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Posted: Wed Aug 24, 2016 4:47 am
by JonSetanta
I was thinking about something lately...
Why differentiate Hit Points and Health at all?
I could just have Health and injuries that limit your maximum health until healed such as a deep wound or broken arm.

I originally split the two for early levels but for anything Rank 2 and up it is negligible.

Posted: Fri Aug 26, 2016 5:08 am
by JonSetanta
This HP/Health issue is serious at low Ranks but not a problem past, say, Rank 2.

It bugs me because I'll have to redo the Health of each monster I statted.