THE LUNARS
We're setting the wayback machine to 2002, when White Wolf had fully realized that 3rd edition D&D was kicking their ass. Remember that before 2000, White Wolf was the biggest name in RPGs. They had seen their rival TSR go bankrupt only to have it come back stronger than ever under Wizards of the Coast. So White Wolf decided to fight 3rd edition directly: they made a fantasy game. And not just one or two books, Exalted came out just a year after D&D's 3rd edition and fifteen months later they were releasing their thirteenth book: The Lunars. Exalted ran an aggressive anti-D&D campaign, it was supposed to be the D&D killer. They'd killed D&D before, they could do it again. All they needed to do was to play on peoples' inherent snobbishness and get them to look down on D&D for being old and lame. But this was a much harder task in 2001 than it was in 1993. Mostly because 3rd edition D&D was new and hip and not old and lame. Exalted simply wasn't getting the traction that Vampire had enjoyed. 3rd edition D&D kept beating them. And beating them hard.
But the shovelware engine would not be denied. They had created a paradigm in which they needed to write a bunch of books to infill various types and locations and shit, and so they jolly well were making them. At this point in time, White Wolf was a professional publishing house with like deadlines and shit. Exalted: the Lunars was handed off to the B-Team, a group of professional hack writers who included absolutely zero people who designed the core system and were merely writing to the specifications they had been given at the start of the project. So even though the direction already hadn't worked, the plan had pretty much nothing to do but stumble forward. By November of 2002, Exalted had its Lunars book. And it retailed for thirty dollars.
I like to think of Exalted as a sort of distillation of everything White Wolf had learned about making RPGs at that point. The World of Darkness had grown up sort of organically from the key ideas espoused in Ars Magica: there is a divide between the supernatural and non-supernatural world, and you the players get to explore this parallel society that exists under the noses of the muggles, and which is broken up into competing factions, each of which has their particular cool powers and weaknesses. It was never a game for roleplaying Dracula, it was always about roleplaying The Lost Boys and Near Dark and Interview with a Vampire.
That said, the World of Darkness was also explicitly the modern world, with cell phones and chainsaws and condoms and all the other tremendous advantages of civilization. White Wolf hadn't really ventured into the pseudo-Medieval territory since Ars Magica, and their couple Dark Ages/Renaissance/etc. games always sucked a bit when you looked at them because quite frankly it was much harder to be a monster in a world of humans around the time when you freaked the fuck out at fire and fire was your dominant light source. However, it was also an age before guns and cannon and nukes, so monsters of various stripes were unambiguously more powerful than their modern day counterparts - closer to the times of Myth and all that.
For all its high-mythic pretensions and manga shout-outs, the fact is that Exalted has always been a weird “what if” thing that was supposed to be like their World of Darkness material but in a high fantasy setting instead. A lot of the tropes and systems and story elements from World of Darkness get shoveled into Exalted even at the cost of making any fucking sense at all. And nowhere is that more egregious than with the Lunars. They are very explicitly the Changing Breeds people from Werewolf: the Apocalypse with some nods to the high fantasy trappings of the setting. The Lunars are the “Champions of the Silver Pact” and it all takes place “before the World of Darkness.”
This treads into some very weird and frankly offensive territory. As a high fantasy setting, “Creation” was, well, created. And pretty recently too. And the World of Darkness is basically supposed to be our world. So if Exalted is indeed the past of World of Darkness, that's creationism all there in a shitty little bundle. You'd kind of hope they'd repudiate that sort of thing because it's stupid and offensive, but when 2nd edition came around to try to clean house, they doubled down instead. Because White Wolf was incapable of learning from their mistakes. And now they don't even exist.
