Arcanacon

Stories about games that you run and/or have played in.

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Koumei
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Arcanacon

Post by Koumei »

Right, report on the game I ran: PRETTY SOLDIER ADEPTA SORORITAS!

First, let's cover the characters, and how they were played:

CANONESS SERENITY:
Image
ATHLETICS 2
AFFECTION 4
SKILL 1
CUNNING 1
WILLPOWER 3
LUCK 2

Faith Points: 8
Spirit: 30

ABILITY: Passionate Gaze
You may gaze at a superior or opponent and take 1d6 Stress. This grants you 1d3 Faith.

STRESS EXPLOSION:
When you have 30 or more stress (total), you break into tears, whining and crying, and will stuff your face with sweets if given the opportunity.

EQUIPMENT:
Boltgun: standard ranged attack, allows Team Attacks with other ranged weapons
Holy Ammunition: your Boltgun is piercing against Daemons and Psykers
Blessed Sceptre: piercing close combat weapon, can Team Attack in melee
Jump Pack: you can fly!

Armour (lost: -1 to all Athletics rolls)
Headdress (lost: -2 to all Skill rolls)
Apron (lost: -1 to all rolls)
Stockings (lost: -1 to all rolls if not wearing Power Armour)
Underwear (lost: +1 to Seduction, -1 to all other rolls)

All lost: automatically fail Maid-related actions

CHARACTER BACKGROUND:
The parents of Serenity, so long ago, died on board a small Space Hulk. There was a warp storm, and in preference to letting daemons invade and taint the minds of those inside, the captain ordered the overload of the plasma engines, and the detonation of the entire ship. Serenity was left an orphan.

Still, the Schola Progenum adopted her and treated her well. She was considered “not too bright” and “a little lazy”, but still, with the help of the friends she easily made and with her supreme faith in the Emperor, she made it through.

After that, she served as a Sister of Battle, and climbed the ranks due to her optimism, faith and prowess on the battlefield. Sure, she wasn’t perfect, and even when she finally made the role of Canoness – one of the highest ranks there is – she still needed assistance and found herself in trouble similar to that in the Schola, she is nevertheless considered by her Sisters to be pure and virtuous, a true heroine.

Her incredible skill at befriending others, seeing everyone as equals and not trying to get things out of people when meeting them helped greatly: already she has a dedicated and loyal team who are there to do anything for her, and the feelings are mutual. It is said that nobody is truly immune to the lure of Chaos, but for Serenity, possibly there is an exception.

OTHER CHARACTERS:

Sister-Hospitaler Amity: she’s a quiet girl, but very intelligent, and still skilled with the Bolter as well. You met her early in her career and refused to let her shrink back into herself, befriending her and pulling her along with you. You know she appreciates this, and you appreciate more than her intelligence and medical skill: her friendship as well.

Sister-Famulus Ravia: to an outsider, it might seem there is friction – Sister Ravia has been known to argue with you and criticize you, but you know it to be for the best. You value her opinions, and trust her with your life, and she values you as a caring Canoness.

Mistress Litila: when you first met Mistress Litila, you didn’t know her role. She just seemed a tall, muscular, and overall friendly Sister with a love for cooking and cute things. Discovering how caring she is, you very quickly adopted her into your ranks, and consider her to be a close, strong and protective friend who would never let someone lay a finger on you.

Sister Repentia Mira: you two are practically peas in a pod. You look similar, and have similar pure hearts, it’s just a matter of getting her to see that. You’ve even been in trouble together, despite your difference in ranks, and she would protect your life with her own, or take a secret of yours to the grave. She could one day be a Canoness like you, she just needs to see it. You made sure she was placed under the care of Mistress Litira, so that she can live to see that future.
How she was generally played: Serenity usually ended up being the one to spout out the "In the name of the Emperor, I will punish you!" phrase. Usually played as EVERYONE'S BEST FRIEND!, but one player went with the Usagi route and had her try to get everyone else to do all the actual work. Was the main one to strongly consider the "Tea and Cake" offer (see later on). Often talked at Mira about how they were identical in purity.

