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Do you even mod, bro?

Posted: Tue Jul 09, 2013 10:09 pm
by Bihlbo
Mod your video games for fun and profit!

What mods have you most enjoyed? What games are better modded? Do you make mods?

Go!

Posted: Tue Jul 09, 2013 10:26 pm
by Guyr Adamantine
Tale of Two Wastelands for Fallout: New Vegas. It merges the game with Fallout 3, and I wouldn't play either games wihout it.

Posted: Tue Jul 09, 2013 10:30 pm
by Whipstitch
I liked this thread better when I thought it was taking an unprovoked shot at fbmf.

Posted: Tue Jul 09, 2013 10:36 pm
by Lago PARANOIA
Whipstitch wrote:I liked this thread better when I thought it was taking an unprovoked shot at fbmf.
:noblewoman:


But to answer the thread's question, I am a huge fan of Super Mario World romhacks. Though lately I've also taken a shine to the Super Mario Bros. X, a Super Mario fangame creator. Which while not a mod was designed specifically to invoke Lunar Magic, which is the premiere Super Mario World game mod program.

Posted: Tue Jul 09, 2013 11:15 pm
by Kaelik
A Clash of Kings mod for Mount and Blade Warband. There is something deeply satisfying about playing a solider in the armies of the kings, or of building your own mercenary band of unsullied and pledging to a specific king.

Obviously you can't quite "finish" the game the way you can unmodded without taking a more active roles as king, because Riverrun and the North never go to war with each other (And Dorne and Erie never go to war with anyone) but is still really fun.

Posted: Tue Jul 09, 2013 11:37 pm
by Korgan0
The Game of Thrones mod for Crusader Kings II is wonderful, as well; sacrificing Joffrey to the Drowned God is incredibly satisfying.

I probably have about 30-odd mods for Skyrim, and keep adding new ones- none in particular are incredible but together they make it a much better game.

Posted: Wed Jul 10, 2013 6:57 am
by downzorz
Hacked Pokemon ROMs look great in concept, but there are so few complete hacks that the choice of completed games is really small. Still, there are some fun games there.

Minecraft mods. Oh lord. I have played with Technic Pack, DNS Techpack, and FTB Ultimate and enjoy them all.

Posted: Wed Jul 10, 2013 8:44 am
by Lokathor
downzorz wrote:Hacked Pokemon ROMs look great in concept, but there are so few complete hacks that the choice of completed games is really small. Still, there are some fun games there.
http://pokehacks.dabomstew.com/randomizer/

Posted: Wed Jul 10, 2013 11:33 am
by Koumei
I don't do much modding, but I did alter Dorf Fortress to be goblins when I first played it. Other than that... for NWN I downloaded the PRC, and I assume everyone actually did that. Every single class, race, prestige class, feat, spell etc. ever? Mechanics altered to fit D&D a bit better (even including jumping which is great for a couple of really annoying "puzzles")? Yes please!

I'll probably play around with Torchlight 2 mods. The fish one and Synergy both look pretty tempting.

Posted: Wed Jul 10, 2013 3:19 pm
by Shrapnel
I have modded Oblivion into an unrecognizable, sexual monstrosity.

And FO3 to a much lesser extent. It's a lot harder to mod than Oblivion is.

Posted: Wed Jul 10, 2013 5:42 pm
by Bihlbo
If I play a game, I look for mods for it.

No one's mentioned Minecraft yet, so I will. It's a boring game after a few hours, but modpacks like Feed the Beast make the game actually a lot of fun, if you enjoy engineering-like building projects. The Terrafirmacraft mod makes it actually kind of hard to do things that would take you all of 5 minutes in vanilla MC, like make a metal pickaxe.

I don't think Bethesda has made a game that doesn't need mods to let me enjoy it. Fallout 3's Real Time Settler mod was super fun for me, even though it was basically another game entirely, played within Fallout 3.

