[Let's Play] Fighting Fantasy 52 - Night Dragon

Stories about games that you run and/or have played in.

Moderator: Moderators

Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

Beyond the strange valve-door is a thick-walled duct with walls of the same spongy grey substance as the door itself. The duct is some twenty metres long and three-quarters of the way along it, a pair of side passages slope downwards. At the end of the duct is a set of sinuous pillars of bristly, rubbery tissue which appear to extend into a distant chamber, although you can't see what may lie therein from where you are standing. It is very dark and gloomy here, with no natural lighting. If you are using a lantern to light your way here, turn to 15. If you are using a Sphere of Light, turn to 59. If you are willing to risk walking along in the dark, with the footing here treacherous, turn to 116.
A (not-so) blind choice now...
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 17/24
Luck 11/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
SGamerz
King
Posts: 6293
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

We have a lantern, right? Is there any particular reason we would not use it?
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

Sphere of Light.
SGamerz wrote:We have a lantern, right? Is there any particular reason we would not use it?
Well, I think magical items trump normal items most of the time, no?
Last edited by Sirocco on Tue Aug 05, 2014 12:53 pm, edited 1 time in total.
SGamerz
King
Posts: 6293
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

Forgot we picked up the Sphere. I remembered there was a check for it back when we didn't have it. Use the sphere, then.
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

Two spectral figures emerge from the walls and howl at your approach! They are afraid of your magical light, but they also hate you and wish to slay you. Test your Luck ,adding 1 to the dice roll for every point that your Nemesis score is over 7 (if it is 7 or below, you need not modify the total rolled on the dice). If you are Lucky turn to 116. If you are Unlucky, turn to 15.
We roll a... 10. Lucky!
You walk safely along the passageway, although your feet stick to the glutinous muck on the floor. Will you follow one of the descending side-passages (turn to 164) or press on forward to the pillars and chamber in front of you (turn to 392)?
So basically, the light attracts them, and there would have been no danger going in the dark. Shall we press straight on, or detour into a side passage?
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 17/24
Luck 10/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Darth Rabbitt
Overlord
Posts: 8869
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Side passage. We still need to find the Chillshadows.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

The passages curve around to join one another and descend into a huge, barren chamber in which a massive ring of three-metre-tall bones stands around the walls. Those nearest you are blunt, those further ahead are sharp and tooth-shaped. You realize that this is a kind of model of a gigantic mouth. Exploring this huge cavern would take much time; if you wish to search it, turn to 349. If you want to go back up the passage and retrace your steps, add 1 to your Time Track and turn to 392.
Search or skedaddle?
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 17/24
Luck 10/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Darth Rabbitt
Overlord
Posts: 8869
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Search.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

Search.
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

Exploring the huge, bony chamber turns up nothing and, as you stand at the far end, a deep rumbling comes from below you, and the entire cavern starts to fill with smoke and tiny explosions of fire! You remember that many Dragons breathe fire, and you're standing in the strange mouth of the mountain... You race to get back up the passage you entered by. Test your Luck; if you are Lucky, you suffer only 1 point of damage to your Stamina from the rising heat and flaring gas; but if you are Unlucky, you lose 4 Stamina points. You climb back up the passageway you entered by as far as you can and make for the far end of the odd ductile cavern above; turn to 392.
Ow. We are Lucky (with a 7), but still.
The pillars react to your presence and move together to form a wall in front of you! You have a strong intuition that cutting them to shreds with a sword might be fun, but it would certainly summon powerful guards you'd rather not face. You know you're close to the Night Dragon now. You can force a way through the wall, but you'll be squeezed and crushed at a cost of 4 points from your Stamina. You can reduce this damage to 1 point if you use oil (lantern oil or Walrus Oil) to coat your body and armour, so you reduce the friction and make it very difficult for the fibrous pillars to grip and compress your body.

Once through, you find yourself in a peculiar maze of winding, twisting, narrow passages with semi-transparent walls made of the same fibrous material. Finding a way through the folds and turns of this maze is not straightforward. Each attempt you make adds 1 to your Time Track, and you must roll one die. You may choose to spend a Luck point at any time to add 1 to the number rolled on the dire. If you roll a 1 on any attempt, turn to 290. If you roll 2-5, you simply wander around for a while, unable to find an exit. If you roll a 6, turn to 243.
I'm assuming we use the Walrus Oil here.