SISTER-HOSPITALER AMITY:
Image
ATHLETICS 2
AFFECTION 2
SKILL 4
CUNNING 1
WILLPOWER 2
LUCK 2

Faith Points: 4
Spirit: 20

ABILITY: Power of Friendship
You may gain 1d6 Stress to remove 2d6 Stress from someone else, whether through using medical supplies or just saying encouraging things.

STRESS EXPLOSION:
When you have 20 or more stress, you drop to the ground and become quiet and introspective. Given a chance, you will lock yourself in a room and not come out.

EQUIPMENT:
Boltgun: ranged weapon, allows Team Attacks with other ranged attacks
Medikit: with a minute or two you can negate someone’s Stress Explosion
Servo Skull: you gain a +1 bonus to the final result of all Skill checks
Frost Cannon: ranged weapon, enemy hit automatically loses a turn
Needler: if this is used to hurt a target, they take another 1d6 Stress on their next turn

Armour (lost: -1 to all Athletics rolls)
Headdress (lost: -2 to all Skill rolls)
Apron (lost: -1 to all rolls)
Stockings (lost: -1 to all rolls if not wearing Power Armour)
Underwear (lost: +1 to Seduction, -1 to all other rolls)

All lost: automatically fail Maid-related actions

CHARACTER BACKGROUND:
Amity had been brought up in one of the upper houses, a member of pseudo-nobility on a Hive World undergoing an education in the field of medicine. She was a smart girl, and had a lot of hope… until her parents had been found guilty of heresy. Their efforts to propel her forward were just in the hopes of getting her into a position to poison and assassinate nobles on their orders. What they didn’t know – what the Inquisition discovered – was that her heart was too pure to do such a thing.

As such, although they were executed – and before her very eyes – Amity herself was found to be redeemable, and sent to the Schola Progenum. Her life upon joining the Initiates was tough, as she had to get used to her new family, and was an introvert.

However, a young Palatine, Serenity, had noticed her and constantly went out of her way to talk with the girl, to see how she was faring with her studies, to encourage her in her medical pursuits. It wasn’t long before Sister Amity had joined the ranks of the Order Hospitaler, and had become a loyal friend to Serenity (now Canoness).

Since then, Sister-Hospitaler Amity has been a vital member of the team, being highly intelligent and able to assist others with her medical knowledge and equipment. On worlds under siege she has stopped the spread of infection and disease, even thwarted the Plague-Bearer forces of Nurgle on more than one occasion.


OTHER CHARACTERS:

Canoness Serenity: one of your first and closest friends. She is dependable and caring, and you know you can trust her even if she does need your constant support.

Sister-Famulus Ravia: you know she’s not as angry as she sometimes acts, but even so, she can be very intimidating. You have actually spent a lot of time working together in more covert cases, infiltrating the populace, and she is surprisingly good at dealing with people.

Mistress Litila: you both think on almost the same wavelength. You are able to work in tandem incredibly well, especially by complimenting each other’s strengths – your brains and her brawn.

Sister-Repentia Mira: a strange girl. Her faith in the Emperor is as strong as it gets, yet she has little faith in herself, and believes herself unworthy. It would be nice to help her, but perhaps this wound can only be healed by time.
How she was played: generally the kindest of the bunch, she always elected to apply medical treatment to the Space Marine (see later) and any injured Initiates... although one player did make her a bit more stern, not allowing painkillers, suggesting that Ravia cauterise wounds and so on. "Okay Initiates, I've healed you now. So go clean this place up and I'll spank you. I mean, or. Yeah, OR I'll spank you!"

SISTER-FAMULUS RAVIA:
Image
ATHLETICS 2
AFFECTION 1
SKILL 1
CUNNING 1
WILLPOWER 3
LUCK 5

Faith Points: 2
Spirit: 30

ABILITY: Karma
You are able to use Luck to dodge attacks. If you beat the attack roll by 10 or more, the target takes double the damage of their own attack.

STRESS EXPLOSION:
When you have 30 or more stress, you immediately look for things to set fire to, and do so. Once a good fire is going, you will pray and chant non-stop until better.

