Anyway, long story short I've been delving back into my old Call of Cthulhu RPG supplements. These are all pretty much terrible, no matter what anyone else tells you, but some are worse than others. You would never know this based on the price, however. Nostalgia and the general crapitude of CoC products means that a lot of books which would at best be considered middle-of-the-road in other game lines are revered as classics and priced accordingly. Supplements like The Golden Dawn by Pagan Publishing are routinely listed for US$100+, and people rave about the magic system - which is, to put it mildly, a fucking joke. But I'm not here to rave about that, I'm hear to rant about something much, much stranger.
Set your Wayback Machine to 1987.
This is Green and Pleasant Land, put out by Games Workshop under license with the permission of Arkham House, because August Derleth was fifteen years dead but his ghost still demanded a royalty cheque or something; I don't know how it works. Nobody likes Games Workshop from a business angle because they're a bunch a bastards, but then again, Chaosium is such a weird, pathetic company that you sort of hate them too. This was the mid-80s, though, and in 1986 you had White Dwarf publishing articles for games like Call of Cthulhu alongside Warhammer Battles minis and material for the brand-new Warhammer Fantasy Roleplaying Game; put it another way, it's five years after TSR stole the Githyanki from the pages of White Dwarf.
So I can sort of see how an American and Brit company might have gotten together and said "hey, we have a lot of creative fans/semi-pro writers in our fledgling RPG industry here, why don't we write a few supplements and publish them?" And so they did. And this was bad.
System woes aside, Call of Cthulhu only does a few kinds of books: setting splats (Secrets of New York, Secrets of Kenya, Secrets of Tibet, Miskatonic University, etc.), adventures/scenarios (including the massive campaigns like Horror on the Orient Express or Masks of Nyarlathotep), unrelated conglomerations of articles (various Investigator Companions) or monographs (the notorious give-us-your-stuff-and-we'll-print-it-and-call-it-official ripoff), and variations on the standard setting (Cthulhu Now, Gaslight, etc. - I'm including stuff based on the system like Delta Green, the Laundry RPG, Trail of Cthulhu and Dark Ages Cthulhu). The thing is, these books are rarely if ever done well, even when a second or third party is doing the actual work.
I think the essential problem lies in the Call of Cthulhu concept: you're roleplaying in the Cthulhu Mythos. When you have that much rich material to draw on, there's never any real effort to build your own setting or build up metaplots or any of that crap. Setting books in particular are usually primarily concerned with giving as accurate a possible look at a specific location at a given period of time, and if the authors remember to throw in a few Mythos hooks there, all the better. It's not something that CoC has really outgrown, although some of the sidereal projects have at least gotten better at presentation - Bookhounds of London by Pelgrane Press for example is leaps ahead of the standard CoC book - but you're still stuck reading often mind-numbing condensations of places during periods your great-grandparents probably lived through, and any RPG that could be effectively replaced with a wikipedia article and listening to stories from Nan has serious fucking issues.
But I digress. Let's start with dimensions: this book is 8.25" x 11.6". Who the fuck does that? That is not a standard size! There's a grass-colored tentacle in the grass clutched around a cricket ball, which is actually nice. This is a book made back when all layout was still being done by hand, so it's 80 pages, and I swear to Tsathoggua that it uses the exact same fonts and headers as WFRP.
There's no editor mentioned. It is instead stated that the book was "Compiled by Pete Tamlyn," and then lists 10 writers, including our old friend Marc Gasciogne, and Pete Tamlyn himself. The reason that this book has a compiler instead of an editor quickly becomes apparent: each fucking section is its own stand-alone article, most of it in a three-column format that fucks with my counting but let's call it about 1,250 words for a full page (although there is no such beast, because there are a lot of illustrations).
Speaking of the illustrations, there's another bit from the credits that catches the eye:
Which is to say, this is the 1980s equivalent of illustrating your book using clipart and WikiMedia Commons. If this were an American production, the equivalent would have been taking out black-and-white adverts from 1920s Sears & Roebucks catalogues. I'm not saying it's ineffective, but it is unexpected; I guess I would rather have black-and-white photo reproductions alongside the text instead of really crappy pre-DeviantArt fanart, but I also hate to deprive poor Earl Grier of his pittance.Photographs & Reproductions
Courtesy of the Illustrated London News Picture Library, A Pictorial & Descriptive Guide to London, Harrods Catalogue 1929, Advertising: Reflections of a Century.
Excepts from the Harrod's Catalogue courtesy of Harrods and David & Charles Publishers. Excepts from Advertising: Reflections of a Century courtesy of William Heinemann Ltd.
Shutup, I like Earl.
They also managed to rope Brian Lumley in to do a story in the back of the book. That's probably what ate up so much money that they couldn't afford much in the way of an art department. Lumley is noted as the second most popular British Mythos writer, after Ramsey Campbell (and now with Neil Gaiman and Charles Stross, probably somewhere down around 4th). But his novel The Burrowers Beneath did inspire the Mindflayers, so there's that.
I'm still not out of the credits page yet. There's a listing in about 3-point font for Games Workshop - like the entire staff of Games Workshop, from Bryan Ansell ("Da Boss") down to the typesetters and "Invaluable Support," which I can only assume is 1980s RPG-speak for groupies and fluffers. The GW writing staff has a some overlap with the writers of this book, but it's obvious Rick Priestley didn't have any interest in it.
The disclaimers - I do like a good disclaimer - are worth reading:
...because that would be wrong.No part of this book may be reproduced in any form or by any means without the prior written consent of the publishers.
The mention of historical characters is not intended to imply any connection between them and the fictitious events, characters and places of the Call of Cthulhu game.
All characters in the adventures Horror Of The Glen, Death In the Post, and Shadow Over Darkbank are fictitious. Any resemblance to persons living or dead, or to major star-faring races with unmentionable powers is purely coincidental.
All new rules implied or presented in this book should not be regarded as official additions to the Call of Cthulhu rules.
A final bit, because this is still half an epoch before the internet is a thing:
Any questions or comments about this product should be address to: Green and Pleasant Land Questions, Games Workshop Design Studio, Enfield Chambers, 14-16 Low Pavement, NOTTINGHAM NG1 7DL.
If you require an answer, please try to phrase your question so that they can be answered 'yes' or 'no', or by a short sentence. Also, please enclose a stamped, self-addressed envelope or 2 IRCs, and we'll do what we can to deal with your query as quickly as possible.
"Fuck off," he hinted.
Okay, we're almost out of the credits. But one more thing!
Product Codes are the little codes on each book - usually the spine, and the upper right hand corner of the front cover, and the bottom left of the back cover - which contain secret information on the product, as far as where it was in the production schedule, which line it goes to, and what to put down on the form when you're trying to order the fucking thing through a paper catalogue because it's the fucking 1980s and if you want a goddamned book and they don't have it in the store your only hope is to stick your money in the goddamned mail and prey to your distant and unforgiving idiot god of chaos that Nyarlathotep can decipher what the fuck you want.Product Code: Games Workshop 004450 CHaosium 2320
Anyway, there's like 21 chapterettes/articles, 3 scenarios, and Lumley's piece of fiction, and this is only an 80 page book. That means the meat of it is about 30-40 pages, and I'll do that next post, then a post for each of the scenarios, and call it done in a week.