Taking/stealing a page out of angelfromanotherpin's book, I'm going to try running a non-FF style gamebook. Vault of the Vampire, hopefully, won't be my last FF LP attempt, but I think I will be alternating between an FF book and a "lesser-known" book for variety's sake, if there's sufficient interest!
To start, I'll be doing a pretty short gamebook from the Masters of the Universe Adventure series.....I say "series", but as far as I know, this is the only actual gamebook in the series (there have been other non-GB graphic novels released under that series).
I think Demian's Gamebook Web page does a better job of summing up this book better than I ever can:
"This book is aimed at a very young audience, and thus the writing is simplistic and the gameplay extremely easy.......(The book) is a bit disjointed at times, but the cheesiness of the He-Man universe is kind of amusing and the book has a fairly high replay value despite being so easy to complete since there are so many different ways to win...The combat system is entirely random but more interesting than one might expect; whenever He-Man gets into a fight, a table is presented. If you roll very well, He-Man wins the combat outright; otherwise, he either loses life points or gets a bonus on the next roll. Simplistic, but more interesting than "Roll 4 or higher or else you die."
Sounds simple, right? Yeah, there's really only one stat to keep track of, and that's He-Man's Life Points (he starts with 12). And a single 6-sided die is all it takes to start playing!
As for the premise of the book...well, there's no backcover blurb on this book, so I again refer to Demian's simple summary:
So....anybody game for this short (but hopefully fun) ride?He-Man must find and destroy the evil Memory Stone used by Skeletor to steal Man-at-Arms' memory.