Exalted also has to be cast against White Wolf's second-prong attack on D&D: the d20 books of the Sword & Sorcery imprint, which included Ravenloft (licensed from Wotc), Scarred Lands, Everquest and World of Warcraft licensed products, and the stable of Monte Cook/Bruce Corbell's Malhavoc Press. These were all universally terrible, but I think Scarred Lands at least showed White Wolf that they could not effectively compete against established product identities like Forgotten Realms with their homebrewed D&D campaigns - so instead, they based Exalted on their established product identity.
The Book
The book begins with a “map.” That needs scare quotes, because the map is supposed to be all “tribal” and shit. Which means that things aren't to scale, it's all bullshit chicken scratches, and none of the cities or points of interest are even written in. It's just a collection of stupid looking runes that are supposed to represent various tribal zones of control.
And then, this being a White Wolf book, there is a mini-story. It's four pages long and extremely pretentious, referring to the protagonist's “mate” and shit. But honestly, I just can't give a fuck. Nothing really happens.
Only then does it get to the actual Introduction and seven chapters that make up this book proper.
Aesthetically, this is not one of White Wolf's better jobs. It's a hardback book with the vaguely manga-esque comic book-style figures that dominated WW art at the time, and was filled with weird page textures to mimic D&D-style books. The map on the inside cover was done with a sharpie, someone colored and shaded it in Photoshop, and then some bastard scribbled glowing pseudo-elfscript on top. Several of the names are more than vaguely familiar to players familiar with Werewolf: the Apocalypse.
It retailed for $29.95, which was fucking expensive, and at 254 pages is far too long - consider that the average early Vampire splat was less than a hundred pages and softcover. It also didn't help that in a couple short years they'd be made redundant with Exalted 2nd edition and Power of the Exalts - Lunars.
Introduction
This is an example of the script. Third element down looks like a cock and balls. I don't think that's accidental.
All the chapters, including the introduction, have their own one page pieces of genre fiction. These are not written in DaVinciForewardRegular or anything fucking insane like that. But it is written in black text over a dark background and I absolutely can't get myself to give any fucks at all.
So the actual introduction starts off with the assumption that you are intimately familiar with the story of Exalted in the form it had in 1st edition, meaning that if you are opening this book without having recently read the core book you are going to be a little lost. This introduction doesn't start with any civilized “what is this book?” bullshit, that would breed weakness! Instead it starts:
Needless to say, this is not an introduction that really gives a fuck what you think if you aren't already an Exalted fan. Before the first page is even over, it jumps in to discussing the Silver Pact's political struggles about who should be number one on the attack agenda: Death Lords, Fair Folk, or the Empire. Note that the book has not at this time deigned to tell you what the fuck a Death Lord or Fair Folk is, why we should care about the Empire at all, who the Silver Pact represent, or what a Lunar Exalt is or why we should care. The assumption is that we have been keeping up on all things Exalted before even opening this book and don't need any description of what Lunars actually are or do in order to be interested in reading deeper into a book called “The Lunars.”The Lunars wrote:It has been a long time since the Usurpation, 15 long centuries since the Lunar Exalted turned their backs on their mates and fled into the wilderness on the edges of Creation.
There are a lot of pains in this book, especially if you're familiar with any of the other White Wolf games. The art styling isn't consistent or recognizable compared to Werewolf: the Apocalypse - instead of the weird claw-mark slash glyphs that readers are familiar with, we get this spiraling elfscript that looks like Ogham got Vulcan drunk one night and they fucked like rabbits on viagra. The White Wolf sense of humor is conspicuously absent, aside from some of the unintentionally hilarious art. There is also a general lack of the immediacy that is familiar in White Wolf books. Exalted is set during the Age of Sorrows, and Apocalypse isn't really on anybody's calendar.
It's not until page 11 of this book that they come clean with the following sidebar:
Well, thanks for that.This Is Not A Complete Game
Despite its size, Exalted: The Lunars is not a complete game. It is a supplement for White Wolf's Exalted, a game in which characters take the roles of Solar Exalted, shining golden heroes who were the husbands and wives of the Lunars in the long-forgotten First Age. This book doesn't include descriptions of the game's various Traits, rules on combat or a complete setting. It just has an in-depth treatment of the lands beyond the Threshold and rules for creating and playing Lunar Exalted characters. You'll need to at least have access to a copy of Exalted to use this book.
