Divine Legacy: The After Sundown of Scion

General questions, debates, and rants about RPGs

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Whipstitch
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Post by Whipstitch »

Starmaker wrote:Why do you want to have Luminaries at all if you already have a class of genetically superior people to obsess over, and you already have population control? TCP/IP.)

Because the Luminary rules are a dead easy way to feature tough, smart people who can aspire to being a mortal bad ass like Ajax but not hold up the sky like Hercules, son of Zeus. It's such an obvious niche for sidekicks and persons of interest that your post is kind of puzzling.

Anyway, dowsing and the like hits me as one of the areas where you'd be best served by ripping off AS fairly directly. If people are playing a round of Demigod Detective agency then the game can really benefit from dowsing revealing that magic is happening without necessarily revealing whether the perpetrator is another Demigod or a Titanspawn--particularly if Titanspawn and the like are black hats by definition. It shouldn't be too hard to adapt Astral, Infernal and Orphic sorcery categories to your needs anyway.
Last edited by Whipstitch on Thu Mar 28, 2013 11:41 pm, edited 1 time in total.
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Prak
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Post by Prak »

Actually it may not be too much for each purview to have it's own tell. Death makes things die, lightning makes the air smell like ozone and metal to crackle with static electricity, etc. If things are kept logical, then people's associations work with us.
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FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Josh_Kablack »

So if'n I was doing this, the various godly powers would be broken down by bailiwick (aka sphere/portfolio/domain/etc) - each baliwick would hand out one basic power that everyone gets for having that and then allow PCs to select additional power(s) off of a specific list.

There would be a lot of overlap between the lists as to specific powers. A divinity could totally get "throw thunderbolt" for being a Sky God, a Thunder God, a Storm God, War God or Wind God. A divinity could totally get "divine swording" for being a god of War, of Skill, of the Forge, of Strength, or of Revenge.

Then most divinities would start with access to a pair of lists. Apollo gets Sun and Music, Loki gets Fire and Trickery, etc. And yeah, some would have overlapping lists that look pretty redundant - Zeus gets "Sky and Thunder", Ares gets 'War and Battle". That means that the bailiwicks should be set up so that there are mechanical reasons to do such things

But then you'd have a bunch of tiny lists and micro-bailiwicks that had only a few selectable powers PCs could pick up cheap with advancement. Sure Athena starts out with "Wisdom and Strategy", but she can pick up "Weaving" and "Patron of City (Athens)" without radically altering her character.

And while you'd be encouraged by fluff to pick a divine parent that shared at least one of your bailiwicks, there would be no hard-and-fast mechanical requirement to do so. You could play your love-child of Aphrodite and Ares as the expected "Love and War" or you could come up with some rationale for why "The Sea and Healing" are your bailiwicks despite differing from either of your parents.

The big problem with this approach is that it is work-intensive. You are writing a list of lists (you probably need 30-50 to cover all the big mythic areas of influence), and then filling in powers for each spot on those lists (you probably need at least 5 selectable for each one) and then trying to make sure that the powers don't get too broken in combinations and then trying to make sure that lists offer roughly equivalent selections despite having overlap. And once you get the first set of big lists done you're going through and picking out powers to make the micro-baliwick list.
Last edited by Josh_Kablack on Fri Mar 29, 2013 6:39 pm, edited 1 time in total.
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Post by Username17 »

Josh wrote:The big problem with this approach is that it is work-intensive.
No. That might be doable in some sort of procedural fashion. The big problem is that you end up forcing people to make chargen choices that don't make sense to them in order to get the character abilities they want.

Once you start making big god lists, you end up with some amount of the possible combinations being given over to gods which are, well, obscure. So you want to be the legacy of a Death god, but all the cool and well known Death Gods like Anubis might be paired with some baliwick you don't care for. Which means that you'll end up getting shoehorned into being the scion of Erlik (the Tengri god of Death) or Giltine (the Lithuanian goddess of Death).

We've been through this in D&D, and those gods each give a pile of several domains to choose from. And you still end up worshiping fucking Solonor Thelandira because it's the only one with the right combination of available domains and useful favored weaponry.

