You know, I haven't had much truck to play ME1 and 2, but that actually sounds pretty damn awesome.Whipstitch wrote:It goes a bit deeper than that, but yes, context and managing player expectations is certainly the biggest part. ME 1&2 for the most part taught you that yes, Commander Big Damn Hero certainly could decide the fate of the galaxy. Random space aliens would totally fall over themselves talking about how great you are and would mention how you have that special something that makes people just want to follow you into hell and polish your knob on the way there. I mean, yeah, sure, you lost a squaddie here and there but you had a large degree of control over even that. Your actions impacted the fate of pretend billions. Do enough extracurricular activities and you could even tell Wrex to sit down and shut up as you undo the work that could revive his people. And remember, the ability to control your environment is the ultimate power fantasy. Yes, even moreso than running people down in GTA.
So ME3 basically pulled a Chrono Cross?