Do Americans/Europeans all sleep in Australian afternoons?

Stories about games that you run and/or have played in.

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Koumei
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Post by Koumei »

A reminder that today, due to the aforementioned badger-tuberculosis thing, I'll be rested up and ready to play. I'll be able to start early if everyone else is there to do so, but I'm not mandating it for people who have stuff they need to do.

We might finish the first little adventure thing! Lars might finally gain proficiency with his claws as the level occurs! You might find out whether the goblins have anything to do with anything!
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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Maxus
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Post by Maxus »

Hurray!
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Koumei
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Post by Koumei »

The party finally reached THE HILL, stealth-killed some guards, had a pain of a time squeezing for a bit, killed all the other goblins, knocked the hobgoblin BOSS out before he could hit anyone, and looted the place.

And things are happening faster than some strange observer was expecting.

Also everyone hit level 2.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
radthemad4
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Post by radthemad4 »

I realized now that I should have gotten +2 to attack rolls with wielded enemies (not sure if this would have made a big difference though) and could have cast Soften Earth and Stone which can 'turn dry earth into loose sand or dirt'. I suck cocks. Oh well, sheet Updated:
Lars Loghain
Monk (Kynn) 2


HP: 12 + 1d8 (Max(1d8): 8 + 2 (Con 2) + 1d8)
Move speed: 60 (Base 30 + fighting style 30)
Initiative: 1 (Dex 1)
BAB: +2
Attack: +7 (BAB 2 + STR 5)

Slam Attack:
+7 (1d10 + 7) Just a slam attack
+2 (1d10 + 2) Slam Attack as secondary natural weapon

Wielding one medium creature:
+9 (Attack Bonus 7 + Feat 2) (2d6+9+Armor) (2d6 (Medium) + STR 7 + Max(Creature's Armor Bonus,Creature's Natural Armor Bonus) + Feat Bonus 2)

Dual Wielding medium creatures:
+3 (Attack Bonus 7 + Feat 2) (2d6+7+Armor) (2d6 (Medium) + STR 5 + Max(Creature's Armor Bonus,Creature's Natural Armor Bonus) + Feat Bonus 2)
-1 (Attack Bonus 7 + Feat 2) (2d6+4+Armor) (2d6 (Medium) + STR 2 + Max(Creature's Armor Bonus,Creature's Natural Armor Bonus) + Feat Bonus 2)

Light offhand creature:
+5 (Attack Bonus 7 + Feat 2) (2d6+7+Armor) (2d6 (Medium) + STR 5 + Max(Creature's Armor Bonus,Creature's Natural Armor Bonus) + Feat Bonus 2)
+1 (Attack Bonus 7 + Feat 2) (2d4+4+Armor) (Light) + STR 2 + Max(Creature's Armor Bonus,Creature's Natural Armor Bonus) + Feat Bonus 2)

Grapple: 15 (BAB 2 + STR 5 + Scorpion Claws 4 + Fighting Style 4)
+2 to Grab On Manuever (From Ride Synergy)
Reach: 10 (Fighting Style)

AC & Touch AC: 18 (10 + Wis 3 + Monk 5)
FF: 10
DR: 10/ Adamantine (Barbazu Belt)

Saves:
Fort: 5 (Base 3 + Con 2)
Ref: 6 (Base 3 + Wis 3)
Will: 6 (Base 3 + Wis 3)

Skills (5 per level):
Jump: 22 (ranks 5 + STR 5 + 12 from extra 30 ft move speed) Half DCs
Climb: 14 (jump ranks 5 + STR 5 + Kynn 2 + Kit 2)
16 if climbing a rope (+2 Use Rope Synergy)
Swim: 10 (jump ranks 5 + STR 5)

Spot: 10 (ranks 5 + WIS 3 + Kynn 2)
Listen: 8 (10) (ranks 5 +WIS 3 (+2 with cone))

Ride: 8 (ranks 5 + DEX 1 + Handle Animal Synergy 2)
Tumble 8 (ride ranks 5 + DEX 1 + Jump Synergy 2)
Balance 6 (ride ranks 5 + DEX 1)

Handle Animal: 3 (ranks 5 + CHA -2)
Knowledge Nature: 6 (Handle Animal ranks 5 + INT 1)

Use Rope: 6 (ranks 5 + DEX 1)
Escape Artist: 6 (Use rope ranks 5 + DEX 1)
8 involving ropes (+2 Use Rope Synergy)

Background:

Raised by Owlbears: Can talk to magical beasts and animals.