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Post by Prak »

Thinking things over, I think each purview should include, at least:
  • 1 Offensive ability
  • 1 Defensive ability (either combat defense or an immunity)
  • 1 Social ability
  • 1 Utility ability
Maybe that's literally all micro-purviews give, so the Patron of (City)" purview looks like this:
Patron of [City]
You are the patron of a chosen city. When within it's walls, both you and it are stronger. Those who call your city home bear your might and grace.
Might of [City]: You make all the forces of your city stronger in battle. When a denizen of your city is in battle, you add your Legend rating to their attacks. This can be withheld from people you choose, so that the police actually have an easier time against criminals.
Walls of [City]: The walls of your city, even if entirely metaphorical, are empowered by your grace. Any action taken against your city, or one of it's denizens, has the threshold necessary for it's success increased by your Legend.
(Social): (Your city has a specific social reputation, basically they use one social skill more than others, and you increase rolls of it)
(Utility): (Your city has a specific skill they're known for being good at, you increase those rolls)
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Josh_Kablack »

Part of what Frank points out is inevitable:

In any "pile of lists" chargen system people are going to have to sometimes make counter-intuitive choices in order to optimize. That much is true. It's why you wanted to be an Elf Ranger or an Eladrin Wizard in 4e -- and I think we agree that going that far to force specific combos is bad for the game. Now we could argue about how bad and whether it's less bad than going flat out point-buy superheroics (M&M, Champions) or strictly class based (Feng Shui, Fantastic) , but we don't have to because

The other part of what Frank points it is a misunderstanding of my prior post. To clarify: If I was doing this I would set it up so that:
  • all players pick two big lists for their characters
  • most extant divinities from mythology can also be mapped to two big lists
  • which of the lists players pick for their characters would only tie to the lists of their parent/patron divinity in whatever fluff the player wanted to generate for them
So if you wanted to play a godling of [Death] and [The Sea], you wouldn't have to search through pantheons to find parent(s) with those domains, you could totally just pick those domains and be a Scion of Loki (despite Loki himself having [Trickery] and [Fire]).
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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Post by angelfromanotherpin »

Loki's in-myth children are a giant snake, a crazy-powerful wolf, and the goddess of death*. Hercules at no point has lightning powers, nor do any of his half-brothers. There is no reason to demand that demigod power sets resemble their parent's in any way. Gods have magic sex and the results are crazy.

edit: *also an awesome horse.
Last edited by angelfromanotherpin on Sat Mar 30, 2013 12:56 am, edited 1 time in total.
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Post by Prak »

Yeah, I point that out in the preamble. Although Hercules' power is somewhat related to Zeus's traits. Zeus was the king of and mightiest of the gods, Hercules just translates that inherited authority into physical ass-kicking.
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Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Whipstitch »

Given that Zeus had a big pile of boring legacy brats I'm inclined to give at least half-credit to Alcmene and her superior uterus. In all seriousness though, yeah, the power sets are divvied up according to giant frog with pretty much every other consideration being secondary.
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Post by Vebyast »

How about you get some chargen from the god that the other parent worshipped? Pick two big lists, one from each parent. No more constrained choices necessary; you inherited giant muscles from Zeus, but your dad worshipped Loki on the sly (joke's on Zeus) so you also have the ability to punch people over the internet.
Last edited by Vebyast on Sat Mar 30, 2013 7:19 am, edited 4 times in total.
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Post by Prak »

I actually much prefer grab bag. Though that would be a handy explanation for people who want one.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Prak »

The Meanings of Words
English is a terrible language. It really is. Whereas the Eskimo language proverbially has thousands of words for snow, denoting consistency, time, colour, etc., English frequently uses one word to mean lots and lots of things. Because of this, some things need to be at least conventionally defined so that people don’t get confused.

Pantheon
Pantheon is an important term in a game about gods and titans, all the more so when the game explicitly says “yeah, they all exist.” Technically “pantheon” means “all the gods.” This was a perfectly appropriate usage in antiquity because a culture usually didn’t worry about other peoples’ gods. However, colloquially, people will often use the word pantheon to refer to gods from a specific culture’s myths. The Greek/Olympian Pantheon, or the Egyptian(/Pharonic/Khmetic) Pantheon, for example. Because this usage is so prevalent, and because the other is so useless in this game, we will use the word pantheon to refer to discreet culturally related collections of gods. All the gods of the setting will simply be collectively referred to as “the gods.”

