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[Tome of Tiamat] Racial Classes

 
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Koumei
Overlord


Joined: 07 Mar 2008
Posts: 8969
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PostPosted: Sun Jul 26, 2009 11:42 am    Post subject: [Tome of Tiamat] Racial Classes Reply with quote Add User to Ignore List

So I thought I might make some racial classes (and prestige classes) that could more or less be used as a toolkit for creating playable monsters.


Monstrous Humanoid

HD: 1d8
Skills: 2+Int
BAB: Good
Saves: Good Ref and Will
Proficient: all simple and natural weapons, light and medium armour


Level:Abilities:
01Natural Weapons, Natural Armour
02Ability Increase, Skill Bonus or Amphibious
03Damage Reduction, Improved Grab or Trip
04Ability Increase, Resistance
05Bonus Feat, Pounce or Constrict
06Ability Increase, Natural Weapon
07Rake or Rend or Augmented Critical
08Ability Increase, Resistance
09Powerful Charge or Movement Type
10Growth Spurt, Bonus Feat


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Magical Beast

HD: 1d10
Skills: 2+Int
BAB: Good
Saves: Good Fort and Ref
Proficient: all natural weapons, all barding


Level:Abilities:
01Natural Weapons, Natural Armour
02Subtype, Damage Reduction
03Sphere, Ability Increase
04Resistance, Natural Weapon
05Movement Type, Improved Grab or Trip
06Ability Increase, Sphere
07Natural Weapon, Pounce or Rake or Rend
08Resistance, Constrict or Powerful Charge
09Ability Increase, Sphere
10Growth Spurt, Natural Weapon


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Gargantuan Creature

Requirements:
Base Attack Bonus: +5
Size: Large or Larger

HD: 1d12
Skills: 2+Int
BAB: Good
Saves: Good Fort and Will


Level:Abilities:
01Powerful Build
02Driven Blow
03Trample
04Growth Spurt
05Tremors, Tempest Breath
06Hurl, Body Slam
07Awesome Blow
08Swallow Whole
09Spit Up, Sweeping Strike
10Growth Surge


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Monster in the Closet

Requirements:
Base Attack Bonus: +3
Special: Pounce

HD: 1d10
Skills: 2+Int
BAB: Good
Saves: Good Fort and Ref


Level:Abilities:
1Prowler, Hide in Plain Sight
2Out of Nowhere, Leap Attack
3It's Behind You!
4Rake or Rend, Soaring Pounce
5Murderous Charge


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Kiting Flyer

Requirements:
Base Attack Bonus: +5
Special: Flight

HD: 1d8
Skills: 4+Int
BAB: Good
Saves: Good Ref and Will


Level:Abilities:
1Fly-By Attack
2Jetstream, Aerial Combat
3Skydive, Expeditious Retreat
4Turbo Boost, Air Raid
5Bungee Attack, Stealth Bomber


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Force of Nature

Requirements:
Base Attack Bonus: +5
Type: Magical Beast
Skills: Know (Nature) 8 ranks

HD: 1d8
Skills: 4+Int
BAB: Good
Saves: Good Fort and Ref


Level:Abilities:
01You Can't See Me
02Nature Power
03Sphere
04Spell Resistance
05Teleport Without Error
06Sphere
07Spellgaze
08Arcane Bite
09Sphere
10Planeshift


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Last edited by Koumei on Tue Apr 20, 2010 7:20 am; edited 6 times in total
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CatharzGodfoot
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PostPosted: Sun Jul 26, 2009 5:18 pm    Post subject: Reply with quote Add User to Ignore List

This raises some questions, I think.
  • How much of a monster's progression should be based on class abilities, and how much on feats (which might be bonus feats from the class)? Because it is possible to write an arbitrary number of classes, this is really more of a broad classes vs. narrow classes issue.
  • Should there be otherwise identical feats that are separately available to fiends, celestials, and whatever else, or will the more generic ones be united under the 'monster' heading? The advantage of keeping it separate is being able to give access to 'fiend feats' without having to allow access to monster feats as well. The disadvantage is a bunch of identical feats.

