You are being an idiot.tussock wrote:People do that with mechanics too. Like Billy tries to use his maximised Hide and Move Silently skills past some Orcs, only those don't work in 3e so the Orcs surround him and he dies. If only the DM had used a little MTP on the poor newbie. 8]Kaelik wrote:And any time the Rogue gets killed because Billy isn't persuasive, and is new to the group, that's not a fucking good thing.
It's not that Billy is a newbie. It's Billy's fault for not knowing the rules. It's not Billy's fault for not being able to read the mannerisms of someone he's never met before in his life.
The rules create a real predictable world that people can learn from reading the book, and then playing the game. MTP forces you to read someone else's mind in order to understand how the world works. That's fucking terrible. And no, the existence of bad rules does not make unpredictability better than predictability.
If you think the rules are bad, that's an argument for making better rules, not for screwing the rules so that people live in an actual version of Limbo where nothing makes sense to them.
That could be MTP, if you ignore the rules. But it could also just be the rules, because objects have a hardness and hp in 3e, and acid does a certain amount of damage, and interacts with hardness and objects in a specific way, and hey, look at that, I can point to the rules that allow me to scoop out a key with a piece of wire.ModelCitizen wrote:How well MTP works depends on how predictable the world is to the players. Say you're playing Tomb of Horrors and you need to get the key out of the acid cauldron, so you bend a long piece of wire into a hook and fish it out. That's MTP