[LP] The Shattered Realm: Dorganath

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angelfromanotherpin
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Post by angelfromanotherpin »

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Within a few days your retinue is approaching the Dwellings of the Fey. To your open amazement, you see that the city wall has only been half finished. There are gaping gaps, and in some places it has been built as high as the famous Walls of Shadow, in others no higher than a fieldstone wall. Crazy towers abut at random onto the masonry.

The people nearby stop and stare open-mouthed in a most discourteous way. Then, to your consternation, a party of ten horsemen and women charge from behind the broken wall and begin to fire crossbows, slings, and longbows at you.

(Your opponent is not also nearing the city of the Dwellings of the Fey.)
As your opponent is not journeying to the city of the Dwellings of the Fey, your spies who are abroad everywhere will be on the lookout for the Monsaljan retinue, wherever they are.

(Your opponent is on their way to the town of Locris in the Oligarchane Confederacy.)

The Monsalyar scouts are just as vigilant as your Dorgomen.

(Your opponent has been notified of your own destination.)
There is a sudden clang like a muffled bell. One of your knights has been hit by a slingshot. Arrows and bolts hum past uncomfortably close, despite the fact that the standard of Dorganath is in full view.

Will you:
• Order your knights to charge at and try to disperse these people?
• Ride towards a nearby farmhouse to take cover?
• Return to Dorganath, hoping to get out of bowshot before you are killed?
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Post by Starmaker »

There are more than 10 guys with us, they can't possibly be serious. I can't help but notice no one in our party has been wounded yet, and there's no indication as to whether "charge" means shoo them away (fine) or strike to kill (no).
[not fishing for info, just annoyed at the lack of clarity on the part of the writers]
I'm mildly in favor of charging.
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Corsair114
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Post by Corsair114 »

I guess we could try the Farmhouse.

The tyrant in me says charge the lot of them, but I'm not sure that's a great idea with us trying to win the realm over to our side.
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Post by Darth Rabbitt »

The Fey are Chaos-worshipers, they probably want us to charge them.
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Corsair114
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Post by Corsair114 »

Darth Rabbitt wrote:The Fey are Chaos-worshipers, they probably want us to charge them.
Man, I really need to go back and re-read the central thread as I totally missed that bit. :(

In that case, charge!
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angelfromanotherpin
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Post by angelfromanotherpin »

Your knights charge the ten Fey while you wait with your priest, page, and scribe, to see what will happen. To your horror, the horsemen and women prepare to receive the charge, then break into two and allow the knights through. The heavily-armoured knights and their huge cart-horses plough past them, and by the time they have turned, the Fey are almost upon you, intent it seems on claiming your life.

Will you:
• Meet them in battle, hoping to stay alive until your knights arrive at your side?
• Flee back towards Dorganath?
D'oh! You just got Light Cav'd.
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Post by Starmaker »

I don't think we can die in these segments, except by losing all rebellion points. Meet them in battle.
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Post by Corsair114 »

We'll stick it out (I hope).
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Post by angelfromanotherpin »

Your knights canter back towards you at full speed, the nostrils of their horses flaring, but you do not live to greet them. One of the Fey, a woman with a broken nose and missing teeth, is a fine shot with her sling. A slingshot catches you in the forehead and you fall from your horse, breaking your neck.

(Your opponent has been informed of your demise.)

You should now choose a second of the rulers of Dorganath to play, but note that you are only the second choice as their war leader and may never influence the morale of any troops, no matter what happens to you. You have obviously failed to win an alliance with the Dwellings of the Fey, but this does count as visiting a kingdom, as do any previous visits you have made. If this is the second time you have been killed, there is civil war and your opponent has won. Otherwise your retinue return to Dorganath with the bad news to greet their new ruler.
In your new character you must take up the reins of rulership without hesitation. You send messages to confirm the promises made by your predecessor, and if your predecessor lost any rebellion points, these count against you too. Any alliances already made, except for marriage alliances, still stand.

(Your predecessor had not visited three of the Kingdoms of Men.)
By the time you have attended to matters of state, your spies inform you that your opponent is also ready to set out on a new mission.

WAIT

When you are both ready, you must choose where you will now seek aid.

• From the Kingdom of Alleyn?
• From the Oligarchane Confederacy?
From Sacerdoge?
From the Dwellings of the Fey?
Ouch. Well, the Monsaljans are waiting, so things will proceed as soon as there's consensus on the new ruler and next destination.
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Post by Starmaker »

Did we just seriously lose to 10 guys? Wtf. No vote on whom we're going to pick, but let's try paying Alleyn a courtesy visit.
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Post by Corsair114 »

Black Prince, head for Alleyn.
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Post by Darth Rabbitt »

That was super fucking bullshit.

As for our current choice, definitely go with Black Prince, and head for Alleyn.
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Post by angelfromanotherpin »

I wouldn't call it super bullshit. The 'wrong' choice came with a second opportunity to fall back, after all. Tactically, that kind of thing really did happen when knights went after light cav; and being taken out by a sling at ten-to-one odds is pretty reasonable. The only really questionable thing is not keeping at least one knight back as a bodyguard. But hey, that's why there's a line of succession, so it's not even a game over.
Within a few days, you retinue is approaching the wooded borders of the Alleynian plains. As soon as you enter the rolling grasslands you espy a dust-cloud in the distance that seems, miraculously, to grow until it resolves itself into a galloping company of lancers, the border patrol of Alleyn.

