Temple of the Maelstrom IC

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Kaelik
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Post by Kaelik »

Kaelik wrote:1) You know that you have to roll the 9d6 right, because it's the same for everyone.

2) Seething Eyebane on the Black winged one that cast the green fireball. DC 25 Fort or blind, 3 Acid damage to him and anyone adjacent to him if he fails the save. Then Dimension Door onto the Hydra.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Avoraciopoctules
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Post by Avoraciopoctules »

Kaelik wrote:
Kaelik wrote:1) You know that you have to roll the 9d6 right, because it's the same for everyone.

2) Seething Eyebane on the Black winged one that cast the green fireball. DC 25 Fort or blind, 3 Acid damage to him and anyone adjacent to him if he fails the save. Then Dimension Door onto the Hydra.
Thank you, that makes my job easier. Sorry for missing it earlier.
ubernoob wrote:In that case, AJ uses an immediate action to dispel the wall as it is cast using his 1/day interrupting spell. CL check 1d20+10 comes to 25. Then he hits the guy with the staff. If the black winged guy is in the way, the hydra just bull rushes him out of the way (1d20+15 gets me 28 on the strength check).
{Not sure how to adjudicate that. Please see OOC thread.}
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Avoraciopoctules
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Post by Avoraciopoctules »

Malak's spell seems to strike the Harab mage blind successfully. However, AJ's dispel passes through the magical wall harmlessly, instead striking the mage, who flickers and reappears a few feet to the side.

[Displacement dispelled]
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Avoraciopoctules
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Post by Avoraciopoctules »

The damaged magical wall fades out of existence, but the Harab mage utters an incantation and both he and the Iron Crow commander disappear along with it. There's a noticeable crackling of blue energy where the Iron Crow commander used to be, but it's less cohesive than before, trailing off to one side.

The unstunned cloud rider shouts something unintelligible, and the sole remaining cloud reverses its course, shooting back nearly as fast as it did when it closed. Presently, it is 105 feet away from the remains of the ship horizontally and about 200 feet feet vertically. This distance will likely triple next round.

The stunned cloud rider floats at the top of the water. Most of the zombies begin to float towards it as the ship crumbles.

The few remaining Caelian warriors flee after the escaping cloud. Flying as fast as they can, most catch up and board it.

The wind has picked up a bit, moving north. Those presently flying can easily feel the shift.
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Kaelik
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Post by Kaelik »

Malak fires finger darts, doing 18 dex damage, and then quickened dispel on the cloud.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Avoraciopoctules
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Post by Avoraciopoctules »

Kaelik wrote:Malak fires finger darts, doing 18 dex damage, and then quickened dispel on the cloud.
{Who do you target with the first spell?}
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Kaelik
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Post by Kaelik »

Avoraciopoctules wrote:
Kaelik wrote:Malak fires finger darts, doing 18 dex damage, and then quickened dispel on the cloud.
{Who do you target with the first spell?}
The creature on the Cloud. Then Dispel the Cloud.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Avoraciopoctules
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Post by Avoraciopoctules »

The finger darts plunge into the small crowd atop the cloud. The dispel that follows causes the the cloud to dissipate, but only one stunned birdman falls. The rest continue to flee.

{2 PCs left to act.}
ubernoob
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Post by ubernoob »

Andrew Jackson delays until Malek can handle the encounter. It'll take two rounds to attack anything (gotta destroy the wall then move) and by then Malek already has it.
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Kaelik
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Post by Kaelik »

ubernoob wrote:Andrew Jackson delays until Malek can handle the encounter. It'll take two rounds to attack anything (gotta destroy the wall then move) and by then Malek already has it.
Wall disappeared, plus this is 3D land, might as well just fly over.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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JigokuBosatsu
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Post by JigokuBosatsu »

Levitate over the survivors, and perform a mindblast coup de grace on anyone actually managing to swim.
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
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ubernoob
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Post by ubernoob »

In that case, AJ will move and smite anything within one move action.

30 attack roll 40 damage (smiting, so anything from 40 hp to 63 dies). If it doesn't die, DC 22 will save vs slow (effectively DC 23 due to prayer).
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Avoraciopoctules
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Post by Avoraciopoctules »

JigokuBosatsu wrote:Levitate over the survivors, and perform a mindblast coup de grace on anyone actually managing to swim.
The Caelians are out of reach for F.E. at this point, but the elemental stunned earlier could recover any moment. It is easily dispatched.
ubernoob wrote:In that case, AJ will move and smite anything within one move action.

30 attack roll 40 damage (smiting, so anything from 40 hp to 63 dies). If it doesn't die, DC 22 will save vs slow (effectively DC 23 due to prayer).
{The only animate enemies visible within 1 move action are zombies. I'll just say you take out 1/4 of them in 1 hit.}

-------------------------
The fleeing flyers move fairly quickly even in the absence of a cloud to ride on, moving about 150 feet. The elemental who conjured the smaller cloud pulls ahead of the rest of the group, about 200 feet away from the position the cloud dissipated.

The remaining zombies in the water mill around aimlessly in the absence of a living target within range.

[DC 29 Perception reveals the sound of wingbeats rapidly escaping in the direction the 2 caelian commanders went.]
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Avoraciopoctules
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Post by Avoraciopoctules »

{I have not seen any posts in this game for around a month. I am declaring it dead. I take solace in the fact that the cabal of mages likely to serve as the main antagonist in the dungeon was kind of a dumb idea in hindsight, and now nobody has to see it.}
Last edited by Avoraciopoctules on Fri Jun 03, 2011 5:40 am, edited 2 times in total.
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