[LP] The Way of the Tiger. (Complete)

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Darth Rabbitt
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Post by Darth Rabbitt »

Kwon's Flail seems like the best move, both for demonstrating our martial arts prowess and for proving that we are the real Avenger.
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Avarice
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Post by Avarice »

We couldve saved some time on this vote. No one would've said a thing if you went on with the kwon kick
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Post by Starmaker »

Kwon's Flail deals damage, let's save it for Solstice. Teeth of the Tiger throw.
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Post by Mr Shine »

Nothing says "I'm Avenger" like a good Kwon's Flail.
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Post by Omegonthesane »

Kwon's Flail is most of what we used to kill Yaemon and it's the move named after the god.
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angelfromanotherpin
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Post by angelfromanotherpin »

You step in to execute your chosen kick.
XLATOC THE MONK
Defense against Forked Lightning: 6
Defense against Kwon's Flail (if you know it): 5
Defense against Leaping Tiger: 6
Defense against Winged Horse: 6
Endurance: –
Damage: 1 Die -1

• If you have hit Xlatoc three times or thrown him twice...

If you have not yet accomplished this, Xlatoc counter attacks by a left heel roundhouse kick. Your Defense against this is 7. If you are still alive, you must choose your next attack from your available moves.
• Punch
• Throw
or kick again (return to the top of this paragraph).
Hm, looks like throws are the secret tech for this fight (unless the guy's Defense against throws is substantially higher). Also, it's nice to know he's not going all-out, looks like he's pulling his kick damage by 3 points; I think it's still very likely that we drop after two of those, alas. But TN 5 vs 7 is pretty good, I'm not going to risk switching to throws.
Avenger flails for 10+1, hit 1/3!
Xlatoc roundhouses for 6, miss.
Avenger flails for 9+1, hit 2/3!
Xlatoc roundhouses for 7, miss.
Avenger flails for 6+1, hit 3/3, flawless victory!
Xlatoc holds a hand up, catching his breath and controlling his pain. 'Avenger,' he declares, bowing. The other monks of Kwon in the Inner Sanctum follow suit.

You are treated as an honored guest, allowed to pray in the small chapel where you bare your soul to Kwon in thanks for your survival of the Rift. You feel that you are in Kwon's gaze and that he is lending you strength. It is the first of many blessings. You share a meal of bread and fruit with Ederic, Xlatoc, and the other monks, and then retire to a monastic cell in which you catch some sleep and then meditate until dawn ehrn you feel refreshed in both mind and body. You may also replenish your stock of shuriken back up to 5 if you need to.

Shortly after, you are visited by Greystaff of the Temple to Avatar, who has been summoned by the monks. He believes fully in your identity and is grateful for your return. First, he casts the Hands of Excellent Health spell, restoring your well-being. Given the multitude of ordeals you have recently faced and overcome, you have become battle-hardened beyond even your previous iron toughness: you may increase your current and maximum Endurance to 22.

Then he performs an exorcism over you to remove the effect of the holy water of Nullaq. From his power and the gifts of Kwon, you may restore your current and maximum Inner Force to their initial value of 5. Greystaff's exorcism may have assisted you in more ways than this. If you have an Amulet of Nullaq, you may discard it and suffer no further effects, for the holy water has supplanted its power and allowed Greystaff to redeem you from its taint. Remove the Amulet from your Character Sheet.

Lastly, if you carry a daughter of Nullaq, Greystaff will draw it out of you by pouring holy water of Avatar into your head, and then crushing the agonized spider underfoot when it emerges. Cross off this note from your Character Sheet.

Drained, he leaves you be and advises he will be awaiting you in the Inner Sanctum along with the Demagogue. They bring disturbing news.
Does anyone else feel better-disposed towards Greystaff now? Or is it too little, too late?
The Demagogue paces back and forth beside Greystaff, and turns to you in amazement when he realizes you have entered the Inner Sanctum. In an instant he is as animated as ever. 'It is you, Overlord. You return at a time of terrible danger, just in time to once again be the savior of the city!'

You ask him what has happened in your absence.