World
The word “world” can mean many things. It could mean “the planet upon which we stand,” “the known universe,” “the entire setting of a game,” or any of a number of other things. Given that we’re talking about a game, it makes sense to use it for that third thing. We will address a few uses:
  • “The World”- Generally will be used in character, to refer to, essentially, Earth. In the rules, and in character for characters “In the Know,” we will instead use “the middle realm.”
  • “The World of Divine Legacy”- The entire setting of this game. When we reference this, we will actually say either “The world of Divine Legacy” or “the setting.”
  • “Worlds/A world”- Any of the various non-earthly realms of in the world of Divine Legacy. To avoid confusion, we will refer to all of the various realms as, well, Realms. Appropriately enough, The Middle Realm, is actually a realm too.
Heavenly Spheres
The setting of Divine Legacy has a number of realms. It is possible to see these realms as oriented, physically or metaphorically, vertically in relation to one another, as though with a tree, a mountain, plane and caverns; a river, etc. There are three basic realms, which break into multiple other realms. At base, there are:
  • The Godly Realm- Where dwell the gods. Within the Godly Realm, there are numerous territories, mostly split up by pantheon. Territories are divided by varying strengths of boundary between them, though frequently the boundaries mimic geographic features between the terrestrial cultural groups that worshipped the gods. There are actual vast bodies of water between Asgard and the Spirit World of the Loa, but given that Baron Samedi really, really likes crashing Aesir parties for the booze and female servitors, there are established paths that make it easier to cross from one to another. By comparison, the villas of the Roman Pantheon are virtually right next door to Asgard, but neither side much likes the other, and so there is a hard wall between them, so to speak.
  • The Middle Realm- Where live seven billion mundane humans. Also, many dwarves, elves, nature spirits, etc. The Middle Realm includes the known universe, as well as a few other quasi-realms, notably the Fae Realm, Svartalfheim and Jotunheim, as well as any number of pocket realms created by divine entities.
  • The Under-realm- The lands of the dead. Like the Godly Realm, the Under-realm is one realm carved up into many different territories. Hades and Helheim are entirely separate territories in the Under-realm, as is Baron Samedi’s Yard. Even Territories may bebroken up into individual areas. Hades, for example, contains The Asphodel Meadows, the Elysium Fields, and the Fields of Punishment, among others. The Under-realm is also, almost wholly, the prison of the titans.
The War in Heaven
It is important to note here what is the overarching metaplot of Divine Legacy. Divine Legacy deals with a setting in which all the myths of pre-modern humanity are true. Specifically, this means that Zeus, Osiris, Odin, Vishnu, and Quetzalcoatl all exist, as do myrmidons, dwarves, kitsune, and things recognizable as vampires and zombies (after a fashion). However, modern myths, ie, pop culture, are still creative works of fiction in the setting. Superman and Batman are not running around in the Middle Realm. Unless, of course, you decide there are divinities of Zeus and Piquete-Zina who have decided to cosplay for some insane reason. But the fact remains (despite the internet telling me that Piquete-Zina is actually known as Batman and has a sidekick whose name starts with R), that the entities from the comic books are fictional characters from comic books in the world of Divine Legacy as well.
The general overarching story of Divine Legacy Is that a long time ago, the gods took the world, and all the hearts and minds of its people, from the Titans. The titans were actively malevolent, demanding sacrifices of human life for their own amusement. The gods were merely kind of dickish, and were, generally, happy to accept animal sacrifices. The Teotl, the gods of the Aztecs, demand human sacrifice, but it is at a more manageable rate than the titans’ “all of them, all the time.”
The Teotl also wish to maintain the world as it is. The Titans want to, essentially, destroy it. The titan of fire wishes for flames to engulf the Middle Realm, the titan of frost would send driving storms of hoary shards over it, and the titan of death would gather all to his house, slay those who will not come willingly, and ravage the world in one final apocalypse to scour all life from it. The rock may still hang in space after the titans win, but it would not be as we know it, and any of their endgames spells naught but pain and death for us.
The gods had sealed the titans away, but the titans could not be contained forever. It was fate that they would eventually break out. The gods swore a “non-interference” pact over the affairs of the Middle Realm. They also, for the most part, put aside their squabbles, allying, even when they were rivals, so they could fight against the titans. The unified force of the gods has tied up the titans, such that they cannot spare the time or attention for the Middle Realm.
For now, the gods and titans can only touch the Middle Realm briefly. For a god, it’s enough time to create a child, a new divinity, or to meet one they created previously. For the titans, it’s enough time to create a titanspawn. Some will tarry with mortals, in a mockery of the creation of a divinity, others will merely touch a mundane creature with their essence, perhaps showering it with ichor, thus causing it to mutate.
At its lowest level, Divine Legacy is a Monster of the Week game, where the heroes and monsters are mythic, both in source and form. One week the heroes might find a town beset by a manticore, track it to its lair, and engage in a lengthy, epic battle with it. The next, they might find that a Mexican ghetto has been taken as the hunting grounds of Tlahuelpuchi. Ideally the culmination of a story arc would be fighting direct servants to a titan, possibly causing that titan to withdraw from the Middle Realm due to attrition of forces. Whether you want the characters to fight an actual titan ultimately depends on the sort of game you want to run.
The high end game style for Divine Legacy is the characters acting as a divine strike force in the war between the gods and titans. In myth, it was often incredibly hard to kill the titans, or the gods were prevented from doing so for one reason or another. In Divine Legacy, it may not be easy to kill a titan, but it is the opinion of the author that it should be possible, given that such happens in more than a few pieces of source material.

