OSSR Request Thread
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- Duke
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Anyone interested in doing one on Spelljammer?
Last edited by radthemad4 on Mon Mar 03, 2014 8:49 am, edited 1 time in total.
Spelljammer is fairly gonzo. That makes it hard to criticize, because "Anthropomorphic British Space Hippos" is a feature, not a bug. It's like critiquing fetishwear.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
I'd like to see a Den look at Don't Rest Your Head, it's pretty rules lite, so it'd mostly be a setting review.
Or maybe Whispering Vault that'd be fertile ground for the den treatment.
or I suppose if anyone has any other horror games with bizzare and hyperspecific premise and settings.
Or maybe Whispering Vault that'd be fertile ground for the den treatment.
or I suppose if anyone has any other horror games with bizzare and hyperspecific premise and settings.
After all, when you climb Mt. Kon Foo Sing to fight Grand Master Hung Lo and prove that your "Squirrel Chases the Jam-Coated Tiger" style is better than his "Dead Cockroach Flails Legs" style, you unleash a bunch of your SCtJCT moves, not wait for him to launch DCFL attacks and then just sit there and parry all day. And you certainly don't, having been kicked about, then say "Well you served me shitty tea before our battle" and go home.
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- Duke
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OSSR's don't have to be excessively critical to be entertaining. Maxus's Dragonmech has a lot of gushing in it, but I'm still really enjoying it. There's criticism too which isn't 'hey guys, this setting is crazy', but more on the lines of, 'this contradicts what the book said earlier about this'.fectin wrote:Spelljammer is fairly gonzo. That makes it hard to criticize, because "Anthropomorphic British Space Hippos" is a feature, not a bug. It's like critiquing fetishwear.
I'd also love to see one of Hackmaster 4e.
Last edited by radthemad4 on Fri Mar 07, 2014 3:13 pm, edited 1 time in total.
Don't get me wrong, Dragonmech has its flaws. But it was written by some decent people -trying- to turn out a good product. It doesn't have a lot of the built-in prententiousness or fuck-you-plebe of, say, Unknown Armies.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Ancient History
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Any reason why?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Ancient History
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I hadn't!
Okay, yeah.
Okay, yeah.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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- Duke
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I'd be interested in a review of Weapons of the Gods, Monsters and Other Childish Things, or Nemesis (available for free if anyone feels like diving into it and reading 52 pages). Mostly because they have a somewhat bizarre resolution mechanic.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
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- Knight-Baron
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WOTG has so many damn decision points that it's nearly impossible to resolve on PBP. ANd the source material (which I read and summarized as a service to the community who wanted to know more but didn't speak ching chong), is pretty damn retarded.TarkisFlux wrote:I'd be interested in a review of Weapons of the Gods, Monsters and Other Childish Things, or Nemesis (available for free if anyone feels like diving into it and reading 52 pages). Mostly because they have a somewhat bizarre resolution mechanic.
I'd like to ask for Earthdawn to be reviewed, since I don't think it's been done.
Last edited by Silent Wayfarer on Mon Mar 17, 2014 2:00 am, edited 1 time in total.
If your religion is worth killing for, please start with yourself.
- Ancient History
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Re: Earthdawn - which edition? FASA, Living Room Games, RedBrick or RedBrick Revised? FASA II isn't out yet.
Last edited by Ancient History on Mon Mar 17, 2014 2:40 am, edited 1 time in total.
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The very first one. Not sure if it's FASA or Redbrick. I am very clueless on this.Ancient History wrote:Re: Earthdawn - which edition? FASA, Living Room Games, RedBrick or RedBrick Revised? FASA II isn't out yet.
For that matter, has anyone ever done SR 1e? I have this fascination with original editions of the games, because by definition, an original edition has subsequent editions and was probably good enough for people to invest in putting out a second+ edition. The latter may not be good, but the original most likely was.
If your religion is worth killing for, please start with yourself.
+1Koumei wrote:If anyone even has it - and you should feel bad if you do - I'd like to see Orpheus* get seven layers of shit beaten out of it reviewed objectively.
*It was released very late into the life of oWoD, in fact it might have actually been released afterwards, as a theoretically separate thing. But it uses one flavour of oWoD rules, and it's supposed to be Wraith 2.0 - you have people who go into trances and project ghosts for hours at a time, you have people who go into cryochambers and project ghosts for weeks at a time, and you have people who are dead and project ghosts forever. You belong to a corporation which fucks you in the (rear) end, and have literally one power each. It is so fucking awful that I recommend it only be run for people like Rupert Murdoch to play.
