fectin, I find your post hilariously unaware and ironic, because the Straw Nerd in that comic is
Dave, not me. Dave is the one declaring that he wants a slice of cake when we're serving cupcakes right now and is going to complain until someone provides the cake or pet he wants.
fectin wrote:If you're running a game for Dave, and those are the stories he likes, why are you not telling those stories?
What a nice bit of equivocation! Want and Story are such evocative words. How could I be against giving something they want, especially if what they want is something as stimulating and utilitarian as a
story! Especially as a game designer, someone who is tasked with maximizing enjoyment for profits. Guess that is pretty damning.
But, you know, something occurs to me. Want and Story aren't very specific words. Without context, they're so, you know,
subjective, you know! For example:
[*] If you're running a D&D game for Dave and he likes the stories where his character's favorite food is honey-roasted ham, why are you not telling those stories?
That so makes me look like the bad guy here! Gosh, what a dictator I am, wanting such control over the game that I won't even let Dave decide what's his favorite meal. How dare I stick my hand into peoples' game sessions and make this kind of petty, arbitrary decision! But wait! What if the kind of story he wants is more... unsavory?
[*] If you're running a D&D game for Dave and he likes stories where he's playing a dimension-hopping character from Touhou, why are you not telling those stories?
[*] If you're running a D&D game for Dave and he likes stories where he's a FATAList mass rapist, why are you not telling those stories?
Hmm. You know, maybe the broader principle of 'give people what they want!' fails when you, you know, what the person wants is disruptive to what other people want? Just maybe? The further thought occurs that maybe, MAYBE you should have asked me a more specific question.
tl;dr: Those are weasel words strung together to make an especially weaselly phrase, fectin. Why don't you be more specific, like asking, 'why do you not want people to play DMFs in a game with an extensive combat minigame'?