[LP] The Riddling Reaver!
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- Darth Rabbitt
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- angelfromanotherpin
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Bajinga/Manstaff
Puppykicker/Dirk O.
(SGamerz, feel free to read previous Dirk O. spoilers.)
Willie/Dirk V
Inside the first of the smaller boxes is a full-size right arm, exquisitely shaped from flawless glass. The other boxes yield further glass body parts, until it seems you have a complete unassembled glass statue of a beautiful sexless human figure.
The sand yields nothing. Dirk tugs on the rope, and emerges from the doorway. He talks about a vast cavern on the other side.
Willie/Dirk V
The cutlass is not so easily grabbed. It fences with the two of you, though it seems Willie is its only target. You are both finer swordsmen, but the phantom has no body to injure! You withdraw from the room and close the door. There is no sign that you are being pursued further.
(The cutlass is wielded by a POLTERGEIST with SKILL 9. In five rounds of combat it wounded Willie once.)
(The cutlass is wielded by a POLTERGEIST with SKILL 9. In five rounds of combat it wounded Willie once.)
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"Glass people. Of all things.
"I'm not poking Mr Glass until we've got the band back together, so unless we missed something I think we're done down here."
"I'm not poking Mr Glass until we've got the band back together, so unless we missed something I think we're done down here."
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
Was Dirk able to see the doorway from his side of the door? Did it look exactly like what Sir Puppykkicker is seeing from his end? Was there any sensation of difficulty in him coming back through the doorway if he didn't have the rope?
Also, would there be enough rope for someone to explore the far end of the cavern if all 6 adventurers were to join up their ropes to extend the length?
Also, would there be enough rope for someone to explore the far end of the cavern if all 6 adventurers were to join up their ropes to extend the length?
- angelfromanotherpin
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Bajinga/Manstaff
Puppykicker/Dirk O.
Willie/Dirk V.
The glass, to sight and touch, appears to be ordinary, except for its shape. You leave the various pieces in their crates and ascend the ladder.
On deck again, you see that you are sharing this patch of sea with another ship. A slow old merchant vessel is sailing across the path of your own, and a collision seems imminent! The other crew are desperately calling out and waving signal flags, but seemingly cannot change course quickly enough to avoid this disaster. The Twice Shy, of course, has no crew at all and is not changing course one degree on its own.
On deck again, you see that you are sharing this patch of sea with another ship. A slow old merchant vessel is sailing across the path of your own, and a collision seems imminent! The other crew are desperately calling out and waving signal flags, but seemingly cannot change course quickly enough to avoid this disaster. The Twice Shy, of course, has no crew at all and is not changing course one degree on its own.
Dirk could see the doorway from his side, and it was the same: a black void surrounded by ornate carvings. There was no difficulty of any kind returning through it. The cavern appears to be literal miles across, so even your pooled rope supplies would be insufficient to cross it.
The central door opens onto quite a large cabin, which contains assorted maps, charts, sextants, and other navigational paraphernalia. The cabin is dominated by a huge table on which lies a map of the whole of southern Allansia, skilfully modeled in three dimensions. Looking closer, however, you can see that where the Plain of Bones should be, there is a ball of fur, about the size of a cabbage, snoring contentedly. You can also make out a small model of the Twice Shy, in a larger scale than that of the map, which seems to just float above the map, near the coast.
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If Dappa is on deck, Manstaff will yell at him to pull whatever damn spell he has out of his ass and stop us crashing.
If there's a wheel to spin he'll run to it and wrench it in the correct direction as if his life depends on it, since it literally does.
If there's a wheel to spin he'll run to it and wrench it in the correct direction as if his life depends on it, since it literally does.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- Sirocco
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"Sweet, a GPS system!How fortunate! A magical mapping device.
That will surely help us get to ... where is it that we want to go again?..." Willie says to Dirk.
He then turns to address the ball of fur, thinking it to be some kind of pet. "Hello little friend! What do we have here then?"
If it makes no move, Willie approaches for a closer look.
That will surely help us get to ... where is it that we want to go again?..." Willie says to Dirk.
He then turns to address the ball of fur, thinking it to be some kind of pet. "Hello little friend! What do we have here then?"
If it makes no move, Willie approaches for a closer look.
Last edited by Sirocco on Wed Dec 17, 2014 9:45 am, edited 1 time in total.
- Darth Rabbitt
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If there's a wheel, Bajinga runs to help Manstaff to turn it; otherwise, she grabs onto some rigging which looks like it would help to turn a nonmagical ship and pulls on it, on the off chance that it'll help (but mostly just to brace for the crash), shouting, "All hands on deck! We're gonna crash! Gods damn it!"
- angelfromanotherpin
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Bajinga/Manstaff
Puppykicker/Dirk O.
Willie/Dirk V.