EQUIPMENT:
Servo Raven: each turn, one enemy must dodge or take 1d6 Stress from bolter fire
Inferno Ammunition: those hit by the Servo Raven catch fire
Heavy Flamer: ranged weapon, targets all enemies, burns stuff, +1 to Cooking and Cleaning
Purity Seals: daemons suffer a -1 penalty to the dice roll to attack you

Armour (lost: -1 to all Athletics rolls)
Headdress (lost: -2 to all Skill rolls)
Apron (lost: -1 to all rolls)
Stockings (lost: -1 to all rolls if not wearing Power Armour)
Underwear (lost: +1 to Seduction, -1 to all other rolls)

All lost: automatically fail Maid-related actions

CHARACTER BACKGROUND:
At age 12, Sister Ravia saw her parents die before her. Chaos Cultists slit their throats, spilling the blood on the ground right before her eyes, and were ready to advance on her when the Executioner rounds of the Arbites blew holes in their chests. Chaos took her parents from her, and Humanity saved her life.

These two things stayed with Ravia in the Schola Progenum, and even in the Order Famulus of the Adepta Sororitas. She boiled with a hatred of Chaos and everything linked to it, but felt love and respect for Humanity, feeling a need to protect humans.

These two traits resulted in her being noticed by Canoness Serenity. At first it was thought she would best suit the role of a diplomat and priestess, someone who handles weddings and legal affairs, but no, when she showed her proficiency and enthusiasm with the Heavy Flamer, everything was decided on.

Sister Ravia has never looked back since. Every day, she serves Humanity, and every day, she looks for the opportunity to destroy the forces of Chaos. Even when they found their official priest guilty and corrupt, she was the one to set him on fire.

OTHER CHARACTERS:

Canoness Serenity: one of your first and closest friends. She needs you and depends on you, but by the same token was one of the first to see past your angry, hot-headed nature and ask for your help. Besides, she officially endorsed (after the fact) your execution of that corrupt priest.

Sister-Hospitaler Amity: she’s a quiet girl, but very intelligent, and still skilled with the Bolter as well. You’ve worked together in the past a few times, as although your weapons are not really synergistic, your people skills are.

Mistress Litila: Litila had training by your order, and as such, you’re on good terms and both know a lot of the laws and rules, as well as diplomatic skills. At any rate, she’s pleasant to chat with, and often seems to bring out an active, competitive side of you.

Sister Repentia Mira: she’s a strange one – usually the Repentia have fallen from grace, but she is a pure-hearted girl who has simply stopped believing in herself. Sure, she broke a few minor rules before – you were called upon to deliver several of the punishments – but that’s because of her self-perceived flaws and need to make them obvious to others. She could do with your help and prayers.
How she played: Ravia was a total pyro, just as intended. When your only tool is a heavy flamer, every problem looks like a heretic. Any time anything needed to be cleaned or cleansed, she did the honours. Did cauterise wounds in one instance. When daemons of Tzeench transformed one Sister's armour into a clown costume, she just flamered the sister ("Okay, 30 Stress, I suggest you sacrifice your clown costume to negate the damage!") One player actually said "I put a blindfold on. Now the Emperor can guide ALL OF MY ACTIONS!" and thus justified using Luck for every roll.

MISTRESS LITILA:
Image
MISTRESS LITILA

ATHLETICS 4
AFFECTION 3
SKILL 1
CUNNING 1
WILLPOWER 3
LUCK 1

Faith Points: 6
Spirit: 30

ABILITY: Punishment
If one of your allies fails an action, you may punish them with no chance to resist this. Doing so grants you one Faith point, and the ally gets a +1 bonus to their die roll next turn. If they succeed because of the bonus from Punishment, you both gain another Faith point each.

STRESS EXPLOSION:
When you have 30 or more stress, you start crying, and relying on the others in your group for support. Given the chance, you will cling to them as much as possible.

EQUIPMENT:
Boltgun: ranged attack, allows for Team Attacks with other ranged weapons
Xenarch Death Arc: ranged attack, target must pass a Will test of 10 or lose a turn
2 Neuro Whips: close combat piercing weapon, allows melee Team Attacks, grants +1 to the roll of any one ally each turn

Armour (lost: -1 to all Athletics rolls)
Headdress (lost: -2 to all Skill rolls)
Apron (lost: -1 to all rolls)
Stockings (lost: -1 to all rolls if not wearing Power Armour)
Underwear (lost: +1 to Seduction, -1 to all other rolls)

All lost: automatically fail Maid-related actions

CHARACTER BACKGROUND:
Litila was still young when her parents died, their death not a result of Chaos but merely of chance when their transport vessel tore open in space. Several children were orphaned then, and as the tallest, Litila helped raise the others… until they were discovered and adopted into the Schola Progenum.

