...Everquest? No really? Everyquest?
Posted: Sun Aug 11, 2013 3:01 am
So blah blah, buzz on Rock Paper Shotgun is WTF? Suddenly Everquest next is a thing that people care about.
I agree with one of their articles. Up until right now anyone showing interest in a new Everquest was probably some sort of alien pod person. And then suddenly overnight if even half their claimed features are in it's the most interesting looking near future MMO on the market.
I don't even like MMO's, or Minecraft (which is probably it's other big influence). I've always wanted to like both but they've always been significantly lacking in various key ways. Yet I'll have to say. I'm interested in this.
They're even releasing a sort of byproduct game that looks like it's directly targetted as a kinda "minecraft killer". And frankly... it looks fairly promising.
The game itself is going to apparently incorporate to some degree about every wet dream MMO feature anyone ever wanted and that mainstream MMO's until now have just said "no too hard".
Voxel based (high res voxel based) everything
Destructible everything
Attacks that destroy fairly nice large chunks of terrain.
Free access to go everywhere
Procedurally generated terrain/adventures/dungeons/caverns/stuff
Fast dynamic jumpy navigation of terrain
What looks like some very action oriented at least somewhat skill based combat.
User generated content
NPCs and NPC AI that does stuff and reacts rather than just being mindless respawning mobs.
A fairly interesting sounding "discoverable" class/class feature system with customizable player classes.
Those custom world effecting missions all the MMO fans keep asking for
I mean hey, SOME of these are promises we've heard before. One or two have even been delivered on (certainly some newer attempts at MMOs have some much nicer actiony combat systems). But the promotional stuff for this actually looks like they are genuinely a long way into delivering pretty well on a lot of this. Certainly the whole voxel/destructible/customizable bit is looking believably promising already.
So we apparently live in a weird ass future no one imagined where suddenly Everquest looks like an interesting franchise to look out for the next sequel... Really? How the hell did this even happen?
I agree with one of their articles. Up until right now anyone showing interest in a new Everquest was probably some sort of alien pod person. And then suddenly overnight if even half their claimed features are in it's the most interesting looking near future MMO on the market.
I don't even like MMO's, or Minecraft (which is probably it's other big influence). I've always wanted to like both but they've always been significantly lacking in various key ways. Yet I'll have to say. I'm interested in this.
They're even releasing a sort of byproduct game that looks like it's directly targetted as a kinda "minecraft killer". And frankly... it looks fairly promising.
The game itself is going to apparently incorporate to some degree about every wet dream MMO feature anyone ever wanted and that mainstream MMO's until now have just said "no too hard".
Voxel based (high res voxel based) everything
Destructible everything
Attacks that destroy fairly nice large chunks of terrain.
Free access to go everywhere
Procedurally generated terrain/adventures/dungeons/caverns/stuff
Fast dynamic jumpy navigation of terrain
What looks like some very action oriented at least somewhat skill based combat.
User generated content
NPCs and NPC AI that does stuff and reacts rather than just being mindless respawning mobs.
A fairly interesting sounding "discoverable" class/class feature system with customizable player classes.
Those custom world effecting missions all the MMO fans keep asking for
I mean hey, SOME of these are promises we've heard before. One or two have even been delivered on (certainly some newer attempts at MMOs have some much nicer actiony combat systems). But the promotional stuff for this actually looks like they are genuinely a long way into delivering pretty well on a lot of this. Certainly the whole voxel/destructible/customizable bit is looking believably promising already.
So we apparently live in a weird ass future no one imagined where suddenly Everquest looks like an interesting franchise to look out for the next sequel... Really? How the hell did this even happen?