Ghosts in the Sand - USA-Russia joint covert-ops vs ISIS

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
User avatar
silva
Duke
Posts: 2097
Joined: Tue Mar 26, 2013 12:11 am

Ghosts in the Sand - USA-Russia joint covert-ops vs ISIS

Post by silva »

Brainstorming time!

My Shadowrun group wants to take a break and play covert-ops pawns in middle-east chess boardgame.

(looose) Premises:

- Group has common mission objectives, but hidden nation agendas to accomplish;

- Each character from a nation (USA, Russia, France, Israel, Turkey)

- Each nation gives different skills, resource and agendas

- Each character picks a background specialty (weapons specialist, infiltration specialist, HUMINT specialist / Face, Driver/Pilot, etc), where each gives different skills

- Each character picks a background corps (Mossad, Seals, Spetsnatz, CIA, etc), each giving some bonuses

- Characters improve by accomplishing mission objectives... but they improve more by accomplishing hidden agendas.

- Group is supposed to be doing missions against not only ISIS but ASSAD, Al-Qaeda, Iraq and even Russian and allied bases too! One never knows what hidden agendas your commanders have!

Need more ideas, and how to make this work. :thumb:

Fake edit: this is looking obscenelly similar to Cold City, Shinobigami and Paranoia.
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen
User avatar
Longes
Prince
Posts: 2867
Joined: Mon Nov 04, 2013 4:02 pm

Post by Longes »

Taking Night's Black Agents (a GUMSHOE game about ex-spies hunting vampires) and reskinning the vampire conspiracy into kebab conspiracy will probably fulfill your needs.
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

One thing to think about: when Player #1 wants to go off by himself and accomplish his secret mission, what are Players #2, #3 and #4 going to do?
infected slut princess
Knight-Baron
Posts: 790
Joined: Tue Jun 14, 2011 2:44 am
Location: 3rd Avenue

Post by infected slut princess »

If your players are going to defeat ISIS, they need to strike against ISIS' primary supporters: the US government.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
User avatar
silva
Duke
Posts: 2097
Joined: Tue Mar 26, 2013 12:11 am

Post by silva »

That's the idea, princess.

Hogarth: I don't have a clear answer for that. Perhaps make it so individual scenes are only allowed if short ? I've played in games before that portrayed this kind of intra-party scheming that led to individual/couple players scenes (Vampire, Apoc World) and it wasn't a problem.
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen
Post Reply