Divine Patronage
“All men’s souls are immortal. But the souls of the righteous are immortal and divine.”
-Socrates


The world of Divine Legacy has two types of people in it- extras, people destined to be eaten by the titanspawn, turned into stags to be hunted, sent as offerings to the minotaur, and generally play bit parts in motivating the other, Luminaries. Luminaries are the special people of the story. They may not be divinities themselves, but when Cronos unleashes the Sands of Time and everyone starts rapidly aging, the extras will crumble, the Luminaries can be cured. It sucks, and it’s kind of facist, but it’s the way it is. The elite few carry the power, and everyone else is just so much chaff before the harvest. If a titanspawn can convert victims, extras get changed into minor spawn, at best, but Luminaries become full titanspawn. In the garden of statues of a gorgon, every crumbling soldier in hoplite armour was an extra. The immaculate statue of a hero, still holding a spark of life is a Luminary, and his petrification can be reversed.

Personas Great and Terrible
There are three basic types of character in the grand scheme of Divine Legacy: Divinities, Titanspawn and Servitors. Divinities are the children of those who do not want to destroy civilization as we know it and reduce humanity to cattle. Titanspawn are things created by beings of great power who do want to do that. Servitors are minor creatures of myth, such as dwarves, kitsune, sirens, etc who are often given to divinities or titanspawn by their patrons to serve as soldiers, guardians, or general servants.

Divinities (Playable)
“Divinities” refer to those of divine heritage who fight on the side of the gods. They are generally the children of gods, though a not inconsiderable number of “gods” were actually vouched-for titans. Loki and Skald were giants who joined the Aesir. The Olympians may not like Prometheus, but his children side with the gods, because their father loves and cares for humanity.
The children of the gods display a wide variety of traits and powers. They are all, physically speaking, superior to mortals, at least in some way. It is possible that a divinity of, say, Aphrodite would be physically weaker than any given large, muscular macho mundane man, though she will often be more beautiful than other women. A divinity of Ares, however, will likely beat any mortal man, 99.99 repeating percent of the time in direct combat.
However, divinities are just as likely as not to share traits with their parents. While Asclepous, son of Apollo, god of medicine and healing, shows a clear relation to his father, who can send pestilence with his arrows, and Hercules can be seen as translating his father’s authority into physical might, Loki, the trickster of the Aesir, gave birth to Sleipnir, the eight legged horse, and sired the world serpent Jormungundir, the monstrous wolf Fenrir, and the half-dead Hel.
Examples: Kratos, Hellboy, Percy Jackson, Hercules the Legendary Journeys,

