The Sierra Adventure Games Thread

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Lago PARANOIA
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The Sierra Adventure Games Thread

Post by Lago PARANOIA »

Well, let's start with four talking points that are unrelated to each other except for Sierra.

Rakeesh... best character, or ALMOST best character in the series? There's some strong competition such as from Erasmus and Gabriel Knight, but I'm giving the nod to him.

I don't know why, but I really liked playing as Alexander in KQ6. The voice acting wasn't the best or even decent but he's just oddly appealing to me for some reason.

I really, really wish that they made a sequel to Freddie Pharkas. I'm generally not a big fan of sight gags but that game really knows how to make them work. Also, the setting was fun, the game moved at a brisk pace with logical puzzles (I didn't mind the apothecary minigames/copy protection that much), and Cam Clarke would be my new VA sexmaster if Dan Green hadn't taken the role.

Finally, that Leisure Suit Larry VGA remake is fucking awesome. LSL is much more hilarious with voice acting. And while I don't care much for LSL2, 3 and 5, I'd love to have a VGA remake for LSL6.
Last edited by Lago PARANOIA on Mon Feb 24, 2014 6:22 pm, edited 2 times in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Maxus
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Post by Maxus »

From a character standpoint, he moves heaven and earth to accomplish his goals. Kill an immortal minotaur? Why not? Ride a Nightmare into the Land of the Dead? Sure. Put the switcheroo on the enemy's genie? Sure. Fake your death? Hell yes. Fool the Sense Gnomes? No problem. And for one of the most epic moments in video games: He made the Lord of the Dead cry.

My lifelong love of Quest for Glory has also been well-established. I'm still working on a Wizard playthrough for QFG2, and playing as Paladin was one of the most rewarding video game experiences. I had a major role-playing moment with it.
When you get the Paladin healing power in QFG3, it comes with it the gift of 5 mana points, letting you learn and cast normal spells, if you can find them. So my Paladin immediately began grind-casting to build that up. Because it occurred to me/him that having a good magic stat may be more useful than not. So he went into the magic equivalent of a Rocky training montage. Without the montage.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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