No longer having to act like a parent – cooking, cleaning, applying medical care and so on – this new life was easier than the previous, though still harder than just being able to live life as a child with her parents. The training was tough, but she worked her way into the Adepta Sororitas, some training in a Militant Order, some in the Order Famulus. Her skills at dealing with people were already blooming.

Eventually, the two paths combined, and she was promoted to the position of Mistress, to look after the Sisters Repentia. The reason was not due to a mean streak, but rather because she was so caring, the idea being that perhaps more Repentia could find forgiveness and peace in life, and be salvaged before death, with a Mistress like her.

And so this unique approach has indeed worked, as well as drawing the attention of Canoness Serenity, who drew Litila into her own ranks, wanting a force of love, justice and compassion.


OTHER CHARACTERS:

Canoness Serenity: one of your first and closest friends. She is dependable and caring, and you know you can trust her even if she does need your constant support. She appreciates your caring nature and your physical strength.

Sister-Hospitaler Amity: you admire her intellect and compassion greatly, and have worked together several times in the past. Indeed, she has taught you some medical knowledge, and you confide in one another and work in tandem as great allies.

Sister-Famulus Ravia: you know she’s not as angry as she sometimes acts, but even so, she can be very intimidating – almost a friendly rival, sometimes. She is surprisingly good at dealing with people when she is calm, something you both share, so in the right circumstances you both work well together.

Sister-Repentia Mira: her faith in the Emperor is as strong as it gets, yet she has little faith in herself, and believes herself unworthy. You just know you can get to her, and help restore her faith in good time, if you try hard. She has a sort of attachment to you, hopefully not just a love for the lash you wield.
How she played: not actually the biggest bitch of the lot. Depending on the player, Punishment was either not used, or used at every chance. Often tried to console/pester Mira to get her to realise her purity. And tended to tie with Mira for being "LET'S CHARGE INTO CLOSE COMBAT!"

SISTER-REPENTIA MIRA:
Image
ATHLETICS 1
AFFECTION 3
SKILL 1
CUNNING 4
WILLPOWER 3
LUCK 1

Faith Points: 6
Spirit: 30

ABILITY: Absolute Maid
You do not take any penalty for being out of uniform, which is important for being a Sister Repentia. Furthermore, you ignore any penalties for wearing weird uniforms (including bloodstains from slaughtering enemies).

STRESS EXPLOSION:
When you have 30 or more stress, you go ballistic and try to prove your faith and purity by hacking apart all of the Emperor’s enemies. If there happen to be no enemies, you will make do with self-flagellation. If there were enemies but you killed them all, you immediately return to 29 Stress.

EQUIPMENT:
Bolt Pistol: ranged attack, may Team Attack with other ranged weapons
Eviscerator: piercing, shredding close combat weapon, may use Cunning to attack, may also perform Team Attacks in close combat or attack all enemies in reach
Gas Grenades: ranged attack, targets all enemies, affected foes take no Stress but lose 1 turn

Headdress (no penalty)
Apron (no penalty)

All lost: no penalty, +1 to the dice roll of Seduction and Intimidate attempts

CHARACTER BACKGROUND:
Unlike most adopted into the Schola Progenum, Mira’s parents are not dead. They were simply stationed far away on a distant outpost in a different sector. The long duration would mean Mira would likely never see them again, so she was raised in the Schola.

Mira had self-esteem issues from the start, almost using her belief in the Emperor instead of her belief in herself. Nevertheless, this devotion of a kind led to her doing well in her early days of the Adepta Sororitas, as a Sister of Battle.

However, in the end, she let herself down. It wasn’t a failure on the battlefield, no, she just lost all hope for herself and felt that she was unworthy, felt that she was a dirty sinner not fit to don the power armour. This was problematic, and then in her efforts to make her self-perceived evils visible, she would break minor rules and have casual romances with other Sisters. Eventually it was decided for her own good to stop with counseling and regular punishments, and to strip Mira of her status, making her a Sister Repentia.