    Komei, sorry for being an asshole and raising design issues after you've started the real work. I'm still interested in seeing whether we want to go with the original conception of classes like 'white dragon' and 'metallic dragon' vs. 'magical beast'.
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    Last edited by CatharzGodfoot on Sun Jul 26, 2009 5:19 pm; edited 1 time in total
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    Emerald
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    Joined: 26 Jul 2009
    Posts: 209

    PostPosted: Tue Jul 28, 2009 2:20 pm    Post subject: Reply with quote Add User to Ignore List

    CatharzGodfoot wrote:
  • Should there be otherwise identical feats that are separately available to fiends, celestials, and whatever else, or will the more generic ones be united under the 'monster' heading? The advantage of keeping it separate is being able to give access to 'fiend feats' without having to allow access to monster feats as well. The disadvantage is a bunch of identical feats.


  • One option would be to have the feats in question take on the [Celestial], [Fiend], or whatever descriptor based on the creature taking it, like how summoning spells in core take on descriptors based on what you summon. That way, you'd only need one feat, but it would count as a [Fiend] feat for someone who has access to [Fiend] feats without letting them take all the monster ones.
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    Dominicius
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    Joined: 06 Feb 2010
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    PostPosted: Fri Apr 02, 2010 10:49 am    Post subject: Reply with quote Add User to Ignore List

    I so wish these were finished.

    Quote:
    How much of a monster's progression should be based on class abilities, and how much on feats (which might be bonus feats from the class)? Because it is possible to write an arbitrary number of classes, this is really more of a broad classes vs. narrow classes issue.


    I agree with this, I would have liked broader classes. Still one workabout that I have managed to come up with is let monster HD count as levels in their respective monster class for the purpose of determining what level in the class you can start out in. That HD also comes into play for class level dependant abilaties.

    For instance, a minotaur will have 5 HD. This means that were he to ever take levels in the monstrous humanoid class he will be able to cherry pick any level from 1 to 6 to start in and every time he levels up in this class he will retain the ability to cherry pick.


    Last edited by Dominicius on Thu Apr 15, 2010 5:26 am; edited 2 times in total
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    For Valor
    Knight-Baron


    Joined: 02 Jul 2009
    Posts: 529

    PostPosted: Thu Apr 15, 2010 4:33 am    Post subject: Reply with quote Add User to Ignore List

    Dominicius wrote:
    I so wish these were finished.

    Quote:
    How much of a monster's progression should be based on class abilities, and how much on feats (which might be bonus feats from the class)? Because it is possible to write an arbitrary number of classes, this is really more of a broad classes vs. narrow classes issue.


    I agree with this, I would have liked broader classes. Still one workabout that I have managed to come up with is let monster HD count as levels in their respective monster class for the purpose of determining what level in the class you can start out in. That HD also comes into play for class level dependant abilaties.

    For instance, a minotaur will have 5 HD. This means that were he to ever take levels in the monstrous humanoid Monster Class he will be able to cherry pick any level from 1 to 6 to start in and also if he proceeds to take levels in the class.


    heh... Celestial Minotaur... I laugh.

    Anyway, is Dragon a viable option for level progression? Or is that not a good idea? I would like to assist in the creation of a class progression so I can learn things from you expert-people, and I know a lot about Dagrons (er... Dragons).
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    Maxus
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    PostPosted: Thu Apr 15, 2010 4:35 am    Post subject: Reply with quote Add User to Ignore List

    http://tgdmb.com/viewtopic.php?t=48822

    My favorite dragon ever
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    He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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    Koumei
    Overlord


    Joined: 07 Mar 2008
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    Location: South Ausfailia

    PostPosted: Fri Apr 16, 2010 6:50 am    Post subject: Reply with quote Add User to Ignore List

    Seeing as there is new interest, I will get onto it at some point.

    Current projects:
  • this
  • Dungeon Crusade (Glorius Tier and Xenos)
  • my Races thread (just need to fix some stuff)
  • Pokeymans project
  • the Mana Alchemist
  • your mum (highly satisfying for everyone involved, critics gave it a 9 out of 10)

    *Finished the Gargantuan Creature
    *And the Monster in the Closet
    *Kiting Flyer, too. Only one left.

