Dont forget that any test you fail in AW the GM can have your ass on a plate. There is always a risk in every test you do. So youre free to go ahead and try "manipulate your partner by rewarding XP for actions he wouold do anyway" as many times as you want, just have in mind if you fail, youre screwed.Red_Rob wrote:So if members of the party mind control each other and then suggest actions they were going to do anyway you ride the xp train to REAL ULTIMATE POWAH?silva wrote:Apocalypse World has a rather elegant take on PvP persuation/manipulation/mind control. Basically the resisting person is offered a XP pt if he accepts your suggested course of action.
See, for a player to try and control another player he has to:Sounds "elegant".
1. Roll a success
2. Suggest a course of action
3. If target accepts, he gets 1 XP
4. If target resists, he gets an ongoing penalty
Compared to the other options we see around (and which issues Lago summed up pretty well), yeah I find it rather elegant, becase its simple, fast, and dont compromise player agency. But if you prefer compromising player agency each time your character is mind controlled or persuaded, well, there are tons of games out there that already do it.