Fortunately, the higher-ups new the problem, and so they put her in the care of Mistress Litila, one who is compassionate and cares for her charges. It was felt by Canoness Mira that perhaps this could lead to the fastest healing of her soul and the awakening of her faith, her belief in her pure heart.


OTHER CHARACTERS:

Canoness Serenity: one of your first and closest friends. She is dependable and caring, and has even called on you to be her double before, you look so alike at times. She even helped keep you safe in your weakest times (as you have done for her) and has been in trouble alongside you, demanding the punishment be equal for both.

Sister-Hospitaler Amity: she’s a quiet girl, but very intelligent, and still skilled with the Bolter. You trust her with your life, and owe your life to her for that matter, but she could do with a bit of help in being outgoing.

Sister-Famulus Ravia: you know she’s not as angry as she sometimes acts, but even so, she can be very intimidating. Well, not to you. You know her heart practically glows with purity, and it feels calming to pray alongside her.

Mistress Litila: you adore Litila, placed in charge of you. For a Mistress, she is caring, and wants to help you discover your pure heart. Besides, she’s jovial and good to be around, and you love the way she wields those neuro whips~
How she played: often with a bit of coy "I flip my apron up, distracting the enemy so they don't shoot straight!" approach to justify using Cunning for rolls, and tended also to sacrifice the apron ASAP. Any problem could be solved with nudity and an Eviscerator. Was always hard on herself, and had the :3 face for Litila (yes I know the fanon pairs Ami with Makoto, but this is for the Repentia/Mistress shipping). Usually considered herself redeemed at the end (after thinking about it). In one case, didn't, but was overruled.

"What? Slaaneshi daemons? Corrupting the Initiates? I know all the places where Sisters go to do naughty things, I'm heading there, because the daemons would be luring the Initiates there and the daemons require killing."

Next post will have the other pictures and the basic plot, as well as common solutions and the occasional thing I found awesome.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Koumei
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Posts: 13877
Joined: Fri Mar 07, 2008 7:54 pm
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Post by Koumei »

(I used actual rules, but I can't be fucked typing up enemy statlines)

So they are on Terra, in their cathedral-base. Every thousand years or so, the High Lords send a delegate to inspect every single cathedral, and rank them. There is a prize for the best one. It is approaching and they WANT TO WIN.

It begins with them seeing a comet-like thing crash-land about a mile down the road, kicking up a cloud of dust. Yes, dust.

Notes: they always panic about the dust, wondering if they could set forcefields up to block the dust (then use Power Squeegees to clean the fields). One group borrows a Vulture and uses the jets to keep the dust going in the other direction. Keep in mind that one of the inspectors is basically the Cleaner from Black Books. He will find any dust that is there to be found. "Dirty. Very, very dirty."

They investigate, discovering a crater (also, people were killed - the roads on Terra are PACKED with people) with this in it:
Image

After disabling the defences (violently) they open it to discover:
Image

And invariably heal him a bit and get him on his feet (usually calling for a Rhino - he weighs about a tonne, they can't lift him). And take him back to the cathedral for more assistance. It turns out he was "mortally wounded" fighting Eldar, and sent off to Terra for his burial. About 200 years ago. It also becomes apparent he is a psyker, which is a problem. Generally, they go to ask the local Inquisitor about it, interrupting her Tennis match against the priest:
Image

Soon enough though, all of the psykers (Librarian and Inquisitor) suffer headaches and daemons start causing havoc. I roll a d4 to determine which Chaos god is representing.

Nurgle Maid (Plaguebearer):
Image
(makes a mess just by wandering around, stains clothes as well as dealing damage). Largely these go trudging about, making messes as they try to mop walls (spreading filth)

Tzeench Maid (Pink Horror):
Image
(decent hits transform clothing into random costumes. Also, deadly blows that aren't excessively so will split it into two weaker Blue Horrors). They go around changing the paintings and re-costuming people.

Khorne Maid (Bloodletter):
Image
(has the best FIGHT FIGHT stats). Turns the water to blood (dishes are being done, Initiates are showering) and goes around finding things to slaughter.

