Prak_Anima wrote:A note on terminology for the Dark One entry- technically, any preparation of food for consumption is considered cooking, and, strictly, any process which congeals* carbohydrates or breaks down* proteins is definitely cooking, so fish in vinegar is cooking, as is fermentation
*disclaimer- I may have gotten those reversed, but the words themselves should be correct.
Wikipedia disagrees with you:
Cooking wrote:This article is about the preparation of food by heating. For food preparation generally, see Food preparation.
Cooking or cookery is the art of preparing food for consumption with the use of heat.
Anyway...
Xvarts
I'm not sure Xvarts
exist any more. They are Goblin/Kobold hybrids, which is why they basically look like Goblins with Kobold colored skin (which is to say: bright blue). But since 3rd edition, the Kobolds no longer have any mammalian traits and aren't able to interbreed with Goblins. Kobolds are small lizard people, and Goblins are small Goblinoids, and they aren't related and can't have close relatives.
4th edition re-imagined them as blue skinned degenerate
Gnomes, but they don't even have the same name, just the same skin and eye color. The 4th edition thing is called a Xivort. But like almost every 4th edition re-imagining of a property, it's stupid and pointless.
hyzmarca wrote:Tortles
That's doable. The Tortles certainly don't suffer from a lack of source material. Fuck, that shit goes
on and on. It's just that Tortles are things you're supposed to care about in Mystara and Red Steel, two settings which coincidentally you don't actually care about.
Turlekin: Tortles, Snappers, Crucians, and Kappa
The Turtlekin are a number of humanoid races which are collectively related to Dragon Turtles. They have turtle (or tortoise) like shells, but share the Dragon Turtle's preference for breathing water over air. Turtlekin walk upright on their hind legs and have hands that make for poor manual dexterity but excellent paddles and shovels. All Turtlekin carry water with them in order to facilitate breathing on land. Kappa are notable for carrying their water in a precarious external depression on top of their heads, while other Turtlekin have a more protected water pouch inside their shells.
Turtlekin are all excellent swimmers and appear on many different continents, and use technology similar to the races around them. The Crucians work iron similarly to the Bhuka, the Kappa have identical steel production techniques to the Bakemono, the Snappers have copper working abilities comparable to the lizardfolk, and the Tortles use just wood and bone like the Azurin.
The Crucians live in a harsh desert environment and use their water pouch as a source of drinking water in addition to a gill moistener. Their front shell is also notable weak, and they tend to hunch over like a crab when threatened. Crucians use oil based paints that can create designs on their shells that last for months or years, and most Crucian shells are highly decorated. Crucians can last over a week without water, but must eventually refilly their water pouch. Crucian culture considers Sphinxes to be Dragon Turtles of the sand, and worthy of respect and worship on those grounds. Sphinxes have not corrected this view.
The Kappa lose their water and become short of breath if the water spills out of their head depression. Kappa can stand straight up and down essentially indefinitely, and even sleep standing up. Kappa rarely travel far from the lakes and streams around which they make their homes. Kappa martial arts are well known and respected, and many warriors come to Kappa to learn of their bone breaking techniques and shield wall tactics. While not numerous, the Kappa are afforded limited autonomy within the Empire and are considered honorary Samurai for many purposes.
The Tortles have many coastal settlements and harvest the goods of the land and the sea. They carve wood and bone and shell, and make a tough but itchy rope and cloth out of fibers from the ocean. Tortles can pull their limbs and head entirely into their shells, and usually do so when injured. This is effective at deterring most of the beasts of the region from eating them, but is fairly useless as a defense against swords and spears. Tortles are a peaceful people, perhaps spurred by their disastrous record in war against other races.
The Snappers are called such because of their powerful jaws. Snapper communities are usually built in water. More warlike than other Turtlekin, the Snappers frequently raid and are raided by the Bullywugs and Lizardfolk that live near them.
-498 words
-Username17