We get: 3, 3, 6...
You have reached the heart of the maze, and there are two possible ways out of here. Before you is another of the oddly-walled passages; it is brownish-black in colour and rises gradually up, twisting around at the top of the maze. Directly above you is a small aperture in the tissue of the ceiling, and you can see faint blue and yellow lights twinkling beyond that hole If you want to follow the twisting passageway, turn to 53. If you want to ascend to the hole above you, you think you can get enough grip on the walls here to ascend safely; turn to 144.
We could go up, or into the twisty passage.
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 15/24
Luck 9/12

Honour 3
Nemesis 1
Time Track 67

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
SGamerz
King
Posts: 6293
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

A hero like us has nowhere to go but up.
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

Image
Dragging yourself through the aperture, you have ascended into a domed hemisphere of a chamber with what looks like the starry skies in the heavens above you: blue and yellow twinkling lights cascading from a thousand stalactite-like growths high above. Brilliant sparks of light flash from one glowing point to another, tracing out a vast spider's web of scintillating colour. In the middle of this chamber is a pyramidal creature, half transparent and gelatinous, with tentacles that project up into the dome and down into the rubbery floor. Round the pyramid flit dark, wraith-like shapes that radiate a chill you can feel where you stand. You have no idea how dangerous entry may be, but you sense powerful magic at work, and a thrill of fear races up your spine. If you want to step forward, turn to 88. If you prefer to descend and follow the twisting passageway below, turn to 53.
That is some weird-ass shit. And the decor of this place is pretty Giger-esque too.
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 15/24
Luck 9/12

Honour 3
Nemesis 1
Time Track 67

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
Last edited by Silent Wayfarer on Wed Aug 06, 2014 1:23 am, edited 1 time in total.
If your religion is worth killing for, please start with yourself.
CapnTthePirateG
Duke
Posts: 1545
Joined: Fri Jul 17, 2009 2:07 am

Post by CapnTthePirateG »

Forward!
OgreBattle wrote:"And thus the denizens learned that hating Shadzar was the only thing they had in common, and with him gone they turned their venom upon each other"
-Sarpadian Empires, vol. I
Image
SGamerz
King
Posts: 6293
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

^This!
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

Dirk's afraid of no ghosts!
User avatar
Darth Rabbitt
Overlord
Posts: 8869
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Shadows that emit a chill? I think we're exactly where we're supposed to be. Stay and fuck up some dragon magic!
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

Silent Wayfarer wrote: The pyramidal shape glows with yellow light, and fine tentacles rise with alarm on its surface. As one, the shadowy forms flit towards you then fuse into a great pool of darkness. If you do not have a Magic Sword, you cannot fight the Chillshadow Horde and you will be slain; your adventure ends here. If you do have a Magic Sword, you can fight, but the odds are staked against you and you cannot retreat now. In each Attack Round, you automatically lose 1 Stamina point due to the intense cold radiating from the Chillshadow Horde!

CHILLSHADOW HORDE Skill 9 Stamina 13

If you win, the pyramidal shape is pulsing with brilliant light, its size swelling up! You now have a choice; you can flee, and follow the twisting passageway below (turn to 53), take one preparatory action such as eating a meal or drinking a Potion (if you do this, turn to 189), or attack the strange pyramid immediately (turn to 117).
So Chillshadows have a mechanic where they autodamage you for 1 Stamina point every round. This is arguably nastier than the chance of losing Skill after fighting normal Wraiths... anyway.
Dirk 24 (14/24) Horde 15 (11/13)
Dirk 23 (13/24) Horde 15 (9/13)
Dirk 23 (12/24) Horde 16 (7/13)
Dirk 26 (11/24) Horde 15 (5/13)
Dirk 20 (10/24) Horde 17 (3/13)
Dirk 22 (9/24) Horde 16 (1/13)
Dirk 21 (8/24) Horde 15 (-1/13)
Ouchie. And I think the language here prevents us from Skyrim Eating... I think we will attack, but do we do a thing first or just leap to the attack?
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 15/24
Luck 9/12

Honour 3
Nemesis 1
Time Track 67

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
Last edited by Silent Wayfarer on Wed Aug 06, 2014 11:29 pm, edited 1 time in total.
If your religion is worth killing for, please start with yourself.
SGamerz
King
Posts: 6293
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

The fact that we're allowed the chance to perform one action before attacking either means that a) it will be a tough fight or b) this thing gets powered up and does something deadly while we waste time before attacking. This thing is figuring out which is the case.

Half a vote to attack now. But if we want to make a preparatory move, this seems like a good time to use a Mirror charge for healing.
User avatar
Darth Rabbitt
Overlord
Posts: 8869
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Given that the mirror helped us destroy the last two power sources of the dragon, I strongly suspect that one of the actions offered will be pulling out the mirror to roflstomp this Horde. So take an action to do exactly that (if it's not offered, just use the mirror to heal.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

I'll round 1.5 votes to power up to 2 and assume we're using it to heal, since nothing else is specifically mentioned.
Decide what your action will be, then Test your Skill, If you are successful, you get to the pyramidal creature before it can use its magic against you. If you are unsuccessful, you take too long; a glowing beam of magical energy flows from the pyramid into your chest, and you feel a terrible, clawing pain clutching at your heart and vitals; lose 4 Stamina points! Turn to 117.
We're healing up with a mirror charge, so we're back to full. A test of skill gives us... 12 (!)