(Your opponent is not entering the rolling grasslands of Alleyn.)
As your opponent is not journeying to Alleyn, your spies who are abroad everywhere will be on the lookout for the Monsaljan retinue.

(Your opponent is on their way to the city of the Dwellings of the Fey.)

The Monsaljan scouts are just as vigilant as your Dorgomen.

(Your opponent has been informed of your own destination.)
The Crown Prince, leader of the Alleynian border patrol, bows courteously while his men remain seemingly impassive, and he says 'I will escort you to the court of King Timurlane, my father.' His lancers flank you on the journey to Bukovar, the great wooden castle that sits on an island in the river Eger. On the journey you are able to engage him in polite conversation and learn that King Timurlane has heard of the prediction and 'would seek to be on friendly terms with the victor, if there must be one.' The Crown Prince is, it seems, hopeful of making a good marriage with a foreign queen or princess.

(You are not playing as the Matchless Queen, Berengaria the Fey.)
Image
The journey across the rolling plains is not long, and you are soon before castle Bukovar, the great wooden fortress that sits on an island of the River Eger. The drawbridge slams down and you ride into the great bailey. King Timurlane, recently returned from the hunt, awaits you there.
King Timurlane is a broad-chested man with a ruddy countenance, clad in bear furs and felt leggings. His forearms are protected by golden vambraces studded with rubies and an esquire carries his badge of kingship, the emerald lance. His nobles are already quaffing from stirrup-cups as you dismount and walk forward to greet him. He orders his pages to bring you all cups of wine and grins widely, revealing a dazzling line of golden teeth also studded with small rubies. Small strands of boar flesh hang from some of the rubies, like internal whiskers. As he speaks his greeting, you run over in your mind what your scribe has told you of Alleyn's history.
Seven years ago, the Oligarchane Confederacy war party won popular support for an attack on Alleyn. King Timurlane led the force of lancers which repulsed their hoplites himself. The war party lost influence, and peace-loving Demosthenes of Locris became one of the two leading figures in the Confederacy. He signed a peace with King Timurlane, but the king fears a resurgence of the war party, and distrusts the ways of the Confederates. The Bone People too have raided the rich plains of Alleyn, but they were also repulsed after two bloody battles. Above all, however, the people of Alleyn hate and fear the dragons who regularly hunt over the open plains, carrying off people, horses, and cattle, with impunity.
King Timurlane's bluff greeting is hardly over when it begins to rain quite heavily on all of you assembled in the great bailey. The king seems oblivious to this, his nobles too affect not to notice as he keeps you talking in full view of the pages and serfs. You hear one of your knights muttering that King Timurlane is insulting you.

Will you:
• Ask to be taken inside the keep?
• Hope you are not losing too much faith and tell King Timurlane why you have come to visit him?
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Darth Rabbitt
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Post by Darth Rabbitt »

Eh, let's get to the point; King Timurlane doesn't seem to be one for etiquette or subtlety.
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Post by Starmaker »

Darth Rabbitt wrote:Eh, let's get to the point; King Timurlane doesn't seem to be one for etiquette or subtlety.
Sure. If he's allied with Monsalyar, we have a better chance of GTFOing in the open.
angelfromanotherpin wrote:The only really questionable thing is not keeping at least one knight back as a bodyguard.
Did we seriously send all our knights against ten guys?

---
To ask later:
1. How does this get resolved?
The Crown Prince is, it seems, hopeful of making a good marriage with a foreign queen or princess.
(You are not playing as the Matchless Queen, Berengaria the Fey.)
2. So far, Sacerdoge was the only place that alerted the opponent of the alliance. Do they straight up kill the other character if he/she comes to visit after an alliance is established?
Now I know my premise is wrong. Still curious about the outcome, though. I guess we may find out during the rematch.
Last edited by Starmaker on Sat Oct 05, 2013 10:06 pm, edited 1 time in total.
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Post by angelfromanotherpin »

It's not clear how big your honor guard is. I remember somewhere one of the other powers shows up to meet your envoy with fifty dudes and it's considered to be insurmountable odds.
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Post by angelfromanotherpin »

Word of your humiliating wait in the rain inside castle Bukovar will be carried back to Dorganath by the minstrels who travel from country to country entertaining and telling news of other lands wherever they go. Your people think you have been fawning at the feet of King Timurlane, king of a backwards, if pleasant, country. You have lost any ability you might have had to influence the morale of your troops, for they have lost their confidence in you as a war leader. King Timurlane is, however, impressed that you do not stand on ceremony with him. He nods when you tell him that you seek alliance and then asks you why he should ally with you and not with the Monsaljans.

