I'm not sure either, and I don't have time to figure it out right now, but here's the full text:Kaelik wrote:I'm not sure, because I'm genuinely not understanding how the poison rules work, still, so I don't know what I want.Orion wrote:--You need to specify the type of poison you generate.
Damage Over Time
Are you still on fire? You should stop that eventually.
When a character is soaked in acid, freezing to death, on fire, or otherwise subjected to a damaging situation that is ongoing, we call this DOT or Damage Over Time...
DOT damage is added one wound box at a time. A DOT effect has a “delay” number, and that number determines how much time passes between filling in one wound box and the next. When a DOT is introduced to a character, they may make a Resistance Test against it, and the hits on that test are added to the Delay Number rather than subtracting from the actual damage done. Being covered in acid for long enough is liable to be a problem for anyone. DOT’s will continue filling in a wound box on schedule until they end. For external sources of damage, that generally means removing the noxious stimulus, while something like an injected poison usually has an amount of time it will persist based on how much was injected (this time could be cut shorter with things like antidotes or diuretics).
Code: Select all
Delay Number | Time Between Damage Boxes | Example DOT Source
0 | 3 seconds (Each Initiative Pass) | Falling into hissing green goo
1 | 1 Round | Engulfed in billowing flames
2 | 2 Rounds | Unable to breathe
3 | 5 Rounds = 1 Minute | Bitten by deadly serpent
4 | 2 Minutes | Exposed to killer frost
5 | 5 Minutes | Inhaling noxious smoke
6 | 15 Minutes | Watching an M. Night Shyamalan movie
7 | 30 Minutes | Staring at a glowing radioactive rock
8 | 1 Hour | Inadequate protection from brutal cold
9+ | Double Time Each Additional Delay Number (4 Hours, 8 hours, 16 Hours, etc...)
Poison: Poison has a progressive effect that affects the target more as time goes on. Functionally this means that poison is much slower than bullets or chainsaws. The way this is handled is as a DOT. However, not all poisons inflict actual damage, many come with special effects in addition to or instead of filling in wound boxes. Poisons normally only accumulate effects for a certain amount of time based on the original dose. When a victim is exposed to additional doses before the first has run its course, use the current timer for how long the poison will last and reduce the Delay by 1 if the timer is less than half over, or leave the Delay number alone and reset the termination timer if it has run more than half of its course. Characters with Patience of the Mountains or Tongue of the Serpent are immune to poisons. If a character is given anti-venom or some similar treatment, the character gains additional resistance dice to increase the Delay and/or the termination counter is reduced in length (depending on whether it works by clearing the chemical from the victim’s system or neutralizing the effects). Note that the dosages are all the “normal” dosages, which for “recreational” poisons (like street drugs) are actually very small. Poisons my be more or less effective if administered by another route (injecting pepper spray would be all kinds of fatal). The assumption is that street drugs are being snorted unless otherwise indicated. The secondary effects of a poison kick in as soon as one damage box is filled in (or would be filled in for non damaging poisons), and end when the Timer runs out. Damage, whether Normal or Lethal, remains until healed.
Code: Select all
Poison | Delay | Timer | Effect
“Euphoric” | 2º | 1 Hour | Amnesia and Overstimulation
“Hallucinogenic” | 2º | 6 Hours | Amnesia and Delusion
“Paralytic” | 0º | 10 Minutes| Paralysis
“Soporific” | 1º | 1 Hour | Sleep
“Toxic” | 0 | 10 Rounds | Agony
Poisons in Quotes are the magical poisons available with Tongue of the Serpent. The damage level may at the character’s option be increased by the character’s Potency.
When a Poison has a secondary effect, that effect generally lasts for 10 minutes to an hour.
º: This Poison doesn’t actually do any damage, the damage level is just there so that secondary effects occur. At the MC’s option, overdoses may still be fatal if the virtual damage level rises to Terminal.