@silva
Please read below response to icyshadow starting at the fourth paragraph.
icyshadowlord wrote:I've been told that Dex kinda sucks this time around, but what do you guys say? For the most part, it seemed like Dex was the better combat stat for PvP in the first Dark Souls, but now it seems that Str does more damage AND weapons based off it actually have a durability that is worth a damn. Also, why the hell do some of the hexes have such insanely high stat requirements yet the damage soft caps when both Int and Faith are at 30?
Because Dark stat caps are the same as Magic and Lightning stat caps and you can suck a dick if you want to only have a 30 in each stat you filthy munchkin.
All the soft caps are stupid as shit when it comes to magic. Fire actually does more 40-60 than it does 10-20. Everything else in the games caps at most 50. Why is the stat that scales off of two things also go the highest? Fuck if I know. But as punishment, all the fire abilities suck, because they have shit for range, so... there you go.
Also, there is a bunch of hidden power in spells that you can't fucking see, because if you have the same lightning and magic and implements, Greater Lightning still does more damage than Ice Spear, and the difference is based on... some base damage numbers that no one fucking knows and are completely opaque. Fuck that shit.
As for dex vs Str, str does way way way way the fuck more damage. The reason dex builds exist and are competitive if not superior in PvP is because shields exist. Everyone has a 100% physical block shield. No one has a 100% bleed and poison reduction shield.
So there are tons of dex builds with their crappy durability that still work in PvP because they have enough durability to kill someone and the way they do it is by spamming attacks against a shield until the poison or bleed triggers, then rolling away, then repeating.
However, those builds lose to Str dual wields who do more damage and more poise damage if you do hit, since they can't shield anything. However, those Str dual wields lose to Shield and sword builds that can just block 100% of their damage (or 90% if they have lightning or whatever attached). Who in turn lose to the dex builds.
All of whom auto win against mages if you are competent, but auto lose to pyros who cast Forbidden Sun.