Titanspawn (Not Playable)
Titanspawn refers to creatures touched by the fell nature of the titans. Ichor runs in their veins, and titan energy crackles along their skin. Generally a titanspawn is some manner of monster, usually out of myth. While the gorgons of myth were divine punishment, the titans saw the terrifyingly effective murderer the gods had created, and cribbed the idea. The chimera was the issue of Echidna, and she has not stopped making them. All manner of giant beast can be found in the kennels of the Frost Giants. Serpents gravely venomous, enormous, or both, slither from Apep’s hole.
Some few titans, however, will take human form for a day and leave behind a drop of ichor, one which will, in time, develop into an embryo, then a fetus, and finally, a titanspawn child. These mock-divinities are not easily mistaken for the genuine-article, however. They are, almost universally, monstrous in form. A divinity in its youth might find itself in odd situations where they mysteriously are unharmed when they fall into a bonfire, or never want for intimate companionship in their teenage years. Titanspawn children, on the other hand, frequently are brought up in secret by other titanspawn, or titan servitors, as they could never pass for healthy, normal children.
Examples: Chimera, Oni, Zipacna

Servitors (Not Playable)
Servitors are, generally, not created by the divine or fell touching the mundane. Servitors are either wholly created by gods, or are members of a race which breeds true. Servitors include most of the non-human sentient races of myth- elves, dwarves, valkyries, einherjar, etc.Some, such as dwarves, live independently of their source-pantheons. Others, such as valkyries or spartoi, exist solely in the homes of their patrons, to fight at their behest, or to be gifted to favoured individuals.
Examples: Alfar, Svartalfar, Kitsune, Tengu, Amazons, Spartoi
Last edited by Prak on Mon Aug 26, 2013 7:36 am, edited 2 times in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by CatharzGodfoot »

So, what's the difference between a titan and a god?
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Post by Korgan0 »

Titans are evil and Gods are good, as far as I can tell. Maybe some kind of creation myth thingy would help clarify the difference between the titans and the gods.

Prak, this all looks good, but I think you might need to flesh out the reasons that Gods don't interfere on the mortal plane a little bit more, as while we know that the gods have some kind of non-interference pact, it would probably be good to have a few reasons as to why and how that came about.
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Post by Prak »

Basically, Titans are inimical to human life and a planet which supports life as we know it. Gods may be dicks, but they're a better deal than the Titans. It's kind of the difference between a warlord who rides into your village and says "I'm going to take all your food. And your women. And I'm going to burn your fields on the way out, see you next week." And a nobleman who says "Right, this land is mine. You all owe 45% taxes on crops, I'm going to evoke right of prima noctem as I wish, and if you pissed me off, my men are going to come rough you up."

The divine deal of non-interference is basically just an ubiquitous trope.
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Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by CatharzGodfoot »

So a god is something like Prometheus (who kind of wants to help humanity), and a titan is something like Yahweh (who wants to destroy the world and torture most of its inhabitants for eternity)?

What about the sun? If the Sun is doctrinally the physical body of several different deities, are they all the same god? Are they not the actual Sun, and instead just things that look like the Sun and exist in godland?

And is there some hierarchy where gods that are viewed as divine aspects are part of some more powerful god (e.g., Shiva as Rudra, Sankara, and Nataraja)? Or all all those aspects really separate deities that form no greater whole?
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Post by Smeelbo »

Pippi Longstockings is the illegimate child of Hera, and an unidentified sailor, possibly Popeye.

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Post by Prak »

For the stuff like "there are twenty different gods who are all supposed to be the sun in some way" we could also side step that by saying "the gods are nominally morphic to belief, so the sun is actually a star as we know know it." Alternatively we can say that the sun has always been a star, and the sun gods were created by human belief and just have a ton of time on their hands/are only the sun in their respective Godly Realm territories.

Actually, I kind of like that last one. It lets the world be the one we know, and when you go to the Godly Realm, there are seriously like twenty gods who move different suns across skies over different territories.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Vebyast »

I think that "Gods Need Prayer Badly" is a reasonable thing to do; it resolves the n-in-m thing that goes on with the Christian and Hindu religions pretty neatly. It also provides some additional reasons for the gods to be squabbling instead of just flattening titans. In fact, we could use it to set up the original opposition between the Gods and the Titans: anybody that likes humans enough can draw on human belief to boost their power a bit, which is why the gods that like humans are just barely strong enough to keep the titans sealed. It could even be a reason to keep the masquerade up: if people learn that the gods are all real, then they stop praying and start demanding, and that little power imbalance that's keeping the titans sealed (and everybody alive) goes away.