'You returned to the city almost immediately after you left,' the Demagogue says, 'or at least that is what we were told by all those who witnessed the events. We remembered Gwyneth's proclamation that you were going out to greet your two allies from the battle, and so when you returned alone it raised questions. But then you restricted access to the Palace and we could not petition you: the people in turn thought you were in mourning for your lost friends. We, however, became convinced that there was someone of your exact likeness on the throne, and we have uncovered that they mean to effect great evil.'

'He is right,' Greystaff says somberly. 'Over the last week the army has been mobilized – both the soldiers of Dama and of Nemesis – to be sent to the Rift on the morrow in a punitive strike. If you are not truly in command, then who is, and why? Just these last few days the city has been warned of a likely imposter returning, so confronting the army directly will do no good.'

'It will be a disaster of the utmost proportions, Overlord,' the Demagogue wails. 'With our army sent to its destruction in the Rift, the city will be defenseless. Greystaff and I have both tried to gain admittance to the Palace, but have been barred entry by the shieldmaidens of Dama, no less.'

You ask why they have not approached Force-Lady Gwyneth, your general and military adviser, to stop the army from mobilizing.

'She too is in the Palace and thus unreachable by us,' Greystaff says.

'Hengist went to secretly petition Solstice at the Temple to Time to join us in making a stand,' the Demagogue says, his voice dropping to a conspiratorial tone as monks file by outside, heading for morning prayer, 'but he has not returned. We fear that he has met with foul play. Antocidas and his mercenaries have said they will only support us if we can marshal more forces, for they know it will do the city no good to end in a bloodbath. We have had no response to our summons from Lackland in the Temple to Nemesis.'

'That is no surprise from those craven cowards,' says Greystaff, 'they are likely behind all of this. Overlord, even if the people take to the streets, they are no match for the combined forces of Dama, Nemesis, and the Temple to Time. We need to act to save the city, but the Palace is barred to all and it is said the underground passages there have been flooded. There is a thief who we have learned may have found a secret way into the Palace. We are sending Xlatoc to learn more and bring the thief back if necessary, but it will take some time. We still have until tomorrow to stop this madness.'

Both look to you for leadership. You have many avenues available to you, but only limited time to take action; it is unlikely you can visit all of the city's nerve centers before the day ends.

• Visit the Temple to Dama to personally convince them to stand down the army?
• See Antocidas yourself, saying he will bend the knee and fully commit his forces when the rightful Lord of Irsmuncast comes calling?
• Visit the Temple to Time to learn what has happened to Grandmaster Hengist, and if necessary bring the Temple to heel if it does not help its city?
• Steal inside the nest of evil, the Temple to Nemesis, and force Lackland to support you with your foot on his neck if necessary?
• Undertake some daytime reconnaissance of the Palace to see what forces you may face?
Avenger I, Overlord of Irsmuncast-nigh-Edge, Grandmaster of the Five Winds
Modifiers: Kick +1, Throw +1, Fortune +1
Inner Force: 5/5
Endurance: 22/22
Techniques: Acrobatics, Climbing, Disable Device, Poison Needles, Kwon's Flail, ShinRen.
Shuriken: *****-*****-*****-***
Ninja Tools: Ninja Costume, Breathing Tube, Iron Sleeves, Garotte, Flash Powder, Flint & Tinder, Spiderfish, Blood of Nil.
Special Items: Opal Ring, Pouch with 34 Gold Pieces, Locket with Saint's Hair, Silver Shuriken, Statuette of Dama, Coronation Day Coin, Ruby Circlet, Scorpion Ring, several gems, the Orb (in eye), the Sceptre.
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Post by Mr Shine »

Does anyone else feel better-disposed towards Greystaff now? Or is it too little, too late?
Wasn't he the most useful NPC in Warbringer!, the book impossible without his skills?

Let's try to rescue the Grand Master and knock Solstice into the middle of next week if he refuses to aid us.
Last edited by Mr Shine on Sat Jun 18, 2016 1:29 pm, edited 1 time in total.
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Darth Rabbitt
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Post by Darth Rabbitt »

Yeah, but he was the trap option to end all trap options in Overlord!, given that Shinren gives him a glowing recommendation and all of his policies are shit.