Posted: Wed Jul 10, 2013 5:57 pm
by Kaelik
Bihlbo wrote:No one's mentioned Minecraft yet.
Well, except for the person who mentioned Minecraft.

Posted: Wed Jul 10, 2013 9:47 pm
by Essence
I'm arguably the top modder (and provably one of the top 4 modders) for Dungeons of Dredmor. I hold the #1 mod (by far) on the Steam Workshop for Dredmor, and I've contributed quite a bit to the core game HTML and the You Have to Name the Expansion Pack DLC. It's a bit out of date by now, but I figured I'd throw that out there.

Posted: Thu Jul 11, 2013 12:38 am
by Kaelik
Essence wrote:I'm arguably the top modder (and provably one of the top 4 modders) for Dungeons of Dredmor. I hold the #1 mod (by far) on the Steam Workshop for Dredmor, and I've contributed quite a bit to the core game HTML and the You Have to Name the Expansion Pack DLC. It's a bit out of date by now, but I figured I'd throw that out there.
Oh fuck, that is you. I totally never made that connection.

Posted: Thu Jul 11, 2013 12:56 am
by Koumei
Bihlbo wrote:No one's mentioned Minecraft yet, so I will. It's a boring game after a few hours, but modpacks like Feed the Beast make the game actually a lot of fun, if you enjoy engineering-like building projects. The Terrafirmacraft mod makes it actually kind of hard to do things that would take you all of 5 minutes in vanilla MC, like make a metal pickaxe.
I've seen a variety of fun mods for that, including a Fist of the North Star one that lets you make a flurry of blows against people, and after a short delay they explode.

Posted: Thu Jul 11, 2013 8:10 am
by Vebyast
Modded minecraft, as usual - mostly feed the beast and direwolf20 packs.

Kerbal Space Program. B9 aerospace for the awesome cockpits, kethane so I have something interesting to do other than fly around, mechjeb to execute maneuver nodes for me, and a few minor things like docking cameras and quantum struts.

Posted: Thu Jul 11, 2013 4:15 pm
by Whipstitch
Koumei wrote:
I've seen a variety of fun mods for that, including a Fist of the North Star one that lets you make a flurry of blows against people, and after a short delay they explode.

That reminds me of the only redeeming feature of Dead Island.

Posted: Fri Jul 12, 2013 5:10 am
by Username17
I mod from time to time. I've just started looking at Crusader Kings 2 modability, and it seems pretty versatile. Just did a thing that opens up female generals to West African and reformed Pagans.
Replaced the "allow" text in job_titles.txt with this:

Code: Select all

	allow = {
		is_adult = yes
		prisoner = no
		
		OR = {
			is_female = no
			AND = {
				religion_group = pagan_group
				NOT = { religion = aztec }
				NOT = { religion = aztec_reformed}
				NOT = { religion = tengri_pagan }
				NOT = { religion = tengri_pagan_reformed}
				NOT = { religion = norse_pagan }
				NOT = { religion = finnish_pagan }
				NOT = { religion = baltic_pagan }
				NOT = { religion = slavic_pagan }
			}
		}
Seems to work.
-Username17

Posted: Fri Jul 12, 2013 5:34 am
by OgreBattle
Dwarf Fortress

I can't play it without a graphics mod

Posted: Fri Jul 12, 2013 8:11 am
by Maxus
I don't mod, but I'm going to start (sort of) soon.

I had a loading error on Borderlands 2 on the Xbox and lost a lot the skins and heads I'd unlocked and wore as a status symbol when I was playing online with non-friends. The weirder ones also made good conversation starters. Such as "Where the fuck does the Gunzerker get dreadlocks and shades?"

But there was a loading error and it dropped them. Gearbox said they can't restore most of the stuff, but they did get -some- of it back to me.

So I guess I'll pick up a mod tool and replace what I lost.

Yes, I know this doesn't really count as modding.

I mainly -don't-, because my computer's old enough that most PC games make it chug.

