Marvel Heroes is 11GB of moist shit
Posted: Mon Apr 29, 2013 7:34 pm
Gameplay videos showed it was a spiritual sequel to Marvel Ultimate Alliance and X-Men Legends 2. I am their target audience. I'm that guy, and on my shelf right now I have Dark Alliance 1 & 2, Hunter the Reckoning Wayward, Justice League Heroes, MUA, and XML2 -- action RPGs are kinda my thing.
So I registered and waited with dreadful anticipation for the beta invite. I received it in April and jumped right in, despite warnings that my laptop didn't meet specs.
The characters look very good, and the animations seemed smooth. The Raft didn't have as many destructible objects as I expected. Hell's Kitchen was dark and bland, with no real landmarks.
I was having some trouble figuring out the keys. I tried the arrow keys, then WASD, even plugged in an X-Box 360 controller, but nothing would let me move my hero or pan the camera. I probably just had the settings wrong, so I made do with the mouse-move: left click to walk and/or attack, depending on pixelbitching the hitbox. Mouse wheel to zoom in the camera.
So I select Captain America and started. I did okay in the Raft tutorial, even though it was frustrating not being able to find the block button. I got to Hell's Kitchen and was mobbed by a dozen thugs. Then the Hulk appeared like the Spanish Inquisition and turned the tide. Huh, maybe there's something to this MMO nonsense.
The camera was killing me. I kept getting swarmed and plinked from guys outside my field of view, even with the camera fully zoomed out. I just wanted to pan it so I could see where I was going!
Next day I went to the beta forums, to figure out what I was doing wrong. It turns out I couldn't figure out the controls because they aren't there, and the devs don't plan to add them. The camera can't pan because they didn't bother making a fully 3d environment. The characters can't jump or block.
The frustrating thing is that it could have been a good game. Instead, people are going to show up, find out it is less functional than Ultimate Alliance, and quit in disgust.
So I registered and waited with dreadful anticipation for the beta invite. I received it in April and jumped right in, despite warnings that my laptop didn't meet specs.
The characters look very good, and the animations seemed smooth. The Raft didn't have as many destructible objects as I expected. Hell's Kitchen was dark and bland, with no real landmarks.
I was having some trouble figuring out the keys. I tried the arrow keys, then WASD, even plugged in an X-Box 360 controller, but nothing would let me move my hero or pan the camera. I probably just had the settings wrong, so I made do with the mouse-move: left click to walk and/or attack, depending on pixelbitching the hitbox. Mouse wheel to zoom in the camera.
So I select Captain America and started. I did okay in the Raft tutorial, even though it was frustrating not being able to find the block button. I got to Hell's Kitchen and was mobbed by a dozen thugs. Then the Hulk appeared like the Spanish Inquisition and turned the tide. Huh, maybe there's something to this MMO nonsense.
The camera was killing me. I kept getting swarmed and plinked from guys outside my field of view, even with the camera fully zoomed out. I just wanted to pan it so I could see where I was going!
Next day I went to the beta forums, to figure out what I was doing wrong. It turns out I couldn't figure out the controls because they aren't there, and the devs don't plan to add them. The camera can't pan because they didn't bother making a fully 3d environment. The characters can't jump or block.
The frustrating thing is that it could have been a good game. Instead, people are going to show up, find out it is less functional than Ultimate Alliance, and quit in disgust.