But he's not a total fuck-up like Solstice, who I recommend we visit. This book's made Greystaff and even Eris useful, so let's see if it can redeem Solstice (no pun intended).
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Avarice
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Post by Avarice »

Solstice, is absolutely worthless in every option that follows his advice and he even kills you with no rhyme or reason after you take his suggestion to seek out some far-away allies during warbringer.

Temple of time is at best a total misfire and at worst a game over. However, it is mentioned that without a doubt All-father Time is the most powerful god in Orb and his disciples are the deadliest.

Also, greystaff is the same shitbiscuit at least with regards to his suggestions towards leadership in Overlord - the most useful is Gwyneth - following her all the way, you end up with 6 popularity (4 after refusing to march her on the rift) and no hiccups with the rulership part of the book.

Infiltrate temple of time.
Last edited by Avarice on Sat Jun 18, 2016 3:26 pm, edited 1 time in total.
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Post by Dr_Noface »

time squad
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angelfromanotherpin
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Post by angelfromanotherpin »

You dress like a peasant to blend in on the streets and head along the Avenue of Seasons until you reach the Temple to Time. Its silver dome rises into a spire which acts as a sundial on a square. The front is marked with symbols representing a growing flower. You loiter at the closed temple gate, reading the words set above it: 'Time the Snowfather – Eldest Father – Youngest Son – from whose touch none is immune, without whom we would neither be nor die.'

The sages in Greyguilds-on-the-Moor say that Time is the most powerful of the gods, but you have seen no sign of that power being used to help Irsmuncast. The Temple to Time did nothing to help you overthrow the Usurper, nor did it help Force-Lady Gwyneth against the forces of the Rift when they overran the city. A scribe hastens out, asking you if you have business with the temple.

• Reveal your Sceptre and eye Orb, and command him to take you at once to the High Priest Solstice?
• Knock him out with a Cobra Strike, change into his clothes, and sneak inside?
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Darth Rabbitt
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Post by Darth Rabbitt »

Just ask to see the high priest. Solstice doesn't give a fuck about anything and he only seems to listen to important people so we want him to know who we are.
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Post by Avarice »

One thing we can be sure of is Solstice is too much of apathetic, stuck-up f*cknugget to ally himself with the enemy, but he still can screw us over because he is bored.

null vote
Last edited by Avarice on Sat Jun 18, 2016 7:07 pm, edited 1 time in total.
Mr Shine
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Post by Mr Shine »

The way it's phrased, commanding at once, is not something I think Solstice will brook; I think that will be a failure. I think we should go sneaky.
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Post by Starmaker »

Solstice could've timestopped us in Warbringer if we had asked him for help (we didn't). He's not apathetic, he's a D&D Neutral asshole. I think he decided to "restore balance" and pulled an alt-universe Avenger from the timeline where we failed. Therefore sneak.
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Post by Avarice »

Starmaker wrote:Solstice could've timestopped us in Warbringer if we had asked him for help (we didn't). He's not apathetic, he's a D&D Neutral asshole. I think he decided to "restore balance" and pulled an alt-universe Avenger from the timeline where we failed. Therefore sneak.
Uh, no.
He actually speeds up time so that you fail in fulfiling your task (for absolutely no explained reason), thus leading to a game over.

He is a prick through and through and is NEVER helpful in any of the other books. Take it from someone who played enough times to make it through 1-through-6 with the same character, without dying
Accumulating all possible bonuses, you can start book 3 with +3 kick and +2 throw. Also yubi jutsu and shin ren are a scam - get acrobatics or arrow cutting instead.
Last edited by Avarice on Sat Jun 18, 2016 8:28 pm, edited 2 times in total.
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angelfromanotherpin
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Post by angelfromanotherpin »

Avarice wrote:He actually speeds up time so that you fail in fulfiling your task (for absolutely no explained reason), thus leading to a game over.
Given how salty he gets when you question him, I assume that's actually a failure on his part; he attempted a feat beyond his limits and got a fumble result.
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Post by Omegonthesane »

angelfromanotherpin wrote:
Avarice wrote:He actually speeds up time so that you fail in fulfiling your task (for absolutely no explained reason), thus leading to a game over.
Given how salty he gets when you question him, I assume that's actually a failure on his part; he attempted a feat beyond his limits and got a fumble result.
angelfromanotherpin wrote:
You visit Solstice, who promises to make time pass so slowly that you can arive an Upanishad within a tenday and lead a fleet to attack Doomover by sea, but he tricks you. The spell that he puts you under makes everything happen impossibly fast for you to grasp. He has slowed down the speed of your thoughts, and your powers of leadership and quickness in battle are lost. So too is the city, for without allies you cannot withstand the Legion of the Sword of Doom.
Image
(Solstice is never of any help ever.)
<rewind noise>
The text disagrees with your generous assessment.