You search desperately for any means of steering the ship, but there is none to be found. The cries of the merchant crew mingle with Bajinga's bellowed warning, and also with a dreadful ongoing scream that seems to issue from the Twice Shy itself, which shudders, then suddenly rocks, and it is an effort to stay standing since you have grown used to its perfectly smooth run so far. You have scant moments in which to act before the collision, and can either brace yourselves for the impact or try one last gambit.Previous description wrote:Even on the upper decks, there are no ropes – nor even a wheel for steering! What wind there is seems not to touch the sails: they hang limp and lifeless.
Your debate is interrupted by a cry that carries through the door to the deck: "All hands on deck! We're gonna crash! Gods damn it!" It is Bajinga's voice, but it is shortly drowned out by a piercing scream from somewhere forward that goes on and on. The ship shudders, then rocks suddenly, in contrast to its perfectly smooth run so far. Taken by surprise, it is an effort to keep your feet, an effort which Dappa fails. He is bounced off a wall and then falls through the dark doorway; he lies halfway through, his legs sticking out of the blackness.
You hear a muffled cry from the deck, but before you can respond to it, the dormant bundle of fur suddenly springs to life, and a ear-shattering scream rends the air. The whole boat seems to shudder with the sound, but as deafening as it is it surely cannot be that loud? You look around in surprise expecting to see some vicious monster behind you. There is nothing, and you realize that the banshee yell comes from the timid-looking ball of fur. This agitated creature is now running around the map on its two stumpy legs. One pass takes it very close to the model of the Twice Shy and the little ship rocks a bit – and the ship you are in rocks as well! The motion is surprisingly violent, and it is an effort to stay standing.
- Darth Rabbitt
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Dirk grabs Dappa by the feet and tries to pull him out of the room. Turning to Sir Puppykicker, he says, "We should check that out once I've got Dappa. If you want to go there now I'll meet up with you after I've got Dappa."
Last edited by Darth Rabbitt on Thu Dec 18, 2014 5:06 pm, edited 1 time in total.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
- Sirocco
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"I think I know this animal; its wail is way worse than its bite." Willie says, grabbing the ship and trying to protect it from the furball, without rocking it too much.
Last edited by Sirocco on Thu Dec 18, 2014 6:40 pm, edited 1 time in total.
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Manstaff deliberately faceplants, partially because he thinks that there will be shrapnel scything the deck or something, mostly because oh fuck we're about to crash and what do we do?
Then he sees Bajinga's nonchalance, remembers we're up against the Riddling Reaver who would in no way be above illusions, and gets up, brushing dust off his robes and assuming the crash is a trick. (And that the illusion won't somehow see the nugget of fear inside him that it might not in fact be an illusion.
Then he sees Bajinga's nonchalance, remembers we're up against the Riddling Reaver who would in no way be above illusions, and gets up, brushing dust off his robes and assuming the crash is a trick. (And that the illusion won't somehow see the nugget of fear inside him that it might not in fact be an illusion.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- angelfromanotherpin
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Bajinga/Manstaff
Puppykicker/Dirk O.
Willie/Dirk V.
Current Stats for everyone:
Without warning, the Twice Shy comes to an immediate stop! But your own momentum does not and you are both thrown forward across the deck. Test your Luck. Bajinga simply impacts the forecastle (lose 4 STAMINA). Poor Manstaff is less fortunate, and hits a mast with the small of his back and an audible crack (lose 7 STAMINA!).
Then the ship begins its forward motion again. The interruption has allowed the merchantman to mostly clear your path, but there is a dreadful sound of wrenching and splintering wood, and you see that the merchant's rudder and much of her poopdeck have been sheared away by the Twice Shy's hull, and the merchant crew are yelling blistering insults across the water at you as they recede. Strangely, this actual contact between ships had no apparent effect on the Twice Shy itself - you didn't even feel the impact.
Then the ship begins its forward motion again. The interruption has allowed the merchantman to mostly clear your path, but there is a dreadful sound of wrenching and splintering wood, and you see that the merchant's rudder and much of her poopdeck have been sheared away by the Twice Shy's hull, and the merchant crew are yelling blistering insults across the water at you as they recede. Strangely, this actual contact between ships had no apparent effect on the Twice Shy itself - you didn't even feel the impact.
You extricate Dappa, who seems about to say something. Before he can speak, however, you are all thrown violently forward, into the door you used to come aft in the first place. Test your Luck. You all wind up in a great pile of bruised flesh, mourning how many hard and pointy things adventurers seem to carry. Lose 4 STAMINA each. A few moments later, there is a wrenching splintering sound from outside, as though a great quantity of wood was just torn apart.
Willie's hands close on the model ship... and the Twice Shy comes to an immediate and complete stop! Everything in the cabin is thrown violently forward. Test your Luck. (Roll) Fortunately, Willie had the presence of mind and reflexes to release the ship before he was hurled into a pile of navigational equipment. Who knows what could have happened otherwise? You both lose 4 STAMINA points from the impact. The furball was also thrown, and after bouncing off a wall, lies stunned, still trying to yell, but managing only an intermittent croak.
While you are regaining your feet, there is a bang and a cloud of purple smoke, and a hugely muscled, bare-chested figure appears from thin air. This GENIE's face is twisted in a profound scowl.
