing plumbing the last dregs of your strength. But at last the red rage fades. Your enemy lies dying at your feet. Looking up at you as the evil light fades from his eyes, he musters a mad grin and shrieks with laughter. 'So that's your victory, is it, mate? A bitter triumph, I'd say!'

You look around, and now you see what he means. The forest floor is like a scene from a slaughterhouse, your friends lying dead along with the pirates. You stagger, sick at heart. You wanted revenge, but not at this high price.

Skarvench gives a last laugh. 'See you in hell,' he croaks.

He is dead. Your adventure ends here
.
...Yep, perhaps we should have just eaten the monkey.

In all fairness to the monkey, trying to spy on them wasn't a wise option in the first place, since we have neither the stealth to get close to them (ROGUERY) or the magical ability to eavesdrop from afar (SPELLS), so we wouldn't have gained anything.

So....rewinding back to the previous option, try to leave ourselves, or hide till they leave?

EDIT: Okay, I totally misread that second-last paragraph. Apparently, having SWORDPLAY alone doesn't help so we don't even get to kill Skarvench. Either way, though we're dead, so we're still rewinding back to the same option.....unless most of you want to rewind even further?
Last edited by SGamerz on Tue Sep 23, 2014 2:26 pm, edited 1 time in total.
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Darth Rabbitt
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Post by Darth Rabbitt »

That's fucking bullshit.

Anyways, let's hide in the woods and poop on Skarvench's face.
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Sirocco
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Post by Sirocco »

See? I told you the monkey had fun potential. :p

I vote to GTFO.
SGamerz
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Post by SGamerz »

Just want to note that having an item screw us over is actually quite rare in this book. In fact, this is the only one I can personally recall.

One vote to hide and one to leave. Any tie-breaker?
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Post by Sirocco »

Yeah ok, I can change my vote to break the tie. don't mind.
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Post by SGamerz »

You spend nearly a week on the island, sustained by nature's bounty and an ample supply of fresh rainwater draining down off the slopes of the volcano. If you have MARKSMANSHIP (and a pistol) or WILDERNESS LORE then you can supplement your diet with game, allowing you to restore all lost Life Points. Without either of those two skills you cannot regain any Life Points, but you still subsist comfortably enough as you are by gathering nuts and berries.

At last, by common consent, you decide it is time to move on. The volcano is producing occasional ominous growls from deep in the earth, and you have no desire to still be here when it finally erupts. Climbing aboard your boat, the four of you resume your arduous voyage towards Port Leshand.
Trying to escape right away runs the risk of getting caught....although in this case we have the right Skills to overcome that.
Your tiny boat heads onward. By day you are seared by the sun; by night you are racked with chill. Salt spray chafes the sores on your skin, and the constant need to bail water gives you no rest. Another two days crawl by, and you gradually give way to fever and exhaustion. Lose 1 Life Point.

If you have any provisions, cross one of them off and turn to 212. (If you have a monkey and are heartless or desperate enough, you can count it as provisions.) If you have nothing to eat, turn to 231.
Yes, I wasn't joking about eating the monkey, it really is a potential source of food, although most of the time we're only given that option if we run out of conventional provisions.

It makes no difference which provision we eat first unless it's the monkey, so I'm going cross off that coconut we got first. If you guys are pissed off enough at the monkey to want to eat that first, shout out! :biggrin:
Grimoire Island is a strangely idyllic looking place, with wide white beaches fringed by gently swaying palm trees. A balmy breeze blows refreshingly from the east. Birds the colour of precious gems watch your approach without fear.

'It's eerie,' decides Grimes. 'Almost too perfect.'

'Like it's been tended,' says Blutz. 'You know, like somebody's garden back home.'

'A demon's garden, if the native stories are to be believed,' chips in Oakley. All three, like you, are in a strange mood: both allured and uneasy.

If you go ashore, turn to 118. If you row on towards the next island, turn to 137.
Do we want to investigate this one?

Adventure Sheet:
Name: Long Dong Silver
Profession: Swashbuckler
Skills: AGILITY, CUNNING, STREETWISE and SWORDPLAY
Life Points: 8
Possessions:
1) Sword
2) Book of charts
3) Monkey
4) Provisions
5) Provisions
6)
7)
8)
Money: 10 doubloons
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Post by Sirocco »

'Splore!
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Post by Silent Wayfarer »

Eat the emergency rations! Also explore.
Last edited by Silent Wayfarer on Thu Sep 25, 2014 7:33 am, edited 1 time in total.
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Post by SGamerz »

You drag your boat up the beach under the blandly incurious gaze of the paradise-birds. Blutz gives an excited cry and points, saying, 'Look, above the treetops! It's a tower. A ruddy marble tower, mates!'

He's right. In the golden light of the afternoon, you see a gleaming tower of polished stone. Since there are no creepers growing over it, the place is
inhabited. But do you want to meet the inhabitant?

If you have WILDERNESS LORE, turn to 213. Otherwise you can head for the tower, gather food and water, or put to sea immediately.
Lots of Wilderness Lore checks so far. Seems like we may be better off being a ranger than a sailor/pirate.

What to do now?

Note: I'll be on 16-hour shift tomorrow, so there might not be an update. The update should become more regular next week.
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