Break and enter.
Last edited by Omegonthesane on Sat Jun 18, 2016 9:03 pm, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Post by SGamerz »

Solstice, I think, had a grand total of 1 decent advice if you pick him as one of your counsellers in Book 4. And even that advice wasn't necessarily the best one since it's pretty costly (joint army).

Given that something bad seemed to have happened to Hengrist when he came, we should probably keep our arrival a secret for now. Sneak in.
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angelfromanotherpin
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Post by angelfromanotherpin »

You send the scribe unconscious with a single strike to the back of his head, and drag him over to the gate where you quickly change into his clothes and head into the cool shade of the temple. You walk along the marble floor, past a couple of priests of Time in grey robes with white belts who are engaged in measured theological discussion. You slip away from the worship hall, and pass through a doorway covered by silver beads to find yourself in a peculiar corridor.

Through the middle of it swing three giant razor-sharp pendulums one behind the other, each disappearing into a slit on either side of the narrow corridor. They swing anachronistically with a space between each one where a person could pause before passing the next. From watching the pattern of swings, you judge that it should not be too difficult to make your way past provided you are careful.

(Avenger has the skill of Picking Locks, Detecting and Disarming Traps.)
You feel along the wall until you find the hidden compartment that houses the mechanism that causes the large pendulums to swing. You deactivate the pendulums and their momentum continues on a moment before they gradually come to rest. You continue on.
With the corridor of pendulums behind you, you pass through a frosted crystal door and into a corridor which contains doorways leading to the private chambers of the high priests of Time. All is quiet in this part of the temple, and you consider that the priests may be in communion. You pas on, opening the doors just a crack for any sign of Hengist. It is only when you come to a large room marked by the sign of the silver hourglass that you find what you are looking for.

The room itself contains a table with various scientific apparatus, beneath a massive glowing hourglass through which sand trickles without ever seeming to add to the pile at the bottom half. The shelves on the walls are crammed with rows upon rows of books illuminated by the ghostly white glow from the hourglass.

In a wooden chair by the table slumps Hengist, his hand covering a wound in his side where his brown robes are stained red. His eyes are open and his expression is frozen in pain and surprise. He seems to be in some form of suspended animation.

• Break the hourglass in the hope of ending the enchantment?
• Quickly check the books for any clue?
• Do not seek to break the enchantment, but instead carry Hengist from the temple as he is?
• Leave things as they are, and exit the temple alone?
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Post by Omegonthesane »

Check the books; breaking the hourglass is unsubtle, and grabbing Hengist seems likely to get us put in suspended animation.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Post by Mr Shine »

Read the books.
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Post by Avarice »

Take a dump on Solstice's table
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Post by SGamerz »

Definitely don't try to beak the spell. It looks like Hengist suffered a mortal injury and the priests of Time froze him with a spell to keep him alive.

Check the books.
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angelfromanotherpin
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Post by angelfromanotherpin »

The books seem preoccupied with the history of Orb and treatises on Time, and even a few books about prophecies. You quickly leaf through various books to see if they will be of any help.

On flipping through one series of ruminations, you read the following: Many sages have ascribed Time to the worship of the present, and Fate to the worship of the future, for we all live in time, the eternal now, and this is what Time has power over. Yet through time our fate is made manifest, becoming our eternal now at the point of our destiny, and fate intersects with the eternal now at critical junctures in one's life. One thing we can know for certain is that Fate cannot exist without Time, and Time is meaningless without Fate.

You learn little of use that may help Hengist, however you may add +1 to your Fate Modifier for your growing understanding of the concepts of time and fate.
• Break the hourglass in the hope of ending the enchantment?
• Quickly check the books for any clue?
• Do not seek to break the enchantment, but instead carry Hengist from the temple as he is?
• Leave things as they are, and exit the temple alone?
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