Feat:

Foe wielder
You like to club people. With other people.
Benefit: You are considered proficient with living creatures (including constructs and undead), and gain a +2 bonus on attack and damage rolls when using them as weapons. Damage is 2d6 for a Medium creature, and you add their natural armour bonus (or armour bonus if worn, whichever is greater) to the damage.
BAB:
+1 Your reach extends by five feet per size category beyond Medium that the wielded creature is. Additionally, you may elect for the wielded creature to take damage equal to that dealt to the target.

Class Features:

Fighting Style:
+30 Insight movement speed
One size larger for the purposes of reach, trips, grapple attempts, disarms, and bull rush attempts.

Armored in Life: +5 to AC & Touch AC
Willow Step: WIS to Reflex Save instead of DEX
Fatal Strike: +7 (1d10+7) Slam Attack, +2 (1d10 + 2) Slam Attack if used with something else
Rain of Flowers: Can do non lethal damage instead
Abundant Leap: Jump unbounded by height, half DCs

Gear:

224.1 lbs of stuff, Max Medium load 266 lbs for 20 STR

Barbazu Belt: Enhancement bonus to STR, Elemental Command of Earth

This provides Tremorsense to 60' and DR10/Adamantine. The user can use Meld into Stone, Soften Earth and Stone and Wall of Stone as a standard action at-will.

Other Stuff:

Scorpion Claws: +4 to grapple (It's Hot Outside)
Other stuff: https://www.dropbox.com/s/l1o68ac50t9xl6f/stuff.xlsx
Leftover Gold: 49.9 GP

Ability Scores:
Str 20 (Roll 17 + Kynn 2 + Enhancement bonus 1)
Dex 12
Con 14
Int 13
Wis 16
Cha 7
Last edited by radthemad4 on Mon Aug 11, 2014 9:49 pm, edited 1 time in total.
Koumei
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Post by Koumei »

Oh right. So two weeks ago, the team woke the hobgoblin up and questioned him, and also sought out other goblins and explained the new situation to them regarding who their bosses are. The hobgoblin explained that he was just training when "The Minion Master" contacted him. Either an Imp or a Quasit, "one of them little bastards", and made an offer. His goblins were gifted so that they are annoying to kill, and he has to keep the area ready for when a bunch of cultists arrive by the end of the next moon. The idea being to build a base and summon fiends to walk the lands or something - he's not really kept in the loop.

The party decided he should pretend to still be working for the Minion Master, but send word to them when cultists rock up, meanwhile they went back to the town and learned that all the signs are right for another Sahuagin attack soon.

Then last week, Chamomile was a badger dick and didn't show up.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
radthemad4
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Post by radthemad4 »

I can probably make 48 or 72 hours past the usual time this week, and any time after that for a week. Do those work for anyone else?
radthemad4
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Post by radthemad4 »

There's a chance I might not be able to make it on the usual time (though I might be able to show up late). Would 24 hours before or after it work for everyone else?
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Chamomile
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Post by Chamomile »

24 hours before, yes, certainly.

24 hours after, still yes but I will be way tired and if we make a habit of it I will probably drop the game.
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Maxus
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Post by Maxus »

I could do it.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
radthemad4
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Joined: Mon Nov 18, 2013 8:20 pm

Post by radthemad4 »

24 hours before or usual time seem pretty unlikely atm. Sorry Chamomile, 24 hours afterwards seems like it's most likely to work for me this week. It won't be a regular thing though.
Koumei
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Post by Koumei »

Sorry, but I can't make it on the 24 hours either side. We'll just have to defer the game again.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
radthemad4
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Post by radthemad4 »

Well, there's still a chance I might be able to make it on the usual time or slightly afterwards, but it's a slim one. I'll check in if I'm able to.
radthemad4
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Post by radthemad4 »

My university seems to really hate this game. By any chance would any day other than the usual one work this week?

If the usual time is the only option, I'll join in via phone (most of the event is just standing in line, though I'd need to quit for around 20 minutes, roughly two hours past game time) and I'll be a bit slow as I don't phone type very often.
Koumei
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Post by Koumei »

Okay, I'm calling Time of Death. I completely missed the last two sessions (through doing Tafe work and through sleeping a huge amount) and I'm the MC. Given I'm not the only one frequently forgetting or just unable to make it, and the low amount of players, it's better to simply chalk this up as a failed experiment.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
radthemad4
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Post by radthemad4 »

Well, that's disappointing, but it was tons of fun when it did happen. Thanks for the good times Koumei. Maxus, Chamomile, it's been an honor. :viking:
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