* Discussion imperfectly cloned/split from here
codeGlaze wrote:False.Cyberzombie wrote:You don't need to get very elaborate with giving fighters all kinds of planar teleportation powers or wide area nukes. People that play fighters don't want that stuff anyway.
I enjoy weapon-wielding characters more than casters.
My favorite fantasy tropes are the guys that can run into 100 enemies and start swording them with fireballs, creating shockwaves with their feet and/or weapon swings. Very much "sword magic" blended with benders and anime tropes.
I also happen to know a lot of people that would think that's pretty sweet.
ubernoob wrote:I'm in pretty much the same boat FWIW. If you want to go full Advent Children in my game... have at it.
Schwarzkopf wrote:I just noticed that the Desert Wind Maneuver "Death Mark" from Tome of Battle does exactly this. You sword someone and they turn into a fireball. Fucking awesome.and start swording them with fireballs
darkmaster wrote:Frank I'm not talking about bigger bonuses, I'm talking about growing angelic wings you can fold up into the astral plane when you hit level 10 if your distantly related to celestial, or growing twenty feet tall when it's convenient if you have a giant ancestor somewhere in your family history, if you're somehow related to a dragon you'd start breathing fire and shit, and it doesn't have to be something in your blood maybe you have the favor of some god so you start gaining bits of that power as you level up. And yes you just get the "you must be this tall to ride" bonuses too. And I'd be willing to bet there would be less backlash if you dumped the fighter from the game altogether and tapped into a different concept in people's minds.
Cyberzombie wrote:Not really. I don't know of any enemies in the monster manual that can't be killed by a magic weapon if the wielder is capable of getting in range if your melee attacks are suitably powerful. Incorporeals have the closest thing to a fighter immunity and that's at least partially bypassed by even the weakest of magic weapons.virgil wrote:Bit of a simplification, as the 'scope' of combat becomes larger as the power level rises. You can't kill Freddy unless you can enter dreams or pull people out of them. You can't stop Alucard unless your attacks are best described as strategic. And so on.
Wall of Force and Forcecage are the only things that weapons or physical might can't prevail against, and it'd certainly be reasonable to give a fighter a way to cut through those, as well as mobility powers to follow fast moving things like dragons or they could be master of bow and sword, so they can shoot down fliers. Also sword techniques that let them launch ranged shockwaves works too.
As for getting to other planes, I don't think many people care if the fighter can't do that on his own. The fighter is part of a team, and it really doesn't matter if Wonder Woman has to use Batman's dimensional portal or not. If anything, the guy that gets stuck being the planar taxi is at a disadvantage because he's burning a spell slot to do it.