Someone outbid me on the militia. It's Agartha, so they might not have even made a terrible decision.
This turn, I find myself with almost enough gold to purchase a Forest Ramparts, but I opt to recruit a mage and bid on some sailing mercs instead.
Moderator: Moderators
I conclude that Ashdod seems like a pretty nice neighbor to have, worth collaborating with if possible. The deal I extended in my first PM is accepted. My second research priority is going to be Construction so I can come up with items Ashdod's giants might find useful. Still going to put skeleton armies first so C'tis can expand effectively and defend itself from more aggressive neighbors.Subject: Regarding the establishment of borders
Greetings to Kasna, Pretender God of the Nation of C'tis,
We of Abysia are glad to discuss the establishment of borders with your fine nation. We recognize your claim by conquest of the formerly independent province of Hesperia, and have no intention of contesting that claim; we consider province 110 to be necessary to the continued security of the people of Ashdod. We thus have neither access nor claim to the northernmost tip of the eastern continent, nor to the lands beneath the inner sea.
We expect to parallel the coast in our eventual holdings and pretend no claim to the lands under the waters.
If you wish to discuss establishment of a peace treaty we would also be glad to do so, for the continued prosperity of both our peoples and the eventual blanketing of the earth in blazing heat incomprehensible to the pitiful humans.
~ Barnaby Jones, Lord of Ashdod, King of Rock
Count Arioch the 28th wrote:I'm not going to go full-asshole, but I'm turning up the dial about 50 millikaeliks.
Oh yeah, I forgot about that. There was a moderately amusing moment in another game where I boosted a Marshmaster to water 4 and only realized clamming potential a couple turns later when I was considering another Robe of the Sea. Maybe I should switch research priorities over to Construction.Zinegata wrote:Since your turns are public info anyway... you should probably consider starting to mass-produce clams. You can get the Water 3/Nature 1 needed to make them, and you have Water/Nature gems.
As long as you're at peace and therefore don't need any combat magics immediately, getting Construction 2 should be a good move for any potential clamming power.Avoraciopoctules wrote:Oh yeah, I forgot about that. There was a moderately amusing moment in another game where I boosted a Marshmaster to water 4 and only realized clamming potential a couple turns later when I was considering another Robe of the Sea. Maybe I should switch research priorities over to Construction.Zinegata wrote:Since your turns are public info anyway... you should probably consider starting to mass-produce clams. You can get the Water 3/Nature 1 needed to make them, and you have Water/Nature gems.