[Old School Video Game Review] D&D: Chronicles of Mystara

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

[Old School Video Game Review] D&D: Chronicles of Mystara

Post by Maxus »

I bought the Mystara Chronicles and co-opped two people, at different points, to play it with me. I just finished Tower of Doom, Shadows over Mystara will be forthcoming.

TOWER OF DOOM

For this playthrough, I chose the cleric. When I played this a long time ago, that's what I played and I vaguely remember Sticks to Snakes being pretty awesome.

My little sister--and then my friend--joined me in the game. My sister played the Elf, and when she had to leave, my friend joined in and took over until we intentionally got a game over, when he switched to the dwarf.

I like how much the D&D mechanics do show up in the gameplay. Enemies may make their saves against being blinded. Shake the control stick when you're on fire as a reflex save. Trolls have to be killed with fire attacks.

The move variety of combat is surprisingly deep. My cleric had a four-hit attack routine, charging, leaping, and power attacks. I could also parry enemy hits if I timed it right. Once I caught onto this, combat got more tactical for me. It's also possible to flank and lock enemies down.

Anyway, I can't remember all the choices we took--I know we went to the town to warn them to save the fort, and took the well path. We also tried to fight the Dread Red Dragon Flamewing, which is when we TPKed.

The cleric, I think, really was a lifesaver--Sticks to Snakes and Continual Light were quite useful. The real clencher, though, was Turn Undead being infinite use. I single-handedly made several fights a -lot- easier by just nuking all the ghouls and skeletons.

I like it as example of the beat-em-up genre, which I have some long memories of (Streets of Rage, and Teenage Mutant Ninja Turtles, figured prominently in my early video game days). This is just about the most complex one I ever played, though, with the spells and secret passages and looting.

I definitely didn't like the way it'd rush you along after some fights, though. I missed a couple of chests because of the game changing scenes as soon as you killed the boss.

I like the game as a whole, though. It's a good retro experience, and it was made by people who knew something about D&D and it rewards the players for knowing some, too--I tried to burn the troll to death, but kept missing with the items until I got the other player to give me a hand.

Shadows over Mystara forthcoming. Will try to locate appropriate pictures to add in, so I can be like the cool kids, too.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

Shadow over Mystara has much deeper movelists. People have said it almost feels like a fighting game at times.
User avatar
Leress
Prince
Posts: 2770
Joined: Fri Mar 07, 2008 7:54 pm

Post by Leress »

Avoraciopoctules wrote:Shadow over Mystara has much deeper movelists. People have said it almost feels like a fighting game at times.
That is pretty much how most of the later Capcom beatem up functioned. Alien Versus Predator was the same way.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
]
The divine in me says the divine in you should go fuck itself.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Shadow over Mystara

I went with my cleric again--I'm on the 10th stage.

Combat is indeed a ton deeper here. My favorite thing to do to enemies is uppercut them into the air and spike them to the ground. It's fluid, it's fun, it looks awesome.

I also killed that Dark Warrior dude with a mace swing that, thanks to how we were lined up, hit him in the crotch.

It's a good deal more flowy. I do have a problem navigating the item menus on the fly, but, well, D&D combat. It's a nice way to keep you from getting Exactly What You Want each time.

Thanks to fighting moves, and being able to dash-attack more easily (with the uppercut), I'm having a lot easier time here.

I do mean to give the Thief and Elf a shot at some point. See how that goes...In the meantime, yeah.

This game really brings me back. I remember when sequels were a huge step above the original-something like Super Mario Bros. and then the step up to Super Mario World. Or the jump from Legend of Zelda to Link to the Past. Shadows over Mystara isn't -as- big a jump, but it takes the good parts of Tower of Doom, and amps them up and expands them. It has been more hack-and-slash than trap-heavy dungeon-exploring, but the hack-and-slash (or in this case, bash-and-nutsmash) is so well done, I can forgive it that.

Also, I found a ring of Fire Resistance before I fought a chimera. I scorned it fiery breath. And popped it on the muzzle with the mace to tell it to behave
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
OgreBattle
King
Posts: 6820
Joined: Sat Sep 03, 2011 9:33 am

Post by OgreBattle »

The variety of weapons available is great in that game


dual wielding, greatweapons, it's a pity you can't start the game with those load outs.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

After finding out about the degree of branching in Shadows of Mystara, I've investigated further.

It appears to be an authentic D&D experience--right down to a superpowerful elf DM PC saving the party from a boss.

And, later, when you fight that same boss, he doesn't use the move that one-shotted you.

Fucking railroader DMs.

There's cursed magic items which have to be purified in a certain way, and hidden magic weapons.

The entire rationale for the Magic User class is "You suck in close combat but you get the strongest spells! Totally balanced in a game where enemies swarm you in close combat!"