'What have you apes done to my boat?' he thunders. Then his gaze falls upon the feebly twitching furball. He scoops it up and cradles it in one gigantic arm. 'And which of you harmed Mister Fluffy?' From outside you hear a dreadful wrenching of splintering wood.
While you are regaining your feet, there is a bang and a cloud of purple smoke, and a hugely muscled, bare-chested figure appears from thin air. This GENIE's face is twisted in a profound scowl.
'What have you apes done to my boat?' he thunders. Then his gaze falls upon the feebly twitching furball. He scoops it up and cradles it in one gigantic arm. 'And which of you harmed Mister Fluffy?' From outside you hear a dreadful wrenching of splintering wood.
Bajinga Ladyparts [SKILL: 12, STAMINA: 18/23, LUCK: 10/11]
Sword, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Knife, Gaff Hook, Leather Gloves, Lantern, Sextant, Compass, Naval Charts.
Dirk O'Killitwithfire [SKILL: 12, STAMINA: 18/22, LUCK: 11/12]
Spear, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Knife, Gaff Hook, 2 Gold Pieces, Grappling Iron, Lantern, Leather Gloves, Throwing Dagger.
Dirk von Facestabber III [SKILL: 12 STAMINA: 19/24, LUCK: 11/12]
Axe, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Giant Snake Tooth, 6 Gold Pieces, Lantern, Throwing Dagger, 2-Man Tent.
Manstaff Cockbeard [SKILL: 10, STAMINA: 7/14, LUCK: 7/8, MAGIC: 13]
Staff, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, 5 Gold Pieces.
Creature Copy x2, Illusion x2, Levitation x2, Luck, Shielding, Skill, Stamina x4.
Sir Puppykicker [SKILL: 11, STAMINA: 8/16, LUCK: 10/11]
Sword, Backpack, Rope, 9 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Drugged Half-eaten Apple, 2 Gaff Hooks, Leather Gloves, Blanket, Throwing Dagger, Lantern, Eagle Tattoo.
Willie Johnson [SKILL: 11, STAMINA: 14/21, LUCK: 9/10]
Sword, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Knife, Cobra Tattoo.
Sword, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Knife, Gaff Hook, Leather Gloves, Lantern, Sextant, Compass, Naval Charts.
Dirk O'Killitwithfire [SKILL: 12, STAMINA: 18/22, LUCK: 11/12]
Spear, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Knife, Gaff Hook, 2 Gold Pieces, Grappling Iron, Lantern, Leather Gloves, Throwing Dagger.
Dirk von Facestabber III [SKILL: 12 STAMINA: 19/24, LUCK: 11/12]
Axe, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Giant Snake Tooth, 6 Gold Pieces, Lantern, Throwing Dagger, 2-Man Tent.
Manstaff Cockbeard [SKILL: 10, STAMINA: 7/14, LUCK: 7/8, MAGIC: 13]
Staff, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, 5 Gold Pieces.
Creature Copy x2, Illusion x2, Levitation x2, Luck, Shielding, Skill, Stamina x4.
Sir Puppykicker [SKILL: 11, STAMINA: 8/16, LUCK: 10/11]
Sword, Backpack, Rope, 9 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Drugged Half-eaten Apple, 2 Gaff Hooks, Leather Gloves, Blanket, Throwing Dagger, Lantern, Eagle Tattoo.
Willie Johnson [SKILL: 11, STAMINA: 14/21, LUCK: 9/10]
Sword, Backpack, Rope, 10 Provisions, Silk Clothing, Shield, Mail, Bow, 12 Arrows, Knife, Cobra Tattoo.
- Sirocco
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"Ow. We are sorry if we're intruding, we ...ow, my head... were just exploring," Willie says, nursing a bump on his head.
"It was as if this ship were waiting for us, so we came on board and have been trying to figure things out since. We hadn't known it was occupied, let alone owned. I take it you are the owner?"
"It was as if this ship were waiting for us, so we came on board and have been trying to figure things out since. We hadn't known it was occupied, let alone owned. I take it you are the owner?"
- angelfromanotherpin
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- Darth Rabbitt
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"Ach. So much for that... Is now a bad time to eat?"
Manstaff briefly considers burning one of his Stamina spells, but decides the situation isn't time-critical enough for that and instead breaks out a Provision. Those restore Stamina right?
Manstaff briefly considers burning one of his Stamina spells, but decides the situation isn't time-critical enough for that and instead breaks out a Provision. Those restore Stamina right?
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
"Yeah, better keep the spell for emergencies. If anyone falls unconscious, provisions aren't going to help. Plus, we'll have to eat anyway. Might as well eat right now." Bajinga eats a meal. "Now, where to?"
(If no one comes out onto the deck while we're eating, Bajinga will accompany Manstaff to wherever he decides to go next.)
(If no one comes out onto the deck while we're eating, Bajinga will accompany Manstaff to wherever he decides to go next.)