I'm also in favor of there being different suns everywhere in the Godly Realm. The Sun in the Middle Realm is just a big ball of nuclear fire, but Up There reality conforms a bit more to the power of the person in charge. This also means that, if you get two rival sun gods in the same place (say, Dagr and Helios), you might have two suns in the sky at once.
Last edited by Vebyast on Mon Apr 01, 2013 2:38 am, edited 1 time in total.
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Prak
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Post by Prak »

I'm not sure how "God needs prayer badly" resolves "many in one" set ups, but I do like the rest as a way to encourage the masquerade. It can be difficult to actually give a reason why you wouldn't run around letting people know that you're the son of the sun god, and using that to get booty and worshipers, but if it would tip the divine war, then most divinities will keep up the masquerade. It also allows for you to have enemy divinities who want to break the masquerade, and for them to actually be making a poor choice in so doing.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Maxus
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Post by Maxus »

If you want to really hit the mythology, you could go with titans being natively stronger than Gods, but the gods are way more inclined to think their way around a problem rather than just try to brute-force it.

Which is, why, for example, the Greek gods forged weapons and equipment to help them fight the Titans.\

I'm not aware of too much mythology that doesn't involve the gods being heavy on the politicking and intrigue amongst themselves. Titan power struggles strike me as being simpler.
Last edited by Maxus on Mon Apr 01, 2013 5:36 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Prak
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Post by Prak »

Yeah, generally speaking, God vrs Titan is kind of "Bunch of people" vrs "Monstrous beast." The titan has raw power on its side, but the gods work together. Even though they don't like one another, Athena and Ares should be able to work together in a combat setting, leaving the politics and such at home.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Username17
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Post by Username17 »

Scion's actual problem areas are good places to start changes in.
Korgan0 wrote:I think you might need to flesh out the reasons that Gods don't interfere on the mortal plane a little bit more
Well, you don't necessarily. As Scion showed us, having a stupid reason for why the Gods leave the Earth alone except for slinking around fathering bastards is worse than having no reason given. That being said, if you ever want let the players fight alongside or against the gods or join their ranks, then having a good reason would of course be better.

Probably the easiest solution is to announce that gods can only appear in the mortal world through Avatars of limited power. And that the power of the Avatars was capped arbitrarily and not related to the power of the god. If losing an Avatar hurt the god in some measurable way, it would explain why they tended to avoid doing much with them and mostly used them for intrigue rather than war. With Avatars all coming in at the same power level, you wouldn't have to make a formal declaration about whether Inti, Ra, Apollo, Aryaman, or Pelor was the strongest Sun God.

Scion's thing about having your powers stolen when people take your family necklace is bullshit. It's fine to have armor that gives you superstrength or something, but if you shoot lightning for being a proto-Thunder God, you should be able to do that naked. Owning a lightning wand doesn't make you feel like a proto-Thunder God at all.

Scion really falls down on the whole "goddesses" thing. The whole setup is extremely non-conducive to being the child of Athena or something, which is again bullshit. Gods should just have the regular ability to possess people and have children conceived during that period "count" as theirs. Yeah, that means you have three parents, but so did Gilgamesh.

-Username17
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angelfromanotherpin
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Post by angelfromanotherpin »

FrankTrollman wrote:Scion's thing about having your powers stolen when people take your family necklace is bullshit. It's fine to have armor that gives you superstrength or something, but if you shoot lightning for being a proto-Thunder God, you should be able to do that naked. Owning a lightning wand doesn't make you feel like a proto-Thunder God at all.
In Matt Wagner's Mage series (which seems like excellent source material for a Scion-like game), some of the champions have some of their power in focus objects which they may or may not outgrow the need for; magic feathers, essentially.
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Prak
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Post by Prak »

A lot of gods in myth totally had magic swag, either in addition to, or as the source of, their iconic abilities. In addition to Mjolnir, Thor had a magic belt/girdle and gauntlets that let him actually lift Mjolnir. Frigg had a cloak which allowed her o transform into a falcon, which was stolen by Loki at one point (despite his apparently innate transformative abilities). The Olympians had a ton of stuff crafted by Hephaestus, from Hermes' helmet and sandals, to Eros' bow, to Helios chariot, Aphrodite's girdle, and Athena's Aegis.

So it's totally appropriate for Divinities to have swag that can be stolen, it should just be in addition to some innate abilities.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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