Unexpected Ultra-Violence in Games

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Lago PARANOIA
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Unexpected Ultra-Violence in Games

Post by Lago PARANOIA »

So there I was, playing the Streets of Rage Remake fangame and was having a blast. But it turned out it was a literal blast, because when a bad guy got hit by a grenade it literally tore him into two bloody pieces. In what was previously a firmly PG-rated game.

Don't you just 'love' it when games do that? I recall a certain Capcom game set in Warring States China doing something similar with a boss monster.
Last edited by Lago PARANOIA on Tue Jun 04, 2013 7:06 am, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Maxus
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Post by Maxus »

I was surprised by the level of violence in Metal Gear Rising.

Like, seriously, I wasn't too bothered by Raiden losing an eye. But when he lost an arm, too, and the camera lingered on the bleeding stump? Yeebus.

And I say that as someone who took most of the God of War games with equanimity. The only parts that bothered me were killing Theseus by slamming his head in the door and Hermes' death.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Avoraciopoctules »

I'd probably find Rising really off-putting if it weren't impossible for me to take it seriously. The game's reveling in gratuitous gore just gets swept up into a perfect storm of raw silly with a bunch of other design decisions.

btw:
http://www.youtube.com/watch?v=K4B50TTQhX4
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Post by JigokuBosatsu »

Now, obviously this one isn't gory, but it came as a real shock to me in the "speech-checks-defeat-everyone" ending of F:NV.

http://www.youtube.com/watch?v=sdVLMjXjwtA
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Post by Whipstitch »

It is kinda weird how quickly you can acclimate to something like GoW or whatever. People really can accept just about anything as long as you teach them to expect it first. I think my personal example of that principle is probably the xbox Ninja Gaiden. I rarely play particularly violent games, but Ninja Gaiden is structured in a way that kicking a dude and decapitating him in the same motion such that their head and body goes flying in different directions quits being novel very quickly. Meanwhile, it took a while for Rachel's fetish fuel to transition from being "Man, what?" to "Oh, right, this is a Team Ninja game, I keep forgetting" to grim acceptance.
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Post by OgreBattle »

Mario 64

the drowning
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Post by echoVanguard »

OgreBattle wrote:Mario 64

the drowning
This. I recall one of my friends being really freaked out by the drowning animation being so inconsistently grim compared to the rest of the game.

echo
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Post by MGuy »

OgreBattle wrote:Mario 64

the drowning
Yup. As a kid it made me stop playing the game for a while. Amazingly I never drowned once until reaching the upper floors and then I went back down to do the eel mission and was so freaked out by the eel itself that I lingered a bit too long then drowned. I couldn't even stand to think about the game for a while. If I'd ever had a nightmare (I haven't had one that I could remember) that would've been the thing that would've induced them.
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Post by Whipstitch »

The ways you could screw up flips and apparently break your neck in tomb raider even while just running about the mansion practicing was always a bit unnerving.
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Post by Koumei »

In TR2 you could only do that by attempting to dive but landing on the ground instead of water. But that was... yeah. Her drowning, too. Everything else (shot, mauled by tigers/wolves/bears/dinosaurs, on fire) and she just makes a small moan like she's fed up with it* and then collapses in a fainting type way.

But dive wrong and break your neck? Clunk, motionless, dead. And drowning has all the thrashing about then sudden limpness that you come to expect from real people drowning.

*To be fair, she puts up with being shot way more than I would.
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Post by Maxus »

I remember playing Majora's Mask and zipping around the Zora place as the Zora. I hit a bit of underwater structure, and Link shot straight into the air, neatly inverted, and landed right on his head, and it took off two hearts and made me wince the fuck out.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Guyr Adamantine »

Maxus wrote:I remember playing Majora's Mask and zipping around the Zora place as the Zora. I hit a bit of underwater structure, and Link shot straight into the air, neatly inverted, and landed right on his head, and it took off two hearts and made me wince the fuck out.
The mask transformation sequences. *shudder*
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Post by Maxus »

Oh, yeah, those, too. Funny, the Majora's Mask on the Gamecube Zelda Bonus Disc doesn't differentiate the screams...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Lago PARANOIA »

Oh, yeah, Wizard Fire. The flesh completely fucking melting off of Volov's dragon's bones. And by completely, I mean mostly.

Still, I should have been clued into the possibility for surprise ultraviolence with the ridiculous opening scene. And also on reviewing of a gameplay video, the (thankfully browned-out) corpses of children on the streets. Seriously, how did I miss that shit before the dragon flesh-melting scene?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Leress »

Heart of Darkness. It has some pretty unsettling deaths, keep in mind that this game was rated E (10 and up) and you play a 12 year old kid.

Deaths
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Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
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Post by infected slut princess »

Whipstitch wrote:I rarely play particularly violent games, but Ninja Gaiden is structured in a way that kicking a dude and decapitating him in the same motion such that their head and body goes flying in different directions quits being novel very quickly.
No it doesn't.
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Post by Lago PARANOIA »

Oniken fucking rules. It replicates the feel of a classic NES platformer (including the difficulty) almost perfectly sans a few cheats like multiple parallax scrolling and bigass boss sprites. And as you might have guessed from this thread bump, the ultraviolence.

However. Unlike a lot of the examples in this thread, I found the ultraviolence surprisingly thematic. It made the game feel like a late 80s/early 90s action anime like MD Geist or Angel Cop or Baoh Raihousha or, of course, Fist of the North Star.
Last edited by Lago PARANOIA on Mon Aug 04, 2014 12:45 am, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Whipstitch »

Yeah, Oniken gave me flashbacks to the arcade version of Ninja Gaiden and its infamous continue screen.
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Post by Maxus »

Wolf Among Us actually shocked me in places.

It opens with Bigby being called into a domestic violence call. The Woodsman is in a drunken rage and slapping around a hooker.

So you have a brawl, the Woodsman gets a broken jaw.

And then
the hooker hits him in the back of the head with his own axe. Him being a fable, it doesn't kill him.
Later on, you get in a barfight and after kicking the other guy's ass, you have the option
to tear off his right arm
Midway through, Bigby
gets his arm broken so badly the bone's split out his skin and his hand's flopping. He sets it himself. Via a quick-time event
Not to mention a few unattached heads and all.

It's a hell of a gorey game in places. And I guess it's shocking because 1) The art style is fairly cartoony/friendly looking 2) A lot of times, shit gets real in a hurry
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Leress »

Maxus, I guess you never read the comics the game was based on. Also it's kinda funny since the guy you fight in the bar is name Grendel.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
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Post by RelentlessImp »

The Walking Dead Season One. After
Lee gets bit, and you cut off his arm in real-time.
Jesus christ. That was completely out of left field.
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Post by Maxus »

Leress wrote:Maxus, I guess you never read the comics the game was based on. Also it's kinda funny since the guy you fight in the bar is name Grendel.
No, I didn't, I've heard of them and meant to look it up.

And yes, I caught the reference.

But it's some seriously "Woah" shit to spring on someone as fast as it comes, even after, oh, God of War, Metal Gear Rising, Preacher, and a smattering of Todd McFarlane.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Stahlseele »

Having previously not done much research into WH(40K), i was a bit surprised at the pretty gory animations of Dawn of War back when it was first released.
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Post by Dezzy »

The enjoyment of violence from the third person perspective is one of the weirdest things about people.
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Post by Shrapnel »

Super Metroid. The Crocomire.

Not only was that gruesome and unexpected, it was terrifying as hell.
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