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Custom MTG: Modality

 
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angelfromanotherpin
King


Joined: 07 Mar 2008
Posts: 7134

PostPosted: Thu Apr 13, 2017 7:34 pm    Post subject: Custom MTG: Modality Reply with quote Add User to Ignore List

I should really just delete Magic Set Editor, it eats way too much of my free time.

Anyway, my playgroup wants to try out some games where the cards are all playable at more than one mana cost (through Kickers and other mechanics) so that cards are more likely to be playable (or meaningful) at more times. And because it's an assumption of the environment, neither end of the card costs more for the privilege.

Half-baked example:



Any suggestions? I have a feeling that the lower the cost of the cheaper mode, the more expensive the other mode should be, but other than that I don't have a lot of guiding principles right now.
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Omegonthesane
Duke


Joined: 26 Sep 2009
Posts: 1710

PostPosted: Tue Apr 18, 2017 5:51 pm    Post subject: Reply with quote Add User to Ignore List

Shadowverse already has the basic mechanic - many cards have Enhance effects which go off if you play them when you have the Enhance cost to spare.

You should be pricing the higher cost at the amount that the result of paying the higher cost - namely the unenhanced card plus the kicker effect all payable up-front - is worth. Which is slightly less than if they were two separate cards since the enhance can't be played separately.
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