I think I should point out a bit how fucking insane this is. Lunars aren't really on the same power scale or supposed to be in the same part of the world as Solars. So this book is a 254 page book that requires you to have another book that you can't use while playing with this book in order to play. Actually playing the characters from the two books together gets a single page (on page 249, we'll get there) and no mechanical support at all.
It also makes abundant use of specific vocabulary - another holdover from World of Darkness, which basically requires a glossary to understand, so they give you one. Some highlights from this glossary include:
You have used a word in its own definition. That is a crime.god: Often used generally in this book to mean any little god, elemental, Exalt, demon, behemoth or faerie noble who captures the worship of a barbarian people and the chiminage of their shamans.
I hate the charm names. I also hate they feel obliged to capitalize "Charm."hybrid form: A hulking and deadly humanoid caricature of the Lunar's totem animal. The hybrid form becomes one of the Lunar's natural shapes when the Exalt learns the Charm Deadly Beastman Transformation.
Can we just call it a moot? I mean, it's a fucking moot. We all know it. You don't have to make up words.tlak: A formal gathering of Lunars called to settle grievances and discuss concerns.
Having different meanings for the same word in different books is not a good thing, but White Wolf has had worse sins.Wyld, the: In this book, the Wyld is never used to mean "outlands" or "ungoverened regions," the way it often is in the Realm or the Threshold. It is used by Lunars as by savants - to mean areas actually touch by the madness that lurks beyond the edge of Creation.
Really, this glossary is pretty spare considering the specialized terminology used in this book. There's hardly a fucking paragraph that doesn't have one or more capitalized words to show that it refers to something specific of which you are assumed to be familiar with.
This has nothing much to do with anything, but I love that Adam Warren drew it. I think WW specifically sought out comic book artists to provide art for their Exalted books both to improve their general art standards and to set it apart from the Vincent Locke kind of black and white that defined their World of Darkness games.
Most of the introduction is taken up with the Lexicon. Note that most of the crazy bullshit words of Exalted are defined in a different 350 page book, to the extent that they are defined at all. So if someone came to you in November of 2002 and said they wanted to start a Lunars campaign, they'd have you read 600 pages, most of it irrelevant, and not really in any kind of order that made any sense. It was... a steep learning curve.
The actual Lexicon covers some things that are explanations of things in the book, like how it tells you that the Silver Pact is the Creation-wide society of Lunars who are also called Lunar Society (no “the”) and the Society of the Moon (“the” included). And that they are in charge of “kidnapping” newly Exalted Lunars. But it also has some terms that are in the world such as “urrach-ya” which is apparently the term for “non-person” in their bullshit made-up barbarian language. It apparently applies to absolutely everyone who isn't part of their stupid tribal society, and Lunars are allowed to lie, cheat, and murder these people (which is to say: almost all people) without that supposedly impinging their honor at all.
Yeah, we're in the lexicon in the damn introduction, and we already have the doctrine of Aryan Exceptionalism. Trust me: it doesn't get any better later on.
There's a lot of wasted space in this book. It's two columns, with header and footer art, wide margins with their own art, and as much as 3/4 of any given page can be taken up with sidebars and illustrations. I'm looking at page 13 - the last page in this chapter - and there's just this...fucking...thing taking up the bottom half of the page. It's an amorphous computer-generated varied grey blog, with these striations originating from an off-center point, and with a distinct border and...I don't know what the fuck it is or why it's there except that it takes up half a page that you'd otherwise leave blank.
So we're 13 pages in, and with two columns you could expect up to 13k wordcount, but in my estimation it's only about 8-9k. That's really a lot of low information density. Full shovelware ahead!