Slaanesh Maid (Daemonette):
Image
(shreds clothes as well as dealing damage). Runs around trying to corrupt the Initiates and transforming clothes into fetishwear.

After a few of these cause sufficient chaos and are killed horribly, the team can notice a warp gate - or webway portal - opening above the cathedral. DE Raiders and Ravagers start zooming out, trying to capture Initiates to enslave:
Image

Notes: usually the team blows most of them up before asking the Inquisitor to borrow a ship that can travel through the warp, and they then chase the Eldar through it. In one case they borrow it without asking, and in another they GTA one of the Raiders and do it that way.

In all cases there are explosions and a mess remains. Initiates have to clean it up.

Arriving on the planet the DE are attacking from, they find a small raiding outpost and usually attempt to sneak in, with varying degrees of stealth. Often this involves fighting some Kabalites:
Image
(Beltandzipper? Really? So unfashionable that killing him is doing him a favour!)

And a Hellion or two:
Image
(special: can't be team-attacked due to HIT & RUN, ZOOOOOM)

Before rescuing slaves, and then busting the main building open, where they hear bubbling to the left and church bells to the right. Church bells: a wedding ceremony! With blood and skulls. And Hekatrix Blood Brides:
Image

And the right takes them to the Succubus, who offers them tea and cake. Here we have the Tea and Coffee Making Facilities:
Image

No-one accepted it though, only offering death. Then everyone goes home, bullies Initiates into cleaning up (seriously, they all just naturally bully the poor girls) and it all ends well.

The End.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Koumei
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Post by Koumei »

A final note about the convention in general:

Wargaming is taking over the roleplaying share of the con. More people are playing 40k than RPGs, and that is terrible. Sadly, some of the really annoying people are not amongst them. Presumably those who swap to the wargaming side automatically assume the traits common to the wargamers there (a generalisation, but one that happens to be true) and stop bathing, and gain a lot of weight on the spot.

However, several years ago, I noticed that, year after year, "It's like WotC bought the convention!" There were heaps of 3E/3.5E games. There'd be all the Living ___ games (enough that for the Living ___ of your choice, you could practically do that all con), a bunch of unaffiliated one-off ones, and the double-session D&D special (the group who does the best job gets to write the special for the following year, and gets a special trophy).

Now, here is the D&D we had: 2 scenarios for Living Forgotten Realms, 2 scenarios for Pathfailure Society.

From this, we can gather:

A) D&D has had the life sucked out of it. Combined, they almost make up the amount of content a single Living ____ campaign brought to a convention back in the days of 3E.

B) Some Dude's Bad House Rules are seriously as popular as 4E.

Sadly, no 3E was there, so you could say they really have killed 3E by sucking so much. Heaps of representation by other systems who nobody used to care about.

Looking at the merchant tables showed something interesting as well. Previously, there would be many desks, and the majority was D&D, with a bargain bin that contained Rifts stuff (I snagged the Ninja Turtles system for $10 AUD) and a little bit of WoD and Gurps.

This year? The sci-fi/fantasy/steampunk novels took up more space. There was a desk of D&D combined (4E and Pathfailure), and another desk of Rogue Trader/Dark Heresy as well as "Other". And two desks of random board games and card games and stuff. D&D is losing ground to the other games, things that wouldn't otherwise have any showing. Also WoD and Shadowrun had NO product at all, ditto Gurps. We're seriously looking at newcomers taking the spotlight. And shitty board games are winning over RPGs, and novels are doing better as well.

Oh, and Steampunk is really on the rise over here. Even just people dressing in the SP fashion for the con.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
fectin
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Post by fectin »

That sounds like it's time for an awesome steampunk RPG.

No really, think how sweet that would be. There's a whole new trope goldmine!
Koumei
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Post by Koumei »

I have to say I'm warming to the idea.

Now, Arcanacon uses Roman Numerals. Next year is Arcanacon 30.

I think you can see the problem.

Yeah, the official theme is "Arcanacon XXX: Redacted for decency security."

I was going to run Illithid Affair 2: In which there is much ado, but I really don't want a big tentacle extravaganza for this one. Tempted to write yet another in the 40k setting, where everyone plays as tanks (Machine Spirits have personalities). Just to prevent it from getting particularly dirty.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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