Posted: Fri Jul 12, 2013 1:33 pm
by nockermensch
I wrote a mod for a race I created on Dwarf Fortress, a lot of versions ago, then got I dissatisfied with the direction Toady was taking the game and lost the interest.

More recently I wrote a custom race and class for Tome Engine 4, because I wanted to experiment with that game's modding capabilities.

Posted: Fri Jul 12, 2013 2:47 pm
by Sigil
I used to play a lot of multiplayer mods for first person shooters, but even when you find a good one the shelf life of mods can be disappointingly short. Dystopia (a Half-Life 2 mod) comes to mind as one of the ones I loved but is no longer played.
nockermensch wrote:I wrote a mod for a race I created on Dwarf Fortress, a lot of versions ago, then got I dissatisfied with the direction Toady was taking the game and lost the interest.
Slightly off topic, but I haven't followed Dwarf Fortresses development for years, what direction did he take it in that drove you off?

Posted: Fri Jul 12, 2013 5:19 pm
by Shatner
I played the HELL out of Civilization IV on the Fall From Heaven 2 mod. It made an entirely different game, and that game was excellent. There were even a couple of mod-mods out there (because it had a really vibrant community) and I contributed a bit to one or two of those. Mainly I just wrote funny AARs though.
Bannor: The Unwashed Crusade
Kuriotates: Metropol*ythesim
Khazad: Industry and Isolation
Amurites: Revenge of the Nerds


A while back I co-wrote a Dominions 3 mod to create Middle Era Jomon. That was a lot of fun, though quite a lot of work, especially testing and tweaking for balance. I even wrote a strategy guide for (an early version of) the nation.
The Mod
The Nation's Guide


I also got into the recent PC version of Blood Bowl. I found a bit of unused conceptual space (a human-agility passing team) and decided to create a roster to fill it. I modded the game to make the standard human team use my roster instead and have had a fun time playing them in the single player campaign. Roster below:
# Name Cost Mv St Ag Av Starting-Skills Skill-Access
0-16 Linemen 60,000 6 3 3 7 Pass, Catch GP/SA
0-2 Throwers 80,000 8 2 3 7 Pass, Catch, Sure Hands GAP/S
0-4 Blitzers 100,000 7 3 3 8 Wrestle, Grab GSP/A
0-2 Skirmishers 90,000 7 3 3 8 Dodge GAP/S
0-1 Ogre 140,000 5 5 2 9 Loner, Bone-head, Mighty Blow, Thick Skull, Throw Team-mate S/GAP
FTL is really, really fun but is in desperate need of some new content. The devs seem... well, I don't know what they're doing, but it sure isn't improving their surprisingly successful game! However, there are lots of mods out there with novel ships and interesting tweaks to give you a bit more life out of a good-but-content-constrained game.


Dwarf Fortress, definitely. That game is quite the experience but I don't think I'd make it too far without a graphics mod.

Posted: Fri Jul 12, 2013 7:02 pm
by nockermensch
Sigil wrote:Slightly off topic, but I haven't followed Dwarf Fortresses development for years, what direction did he take it in that drove you off?
It was when he decided to put tissue layers on everything, because it's somehow more satisfying to read that a spinning kobold vomit tore the skin, and bruised the fat layer underneath than to read that the spinning vomit wounded somebody.

Which is another problem, in fact: Toady keeps adding insanely detailed stuff like tissue layers and strain at yield without fixing egregious errors first.

The results, for me, is that the game became clunkier without becoming better at simulating anything.

In a decade or so I'll give it another shot.

Posted: Sat Jul 13, 2013 2:13 am
by Lokathor
OgreBattle wrote:Dwarf Fortress

I can't play it without a graphics mod
I can't play it with a graphics mod. After seeing enough Ascii, the ascii charset becomes the tiles. Looking at a new tileset is just unnerving.

My favorite dwarf fort mod was a very simple one: Display cases. It takes one building unit, and a glass case, and any artifact, and puts it all together.

http://www.bay12forums.com/smf/index.ph ... msg1249306