Numenera - Monte Cook's new thing
Posted: Fri Aug 10, 2012 3:53 am
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XP can be spent to increase character abilities, or to affect events in the game (such as rerolling dice), gain short-term benefits or advance in levels.
Now, this may not have been written by Monte Cook or anyone else involved in designing Numenera, so the fact that whoever wrote this didn't learn anything in 6th grade pre-algebra may not be a strike against the project. But still:To avoid a lot of cumbersome math at the game table, there aren’t a lot of modifiers to this roll. Instead, skills and other assets reduce the difficulty of a task.
Ten thousand dollars... to write a 32 page adventure. Assuming that this thing takes 5 days (8 hour workday) to make, that would let you pay 5 people 50 dollars an hour each.At $60,000, I will expand the main rulebook. I had been thinking about 300 pages, but we'll make it 400 pages. This means considerably more setting material, creatures, NPCs, and, of course, more gorgeous art.
At $70,000, I will personally write a 32-page adventure for Numenera. This will be released as a PDF and print-on-demand book, softcover, with art and maps--the whole shebang. I'll add the pdf in for free to anyone who gets THE REAL DEAL and the print adventure at all levels $180 and above.
Seriously?? SERIOUSLY?! god, it's like nobody is learning anything when it comes to the world of RPG design...(sighs)Numera Character Creation wrote: Third you choose a focus, which really distinguishes your character. These can vary from crafting Illusions to becoming a master of a single weapon, from wielding magnetism to being a great leader.
Which would be hilarious if it wasn't so depressing. Too bad Monte Cook is using his time and money on this, because it seems KINDA lame. Meanwhile most jerks at TGD either make nothing or make random stuff that is sometimes pretty cool for free.Note: These playtest sessions are very short. Combat and task resolution is very fast. The GM’s descriptions and the PC discussions and deliberations were very long. All of the above action took place in a bit less than two hours of actual game time. The rest of the session was rules discussion (and jokes and silliness–it’s a game session, after all).
I would have difficulty respecting myself if RPG design was something I did to make money. I want to do something more meaningful with my life, rpgs are just a hobby.infected slut princess wrote:Meanwhile most jerks at TGD either make nothing or make random stuff that is sometimes pretty cool for free.
Alternatively, they decided to make that their real job, and are looking at it like a real job, and just want your money, having no interest in playing the game themselves.Avoraciopoctules wrote:That means they couldn't get a real job.
Yes, seriously. People actually and consistently want to play that guy. Just dropping it is much like not having humans- it is an unnecessary risk, especially for a game like this which is playing in the fairly tired (and often unsuccessful) lands of vaguely post-apocalypse with leftover science and 'magic' simultaneously.Aryxbez wrote:Whoa, Koumei, I think you might be right in regards to following the Marketing schemes of Paizo with the pretty pictures!
Seriously?? SERIOUSLY?! god, it's like nobody is learning anything when it comes to the world of RPG design...(sighs)Numera Character Creation wrote: Third you choose a focus, which really distinguishes your character. These can vary from crafting Illusions to becoming a master of a single weapon, from wielding magnetism to being a great leader.
There's also nothing wrong with being the master of a single weapon if you get appropriate abilities for doing so. If your highest ability a master of the long sword is 'attack everyone around me once' it's a problem. If your highest ability is 'cut a hole in reality with my sword' it's probably much less of a problem. Given the magic/tech a billion years from now angle, it's possible to have cutting holes in reality not tread too much on one's immersion.Voss wrote:Yes, seriously. People actually and consistently want to play that guy. Just dropping it is much like not having humans- it is an unnecessary risk, especially for a game like this which is playing in the fairly tired (and often unsuccessful) lands of vaguely post-apocalypse with leftover science and 'magic' simultaneously.Aryxbez wrote:Whoa, Koumei, I think you might be right in regards to following the Marketing schemes of Paizo with the pretty pictures!
Seriously?? SERIOUSLY?! god, it's like nobody is learning anything when it comes to the world of RPG design...(sighs)Numera Character Creation wrote: Third you choose a focus, which really distinguishes your character. These can vary from crafting Illusions to becoming a master of a single weapon, from wielding magnetism to being a great leader.
I wrote a Tome Master of Chains. *shrug*OgreBattle wrote:Well, the Tome Samurai is a master of a single weapon
So... they're Fate points, except with a communal rewarding system, and the ability of the players to say "We want new 1337 powers and higher numbers, so we're giving you all of our fate points. Good luck challenging us with the adventure you spent all week working on."They also earn XP when the GM “intrudes” on the action of the game to introduce new complications. Lastly, players have the ability to award XP to other players for great ideas, useful actions, or other reasons.
That's... pretty much exactly what Denners keep saying every new system should have as eTools. It's also vague, which is bad, but cheap like free ($3), which is good.The Character Creator App: Designed and developed by 3 lb Games, this will be available for iOS and Android phones and tablets. It will guide anyone through character creation in minutes. My plan is that there will be upgrades that turn it into a way to reference all the rules during play as well, and maybe even some GM adventure creation and game management tools.
So it's Shadowrun's Karma pool? That seemed to work pretty well.Prak_Anima wrote:So... they're Fate points, except with a communal rewarding system, and the ability of the players to say "We want new 1337 powers and higher numbers, so we're giving you all of our fate points. Good luck challenging us with the adventure you spent all week working on."
Minor derail, but...what?Avoraciopoctules wrote:I would have difficulty respecting myself if RPG design was something I did to make money. I want to do something more meaningful with my life, rpgs are just a hobby.infected slut princess wrote:Meanwhile most jerks at TGD either make nothing or make random stuff that is sometimes pretty cool for free.
From a slightly different angle, I am predisposed to distrust the tabletop RPG work of someone whose day job is "rpg designer". That means they couldn't get a real job.
sblocked for tangent.PoliteNewb wrote:
Avoraciopoctules wrote:I would have difficulty respecting myself if RPG design was something I did to make money. I want to do something more meaningful with my life, rpgs are just a hobby.infected slut princess wrote:Meanwhile most jerks at TGD either make nothing or make random stuff that is sometimes pretty cool for free.
From a slightly different angle, I am predisposed to distrust the tabletop RPG work of someone whose day job is "rpg designer". That means they couldn't get a real job.
Minor derail, but...what?
Look, it's great that you have "a real job" and "do something meaningful with your life", but seriously, get over yourself. Most people in the world don't get to do something "meaningful" in order to feed themselves. They work a job that they quite often hate, because that's how life works. I work for the government helping insure that deadbeats pay their child support, but I still don't consider my work particularly "meaningful", and I didn't take this job for high-minded reasons...I took it because it was a good paycheck and I'd been unemployed for 6 months. Most days, it is not particularly enjoyable or fulfilling.
If some guy is able to pay the bills by doing something meaningless that he enjoys (like game design, or shooting pool, or making porn films), I respect the hell out of that.
Your job is not necessarily "what you do with your life". It is what you do to pay for the necessities and luxuries of life. My "life", such as it is (and as I define it), completely excludes almost everything I do for 40 hours a week in the office.
/derail