fectin wrote:Are the various versions of Ars Magicka gradual improvements, or is it DnD/Shadowrun-style wildly different every time?
Either way, what is the best edition?
Uh... that's complicated. The
universe gets more and more unworkable as you get farther into the editions. In early Ars Magica, the game takes place in the early part of the second millennium, and your character's knowledge of natural philosophy is limited to period appropriate concepts. You don't get to invent nitrocellulose, genetics, or the steam train, get on with the game. And that's
fine.
In the later editions they go so deeply into bullshit naval gazing that they attempt to make period appropriate natural philosophy
literally true. So um... thrown objects don't travel in parabolic arcs, heavy objects fall faster than light ones, insects are created by rotten apples rather than hatching from eggs, a man's sperm has a very tiny baby in that grows into a regular baby if planted in an appropriate place (such as a woman's womb), the planets roll around on crystal spheres surrounding the Earth, and so on and so on.
This is completely retarded and also completely unworkable. As you'll recall, those theories were eventually abandoned because they not only failed to explain the world around us but also weren't internally consistent. I have
no idea how I would even get a rope up a wall in a universe where putting a weight at the end of the rope made it harder instead of easier to throw a rope onto a ledge. And the honest answer is that no one else does either, because that was a
big fucking myster in the 1200s.
So what actually happens is that at some point peoples' minds rebel or they run out of knowledge of period appropriate stupid ideas about how the world worked and then they fill in the rest with real physics, chemistry, biology, and math. When you cut someone's carotid, blood shoots out
because your storyguide doesn't know that arteries are supposed to be filled with air. People don't become less angry when they vomit because your storyguide doesn't understand humorism. And so on.
Otherwise Laertes is pretty much spot on. Just remember that while the magic system is incrementally improved in 5th edition, the world building has been completely shat upon by so much inane hipster bullshit that the game becomes unplayable if you are even passively familiar with Aristotle, Euclid, and Galen.
-Username17