Will you:
• Tell him the Monsaljans are haughty dogs, proud men who think the Dorgomen and Alleynians unfit to rule their own people?
• That with his aid you will surely win, and then he can add some of the best markets of Monsalyar to his lands?
• If your opponent has the codeword TOPAZ (they do) say that the Monsaljans are allied with Alleyn's foes, the Oligarchane Confederacy?
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Post by Starmaker »

angelfromanotherpin wrote:• If your opponent has the codeword TOPAZ (they do) say that the Monsaljans are allied with Alleyn's foes, the Oligarchane Confederacy?
Blue option ftw.
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Post by Darth Rabbitt »

How many times have we lost the ability to influence the morale of our troops now? My count is three.

I agree with Starmaker, say that our foes are aligned with their foes.
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Post by angelfromanotherpin »

Seven years ago, King Timurlane almost lost his life leading his troops in defense of Alleyn against the hoplite troops of the Oligarchane Confederacy. The Confederates have not forgotten their defeat. The king is visibly shocked at your news. He thinks for a while, then says he will indeed ally with you against the Monsaljans and the men of the Confederacy.

(Record the codeword TRINITY)

King Timurlane pledges the support of fourteen thousand Alleynian lancers against the forces of Monsalyar. King Timurlane himself reads the proclamation of your alliance to his people.

(Your opponent has been informed of your new alliance.)

The lancers are famed for their courage and skill. In battle they have a strength of 4 and a morale of 3. You return to Dorganath to make sure all is well before deciding what to do next.

(Your opponent is not waiting to see King Timurlane.)

(You have now visited three Kingdoms of Men.)
(Your opponent has failed to win an alliance with the Dwellings of the Fey.)
WAIT

Those of the Kingdoms of Men that have not yet declared alliance for one side or the other, if any remain unaligned, probably never will. The time has come to seek support from the Kingdoms of Beasts. Journeying to these kingdoms is fraught with danger. Tradition demands that any ruler wishing to visit the court of a King of Beasts must ask for an invitation first.

Which kingdom will you approach first?
• The Kingdom of the Firedrakes?
• The Kingdom of the Bone People?
• The Kingdom of Margue?
• Eyrie, the Dragon Kingdom?
Both sides have hit a WAIT at this point, so we proceed as soon as choices are made.
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Post by Darth Rabbitt »

he Dragons will just piss off our shiny new allies, so it seems unwise to risk going after them, especially since our enemies might try to recruit them first since they're fairly powerful cavalry units. And if our enemies do go after them, we might want the Firedrakes for their bonus against dragons, and the Fenbeasts of Margue are both enemies of the Firedrakes and weaker than the Firedrakes (even against their hated Firedrake foes), so they're not high priority by any means.

I'd say we should shoot for either the Firedrakes or the Bone People. The Firedrakes both because of their bonus against Dragons and because we already have really good cavalry, and the Bone People first since I feel that the other side is more likely to try to win them over (what with us having gotten both sets of cavalry the Kingdoms of Men can offer.)

What do you guys think?
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Post by Corsair114 »

Eyerie's dragons are crazy-strong, but the Firedrakes are their hard counter.

Kingdom of Bone gets us Rhinos as something of a hard-counter to cavalry.

I'd say Bone People first, Firedrakes second. I think our enemies will make a play for the dragons.
Last edited by Corsair114 on Fri Oct 04, 2013 4:06 am, edited 1 time in total.
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Post by angelfromanotherpin »

Your message is sent to the Kingdom of the Bone People by special messenger. WAIT until your opponent has also decided who to ask for an invitation.

(Your opponent has also sent a message to the Bone People.)
(You are allied to the Alleynian lancers.)

A terse message is returned by the King of the Bone People, translated into the common tongue, forbidding you to enter his kingdom upon pain of death. To attempt to do so would be crass folly. You must choose another destination. Note that you may never attempt to journey to the Kingdom of Bone nor to any kingdom you have already visited.

Will you ask for an invitation to:
• The Kingdom of the Fenbeasts of Margue?
• The Kingdom of the Firedrakes?
• Eyrie, the Dragon Kingdom?
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Post by Corsair114 »

Well okay then. To the kingdom of Firedrakes. I hope us not being a super-evil Nemesis worshipper doesn't bite us in the ass.
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Post by Starmaker »

Alleyn intro wrote:He signed a peace with King Timurlane, but the king fears a resurgence of the war party, and distrusts the ways of the Confederates. The Bone People too have raided the rich plains of Alleyn, but they were also repulsed after two bloody battles. Above all, however, the people of Alleyn hate and fear the dragons who regularly hunt over the open plains, carrying off people, horses, and cattle, with impunity.
:nonono:

Honestly, it looks like we'll be lucky to grab one ally in the Beast Kingdoms without getting our ruler stabbed in the face. It's either Firedrakes or Fenbeasts, and they hate each other so Monsalyar can get a blue option no matter who we pick. But Firedrakes are stronger and way more useful.
I hope us not being a super-evil Nemesis worshipper doesn't bite us in the ass.
Firedrakes are themselves super-evil, if anything's gonna bite us in the ass it's them, for no reason other than we're delicious. However, if they'd prefer to eat our women and children instead, we can eat another rebellion point (we didn't get any for Berengaria's death or Timurlane).
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