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Posted: Fri Feb 12, 2016 1:15 am
by ...You Lost Me
Any news on what changes are going in to it? I hope you can bake quests into the main game.

Posted: Tue May 03, 2016 6:20 pm
by Manxome
The Kickstarter for Darkest Night second edition is now live:

https://www.kickstarter.com/projects/56 ... nd-edition

Posted: Thu May 05, 2016 5:20 pm
by Hadanelith
And then it was just as quickly made un-live. Looks like they're adjusting it and will try again next week. Awkward.

Posted: Thu May 12, 2016 6:27 pm
by Manxome

Posted: Thu May 12, 2016 9:23 pm
by ...You Lost Me
Two and three player variant modes, praise the lord.

I am completely down for this.

Posted: Sat May 14, 2016 1:59 am
by Hadanelith
Okay, this second shot at the Kickstarter has me so much more for it than the first go.
-One box for all the stuff? Sold.
-minis as a separate box, thus keeping costs down? Fucking love it.
-Stretchgoals that are broadly applicable, rather than gradually adding minis to expansions? Superb.

Great work retooling the campaign, Manxome (and friends). Pretty sure I'm going to have to throw money at this now.

Posted: Sat May 14, 2016 6:08 am
by Manxome
We're funded! But we could still use help to reach the stretch goals.

The first stretch goal is 3 new powers for each of the 29 heroes (1 of which is a starting option), plus the new "sparks" resource that can be spent for extra dice.

Posted: Sat Aug 27, 2016 1:40 am
by ...You Lost Me
For those who didn't know, VPG decided to include all stretch goals with Darkest Night, at the price of not making extra copies for distribution to retail stores. Not sure how much possible profit was lost there, but I really appreciate it.

Also the proofing step just got finished. Darkest Night is the first KS I've backed that gave honest-to-god weekly updates.

Posted: Sat Aug 27, 2016 5:49 pm
by Hadanelith
I am VERY pleased I backed this one, and very much looking forward to receiving it. Let me tell you, after some of the Kickstarters I've backed, the weekly updates, the constant feedback? It's the best.

Posted: Mon Jun 05, 2017 4:52 pm
by ...You Lost Me
All quiet for the last couple weeks now. How's it going Manxome? Sounds like quality on the minis has been hell.

Posted: Sat Jun 24, 2017 11:01 pm
by Surgo
Is 2nd edition available for purchase outside of the Kickstarter? My wife read a review of the game and wants to pick it up.

Posted: Mon Aug 07, 2017 11:34 pm
by Manxome
Apparently I somehow accidentally stopped "watching" this topic and so was not notified of replies. Sorry!

I believe the game can still be preordered from the "pledge manager" here:
https://victorypointgames.pledgemanager ... rticipate/

The current state of things is that we have finished futzing around fixing the details, so now the real print run is officially in-progress and essentially out of our hands. Backers are supposed to receive their copies in December.

You can see a history of campaign updates here:
https://www.kickstarter.com/projects/56 ... -0/updates

Posted: Fri Aug 18, 2017 12:43 pm
by ...You Lost Me
The wait has been killing me. Can you guys give us any teasers from the design notes?

Posted: Sat Aug 19, 2017 7:07 am
by Dogbert
Congrats!

Posted: Tue Sep 12, 2017 1:05 am
by Manxome
...You Lost Me wrote:The wait has been killing me. Can you guys give us any teasers from the design notes?
Here you go - VPG has put the first ~40 pages of designer's commentary into the latest update.

Posted: Wed Sep 13, 2017 1:45 am
by ...You Lost Me
Holy crap this thing is dense.