At least he gets a couple of slick moves that let him evade and pull out some tricks so he's not completely useless in close combat.

While I'm on the subject, let me talk about magic.

The cleric, the magic user, and the elf all get spells. The elf is sort of the "Magic user lite", with fireball and lightning bolt, and also gets haste, which affects the whole party.

Presumeably, the super-power party would be the Cleric, Elf, Dwarf, and Thief. Each one of them brings in things that only they can do, and the cleric and elf could provide -shredding- buffs. The thief can backstab (which is honestly pretty damn strong)

I like the magic in this game. It's D&D fare--fireball attacks a radius around the impact area, lightning bolt attacks a line. The magic user, after checking what his high-level spells are, gets stuff like Cloudkill and Meteor Swarm.

Healing magic is, however, a wash--not that a spell won't help your HP, but that you just plain don't get enough healing spells, compared to monster damage--and spells don't recover that quickly.
Last edited by Maxus on Tue Jul 09, 2013 5:10 pm, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
nockermensch
Duke
Posts: 1898
Joined: Fri Jan 06, 2012 1:11 pm
Location: Rio: the Janeiro

Post by nockermensch »

It's funny how in Shadow Over Mystara, the Magic User is the munchkin choice.

See, in this game pressing forward + attack results in a "power attack". A slower strike that deals more damage. Doing this with the magic user results on him doing a very feeble-looking dagger stab. That stab deals negligible damage and has a ridiculously short range. The kicker? In about 1/20 of the attacks there's a red flash and the dagger does some kind of critical hit. That hit deals damage that's relative to the total HP of your enemy. It's like 30% of the total. Oh, and unlike the power attacks, the dagger is fast, and can stun-lock enemies, specially if you're playing with two magic users.

It doesn't matter which enemy it is. So if you're fighting kobolds, 1/3 of their hp bar is usually lower than what you're doing with your normal staff strikes. But against bosses with a ??? hp bar? That makes the fights absurdly faster.

So this is what I remember from playing SoM on the arcades: Some scrub would be playing Magic User, and take a really fucking long time doing the normal enemies (the Magic User has to play defensively there), just to about one shot the bosses once he finally arrived there. (dagger spam until criticals, then spam spells).

I won't even mention the goddamn invulnerability bug.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

See, I didn't know about the critical hit. Huh. That's an interesting thing.

I'm still having trouble in solo mode, but that's more me being used to playing the cleric or thief, where I can mix it up some.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

I love these games. A few months ago, my four-year-old daughter would ask me to play one of them on nearly a daily basis. I usually play the older of the two because of a bug either in the rom or in MAME that messes up the key-bindings for a couple of buttons.

I didn't know about the power attack option; I'll have to try that out.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

I knew about the power attack from the first one--it's pretty nice with the cleric.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Lago PARANOIA
Invincible Overlord
Posts: 10555
Joined: Thu Sep 25, 2008 3:00 am

Post by Lago PARANOIA »

My favorite Shadows Over Mystara cheese moves involves anything involving flaming oil or the cleric 'knockdown + stunlock' glitch.
Last edited by Lago PARANOIA on Wed Jul 10, 2013 3:40 am, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
User avatar
Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

I think this game might be enough to make me spring for a gamepad so I can get 2 players on the same machine. Any recommendations for where someone should start looking?
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

Avoraciopoctules wrote:I think this game might be enough to make me spring for a gamepad so I can get 2 players on the same machine. Any recommendations for where someone should start looking?
I have a USB Logitech game controller that strongly resembles the PS1/PS2 controller. Any emulator for any system I've ever used recognizes it. It allowed me to play two-player Metal Warriors on the SNES; something that I hadn't done in nearly a decade!

There's a picture of it here, except it appears to be sold out. Too bad, it's only $10!
Last edited by RobbyPants on Wed Jul 10, 2013 12:32 pm, edited 1 time in total.
User avatar
OgreBattle
King
Posts: 6820
Joined: Sat Sep 03, 2011 9:33 am

Post by OgreBattle »

Any of you guys know how to get a PS3 controller to work on PC?
User avatar
Guyr Adamantine
Master
Posts: 273
Joined: Mon Sep 01, 2008 10:05 pm
Location: Montreal

Post by Guyr Adamantine »

OgreBattle wrote:Any of you guys know how to get a PS3 controller to work on PC?
I use DS3 Tool.

Link to instructions to install.
hyzmarca
Prince
Posts: 3909
Joined: Mon Mar 14, 2011 10:07 pm

Post by hyzmarca »

OgreBattle wrote:Any of you guys know how to get a PS3 controller to work on PC?
Use Motionjoy.

http://www.motioninjoy.com/

It's a bit annoying to set up but it's the only way that I know of and it world pretty well.
Post Reply