Zap for us. Now, fight!
You will never have faced a stranger enemy than the magical Pyramidal Cell now in front of you. The cell cannot attack you physically, but it can (and will!) use magical energy to attack. In each Attack Round, if you have the higher Attack Strength, you can strike the Pyramidal Cell and disrupt its metabolism, so itt cannot use magic. If ti has the higher Attack Strength, it will use the magical force available to it to strengthen itself or to attack you; roll one die and consult the table below to discover what happens.

DIE ROLL - EFFECT
1 - +1 to Cell's Skill
2 - Cell regains 2 Stamina points
3 - You are drained of 1 Luck point
4 - You lose 2 Stamina points
5 - You lose 3 Stamina points
6 - You lose 4 Stamina points

PYRAMIDAL CELL Skill 10 Stamina 11

If you win and if you have an Honour score of 3 or higher and you have a Sphere of Light, add 130 to the Sphere Number and turn to that paragraph. If you do not have the Sphere of Light, or if your Honour is less than 3, you descend and follow the passage below; turn to 53.
Dirk 19 (20/24) Cell 16 (9/11)
Dirk 19 (20/24) Cell 12 (7/11)
Dirk 26 (20/24) Cell 19 (5/11)
Dirk 23 (20/24) Cell 15 (3/11)
Dirk 19 (20/24) Cell 16 (1/11)
Dirk 25 (20/24) Cell 12 (-1/11)
DESTROYED!

Also, we have the Sphere and an Honour of 3+, so we turn to 244+130 = 374.
A gentle, tinkling voice rises from the gem-sphere. "We are very close now. I need the essence left here. Look!" At a mental urging from the mysterious sphere, you can now make out an inky pool of darkness at the base of the pyramidal cell as the lights begin to fade. Intense, marrow-freezing cold is beginning to radiate from this dark core, and the sphere is asking you to plunge it into that chill. You will suffer considerable damage if you agree! If you consent to the sphere's demand, turn to 321. If you refuse, descend and follow the passage below; turn to 53.
It's cold in there~
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 20/24
Luck 9/12

Honour 3
Nemesis 1
Time Track 67

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (3 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

Trade some more STAMINA for a random bonus.

Sorry, I meant: Consent to the sphere's demand, that it can be rendered more powerful (and thus useful to us).
SGamerz
King
Posts: 6293
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

This is almost identical to the Mirror option. Obey the talking magic artifact, since they're clearly wiser than us.
User avatar
Darth Rabbitt
Overlord
Posts: 8869
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Use the Sphere for what it was made to do.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

You lose 5 Stamina points as you plunge the sphere deep into the numbing cold of the dark core of the cell. You almost faint at the pain which shoots up your arms and into your chest, and you reel backwards in shock as you draw the sphere out again. Its light has nullified the darkness! You gain 1 point of Luck (this increases your Initial Luck also). Better still, the Night Dragon will be weakened by the destruction of the magic here. Make a note that, when you meet the Night Dragon, it will not be able to use any magic spells against you. If a later paragraph directs you to suffer adverse effects from such a spell, you may ignore this entirely! Now you must descend and follow the twisting passageway below; turn to 53.
That rounds out the trio of power sources for the Night Dragon. Also, I'm assuming we eat 2 provisions along the way.
Image
The twisting passage slopes gently up and around from the mountain's core closer to the rock face and then back inwards again. Add 1 to your Time Track. Finally, the lengthy passage opens into a cavernous chamber made from the same fibrous and rubbery material you've gotten used to in this bewildering mountain core. All therein is black, edges with metallic blues, greys and silvery hues, and directly opposite you is a single exit. Standing before it is a horror which you know to be the Night Dragon's final servant and guardian. It has its arms crossed and it appears quite unconcerned at your approach. It stands three metres tall, with a human-shaped torso but its great Dragon-like head seems almost too heavy for its squat neck to support. Its elongated limbs are heavily muscled and end in great clawed hands almost half a metre across. Its tattered black-and-silver robes bear the emblems of coiled serpents and spider's webs with skulls at the centre, and as it moves slightly you are revolted to see chunks of rotting flesh fall from its body.

"Come to me, little one," it breathes in a ghastly rasping voice. "I fear you not!" Will you:

Rush at the monster? (turn to 156)
Use a longbow or crossbow to fire at the creature? (turn to 399)
Throw a Magic Mirror at the creature (if you have one)?(turn to 24)
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 23/24
Luck 10/13

Honour 3
Nemesis 1
Time Track 68

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
11/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (3 charges)
Sphere of Light
1 Striped Seed Pod
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Night Dragon's Skill
Bone Furnace quenched: -3 from Night Dragon's Stamina
Pyramidal Cell slain/destroyed: Night Dragon can no longer use magic

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Darth Rabbitt
Overlord
Posts: 8869
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

I don't want to break the mirror, but I don't think rushing this Dragonborn is wise. So let's shoot an arrow at him.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Post Reply