    Yes, I started this ages ago and lost interest since. I'm just doing it to be nice.
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    Last edited by Koumei on Mon Apr 19, 2010 1:41 am; edited 3 times in total
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    Koumei
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    PostPosted: Tue Apr 20, 2010 7:20 am    Post subject: Reply with quote Add User to Ignore List

    There we go, it's all complete.
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    Utterfail
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    PostPosted: Tue Apr 20, 2010 1:42 pm    Post subject: Reply with quote Add User to Ignore List

    Awesome. Another thing that was needed is finished, I'll have to LaTeX this stuff.
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    Maxus
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    PostPosted: Wed Apr 21, 2010 4:22 am    Post subject: Reply with quote Add User to Ignore List

    This seems as good a place as any...

    I've got someone wanting to play a Grimlock. Why? I think this may have something to do with it.

    Unfortunately, WotC decided to punish anyone who dared to play a filthy subhuman.

    So for Blindsight, immunity to gaze attacks, and a net +2 to ability scores and +10 to Hide when in mountains or underground, they expect you to pay a +2 LA and 2 Racial HD.

    Here's the page. http://dungeons.wikia.com/wiki/SRD:Grimlock

    I'd like to get it down to LA +0. I'm thinking of nixing the Natural armor, ditching the LA and Racial HD and telling the player to have fun. Anyone see any problems with that?
    _________________
    He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

    --The horror of Mario


    Last edited by Maxus on Wed Apr 21, 2010 4:33 am; edited 2 times in total
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    Avoraciopoctules
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    PostPosted: Wed Apr 21, 2010 4:36 am    Post subject: Reply with quote Add User to Ignore List

    Being a Grimlock should be a Tome feat. Probably one that requires the base creature be a Human. Then maybe say that all Grimlocks are going to typically going to be at least level 2 warriors.
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    Maxus
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    PostPosted: Wed Apr 21, 2010 4:42 am    Post subject: Reply with quote Add User to Ignore List

    Avoraciopoctules wrote:
    Being a Grimlock should be a Tome feat. Probably one that requires the base creature be a Human. Then maybe say that all Grimlocks are going to typically going to be at least level 2 warriors.


    So, a feat like Product of Infernal Dalliance... Gives a ton of bonuses and goodies, some drawbacks, and must be taken at level 1.

    That's workable enough for this (just a time-passing solo to help a newbie get used to the system. He's smart, so I think he'll be able to handle the blindsight and other things). Thanks, Av.
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    He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

    --The horror of Mario


    Last edited by Maxus on Wed Apr 21, 2010 4:47 am; edited 1 time in total
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    Avoraciopoctules
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    PostPosted: Wed Apr 21, 2010 5:02 am    Post subject: Reply with quote Add User to Ignore List

    You're welcome. Here's a very tentative example of what I'd see a feat like this looking like. Inspired by this thread: http://tgdmb.com/viewtopic.php?t=40345&start=0

    Grimlock [Bloodline]
    Where you lived, they didn't need eyes

    This feat scales to character level.

    Benefits: You have Blindsight 30 ft. when you aren't using your eyes. If you don't have working eyes, this improves to 40 ft.

    Level 2: You have a level-appropriate Enhancement Bonus to Natural Armor.

    Level 6: You now have Scent, and your Blindsight improves to 40 ft., 60 without functional eyes.

    Level 11: Your Blindsight can be active at the same time as your eyes. You have the equivalent of All-Around Vision when not using actual sight.

    Level 16: You may trigger Mind Blank on yourself as an extraordinary ability with a minute of meditation, and brain eating things gain no sustenance for snacking on your cranium.


    Last edited by Avoraciopoctules on Wed Apr 21, 2010 5:05 am; edited 1 time in total
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    sigma999
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    PostPosted: Sun Dec 05, 2010 7:54 am    Post subject: Reply with quote Add User to Ignore List

    I'm always torn between the concept of adding feats to a character or level progressions to represent a "monstrous bloodline".

    One can be applied to any class/race combination, which is nice and modular, but broken as fuck unless you cap it off at "You may only have one".
    Which is sad, but oh well, cry me a river.

    The latter works with only non-casters; it chips away at caster progressions in exchange for some short-term linear power. A strange progression with its own cap, but easily regulated as far as finding new race/class combinations because the race is the class.

    It might be stating the obvious here, but this is how I see the situation.
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