- Stahlseele
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after this comment on dumpshock:
http://forums.dumpshock.com/index.php?s ... try1287570
i was shortly considering requesting an OSSR or Drunken Review of Run and Gun for SR5 . . but no, i'd be probably taken to court as the first person to kill somebody else by destroying their body with alcohol . .
And . . the vehicle repair rules seem to be very bad as well . .
10% vehicle base cost per damage box taken and vehicles having more than 10 boxes means that yes, repairing vehicles can and will be more expensive than buying a new one . .
in this kinda would be funny if it wasn't so sad thread:Well, having glanced through it at lunchtime, this definitely doesn't look great. I mean, we've got repetition of a lot of the usual weapons and features, without much apparent care for balance or logic (mono-garotte, 18F availability, COMBAT mono-chainsaw, I repeated COMBAT-specific mono-chainsaw, availability 9R...), the face-palm-worthy armour (somehow, chainmail, which IRL is 100% incapable of stopping any kind of bullet at all, has AV8 against bullets... almost the same as armour vest! Similarly padded bloody leather is AV7... let's not even start on the hardened armor), then there's the tactics chapter, where you have to score ludicrous numbers of successes to pull of even very basic combat maneuvers that I guarantee anyone who has ever played a squad shooter can pull off (let alone someone who has ever done paintball!), then we go on to witness the majestic procession across the African plains of a gigantic herd of called shots, weird shots and inexplicable shots, each and every one with it's own rules, frequently using the same terminology to indicate different penalties and the like! Many of these shots are very poorly described, to the point where it is completely unclear what they do, and some of them have some very unclear rules associated with them!
http://forums.dumpshock.com/index.php?s ... try1287570
i was shortly considering requesting an OSSR or Drunken Review of Run and Gun for SR5 . . but no, i'd be probably taken to court as the first person to kill somebody else by destroying their body with alcohol . .
And . . the vehicle repair rules seem to be very bad as well . .
10% vehicle base cost per damage box taken and vehicles having more than 10 boxes means that yes, repairing vehicles can and will be more expensive than buying a new one . .
Last edited by Stahlseele on Thu Apr 10, 2014 3:32 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Ancient History
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Frank and I are gearing up for a side-by-side OSSR of Orpheus and Geist, but it's gonna take a couple weeks because Frank has exams and I'm fiddling with a side project.Longes wrote:+1Koumei wrote:If anyone even has it - and you should feel bad if you do - I'd like to see Orpheus* get seven layers of shit beaten out of it reviewed objectively.
*It was released very late into the life of oWoD, in fact it might have actually been released afterwards, as a theoretically separate thing. But it uses one flavour of oWoD rules, and it's supposed to be Wraith 2.0 - you have people who go into trances and project ghosts for hours at a time, you have people who go into cryochambers and project ghosts for weeks at a time, and you have people who are dead and project ghosts forever. You belong to a corporation which fucks you in the (rear) end, and have literally one power each. It is so fucking awful that I recommend it only be run for people like Rupert Murdoch to play.
Give it everything it deserves. I played a game of that once, run by a girl I liked which explained way too much. She and one of the players were everything wrong with the fans of WW, and had their special snowflake characters from each others' games star as cameos in their own games...
I was less than impressed when I saw the stuff you could do.
I was less than impressed when I saw the stuff you could do.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
- momothefiddler
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I don't know if this properly qualifies as an OSSR, but you should definitely review it, angelfromanotherpin.angelfromanotherpin wrote:The extremely crazy game World Tree (which I really should review at some point) is an all-spellcaster world, where everyone has at least some spell points and the vast majority of people know at least a few spells. Although, most people are sensibly practical individuals and learn such spells as 'stack dishes,' and 'dust room,' with maybe a childhood folly like 'conjure ice cream' or 'Boone's Accurate Loogie.'
Cool! I actually kinda like Geist, despite all its flaws.Ancient History wrote:Frank and I are gearing up for a side-by-side OSSR of Orpheus and Geist, but it's gonna take a couple weeks because Frank has exams and I'm fiddling with a side project.Longes wrote:+1Koumei wrote:If anyone even has it - and you should feel bad if you do - I'd like to see Orpheus* get seven layers of shit beaten out of it reviewed objectively.
*It was released very late into the life of oWoD, in fact it might have actually been released afterwards, as a theoretically separate thing. But it uses one flavour of oWoD rules, and it's supposed to be Wraith 2.0 - you have people who go into trances and project ghosts for hours at a time, you have people who go into cryochambers and project ghosts for weeks at a time, and you have people who are dead and project ghosts forever. You belong to a corporation which fucks you in the (rear) end, and have literally one power each. It is so fucking awful that I recommend it only be run for people like Rupert Murdoch to play.
- angelfromanotherpin
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- Ancient History
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- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm